Mechanic Job like NFS
Mechanic Job like NFS - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
Mechanic Job like NFS - Need for Speed Style Vehicle Customization for ESX
Transform your server's mechanic experience with the NFS-inspired Mechanic Job script that brings Need for Speed's legendary tuning interface to FiveM. This script recreates the smooth camera movements, comprehensive modification options, and professional feel of NFS garage systems. With 109 servers already running this mechanic job, it's proven to elevate vehicle customization from basic menus to cinematic experiences. Built specifically for ESX framework with job integration for whitelisted mechanics and public customization points.
Description
This is a mechanic script that allows you to modify visually your vehicles and tune them as well. This script has all the available visual modifications that most scripts lack, including a nice and user friendly UI.
What's Included
You're getting a complete mechanic job system with every visual modification and performance upgrade available in FiveM. The script includes engine tuning, transmission upgrades, suspension modifications, turbo installations, bumpers, skirts, spoilers, hoods, fenders, grilles, exhausts, roof modifications, liveries, wheels, window tint, neon lights, paint jobs, and more. Unlike basic mechanic scripts that only offer a handful of options, this gives you the full NFS experience with every customization GTA V supports.
The cinematic camera system is what sets this apart. When you select a modification category (like spoilers), the camera smoothly moves to the rear of the vehicle and orbits around it, just like in Need for Speed games. This isn't a static menu where you guess what changes look like - you see modifications in real-time with professional camera work.
Features
- Every visual / upgrade modification available.
- Jobs integration for whitelist mechanic points and public ones with different prices.
- Smooth camera movement between vehicle parts.
- Every visual / upgrade modification can have a unique price based on vehicle cost.
Key Features Breakdown
- Need for Speed Camera System - Smooth, cinematic camera movements that orbit around vehicle parts being modified
- Complete Modification Library - Every visual and performance upgrade available in GTA V included
- Dynamic Pricing System - Modification costs scale based on vehicle value (luxury car upgrades cost more)
- Job Integration - Separate whitelisted mechanic points and public customization locations
- Dual Pricing Tiers - Mechanic job members offer discounts vs. public locations with premium pricing
- Real-Time Preview - See modifications applied to your vehicle instantly before purchasing
- Performance Upgrades - Engine, transmission, turbo, and suspension tuning affect vehicle stats
- Visual Customization - Body kits, paint, liveries, wheels, neon, window tint, and more
- User-Friendly Interface - Clean UI that's intuitive for players familiar with racing games
- ESX Economy Integration - Charges players via ESX cash system, mechanics earn income
Perfect For
- Racing servers where vehicle customization is central to gameplay
- Car enthusiast communities wanting professional-grade tuning experiences
- Mechanic job roleplay requiring realistic garage operations
- Servers transitioning from basic tuning menus to cinematic systems
- Communities where vehicle appearance and performance matter
- Job-focused economies where mechanics need viable income sources
How It Works
Players drive to a mechanic location (marked on map) and interact to open the tuning interface. The NFS-style menu appears showing modification categories: Performance, Body Parts, Paint, Wheels, etc. When they select a category like Spoilers, the camera smoothly transitions from the driver to an orbital view of the vehicle's rear, showcasing spoiler options. Players cycle through available spoilers, seeing each one applied in real-time. Prices display based on the vehicle's value - a spoiler for a supercar costs more than for a sedan.
If a whitelisted mechanic is working at the location, they can offer discounted rates or even perform modifications for customers, creating roleplay opportunities and job income. Public locations let anyone customize at standard rates, while mechanic-only points require the ESX mechanic job.
Dependencies
The only real dependency in the resource is es_extended v1 (resource uses this mainly for the jobs). Other base for jobs will not be supported by me but you can always modify the source code at your own risk.
Out of the box this resource works with ESX for cash money but can be easily modified to use your base by changing the code (at your own risk) inside the functions in the files
/config/client_functions.lua
/config/server_functions.lua
Installation
- Edit
/config/core.lua/config/prices.lua/config/client_functions.lua/config/server_functions.luato reflect your setup and your preferences (all options come with a description inside the config itself explaining their use). - Add ensure lls-mechanic to your start.cfg file after the dependencies resources (es_extended).
Real-World Use Cases
Racing League Server: Players prepare for weekly races by visiting the mechanic to tune their engines and apply custom liveries. The NFS camera system makes showcasing builds part of the experience, with crews comparing vehicles before races.
Mechanic Job Economy: Whitelisted mechanics run custom shops at designated locations, offering discounted rates to build clientele. They earn ESX salary plus commissions from modifications, making mechanic a viable primary job.
Car Show Roleplay: Players use the mechanic job to create show cars with every visual modification maxed out. The cinematic camera angles make it easy to capture screenshots and videos of finished builds.
Important Information
- This resource will not work without the ESX base (es_extended v1).
- This resource is compatible with OneSync.
- It is not recommended to change any file that is not inside the config folder. If you decide to do so, it will be at your own risk and no further support will be given.
Technical Details
- Framework Required: ESX (es_extended v1) - NOT compatible with other frameworks without modification
- OneSync: Fully compatible with OneSync enabled servers
- Configuration Files: /config/core.lua, /config/prices.lua, /config/client_functions.lua, /config/server_functions.lua
- Modification Categories: Engine, transmission, turbo, suspension, armor, bumpers, skirts, spoilers, hoods, exhausts, wheels, paint, liveries, neon, tint, and more
- Pricing System: Dynamic pricing based on vehicle class/value (configurable multipliers)
- Job Integration: ESX job system for whitelisted mechanic locations
- Camera System: Smooth interpolation with configurable speeds and angles
- Economy: ESX money integration (can be modified for custom economies in client/server function files)
Framework Compatibility
- ✅ ESX - Built specifically for es_extended v1, full native support
- ⚠️ QBCore - Not supported out of box, requires manual code modifications at own risk
- ⚠️ QBOX - Not supported out of box, requires manual code modifications at own risk
- ❌ Standalone - Not compatible, requires ESX framework for job and economy systems
What Makes It Stand Out
Most mechanic scripts give you a boring menu where you click options and hope they look good. This script recreates the Need for Speed garage experience that millions of players know and love. The smooth camera transitions aren't just eye candy - they genuinely improve the customization process by letting you see exactly what you're buying before spending money. The dynamic pricing based on vehicle value adds realism (a supercar spoiler should cost more than a sedan spoiler). And the job integration creates actual gameplay - mechanics can build businesses, offer competitive pricing, and earn income through their work rather than just getting a salary for existing.
Why Servers Choose This Mechanic Job
With 109 purchases, this script has proven popular because it transforms vehicle customization from a necessary feature into an enjoyable experience. Players who grew up with Need for Speed immediately recognize and appreciate the camera work and interface design. The job integration adds economic depth - mechanic becomes a real career path instead of just an admin-assigned role. The comprehensive modification list means you only need one script instead of cobbling together multiple garage resources. And the configurable pricing system lets server owners balance their economy while keeping customization accessible. It's the difference between I need to fix my car and I want to build my dream car.
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