LunnyDev Marihuana Plants
LunnyDev Marihuana Plants - FiveM script to plant and harvest marihuana/weed anywhere. Compatible with ESX framework for FiveM servers.
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LunnyDev Marijuana Plants - Dynamic Growing System for FiveM Servers
This marijuana growing script turns weed cultivation into an actual gameplay mechanic instead of just a timer. Players manage individual plant stats like water, light, and health while growing anywhere on the map. It's built for servers that want drug systems with depth, where running a grow operation takes effort and planning.
What's Included
You get a complete marijuana growing system with strain variety (male and female seeds), stat tracking for each plant, and full integration with target systems. Plants are persistent objects that stay in the world even when players log off, so grow operations feel real. The system includes fertilizer, water, and seed items that plug directly into your existing inventory.
Key Features
- Plant Anywhere - No fixed zones. Players choose locations indoors or outdoors, making hidden grow houses possible
- Stat Management - Water, fertilizer, and light levels affect growth speed and yield quality
- Male & Female Seeds - Different seed types add breeding mechanics and strain variation
- Persistent Plants - Grow ops stay in the world across server restarts using PolyZone
- Interactive Tasks - ld-taskbar integration for planting, watering, and harvesting with progress bars
- Target System - ld-target support for clean interaction menus on each plant
Perfect For
- Servers with criminal gang territories (protect your grow locations)
- Economy-focused servers where weed quality affects sale prices
- Police departments that raid grow houses (plants are physical evidence)
- Players who want farming mechanics more complex than click and wait
Technical Details
- Framework: ESX or QBCore (configured in config.lua)
- Dependencies: PolyZone, ld-polyzone, nh-context, ld-target, ld-taskbar
- Database: Includes SQL file for plant data persistence
- Items Required: fertilizer, water, maleseed, femaleseed, weed (add to your shared items)
- Performance: Lightweight with optimized plant rendering
Installation
- Execute ld-plants.sql in your database
- Add dependencies to server.cfg (PolyZone, ld-polyzone, nh-context, ld-target, ld-taskbar)
- Add required items to your inventory system if they don't exist
- Configure framework, growth times, and item names in config.lua
- Restart server and test planting with /giveplant or buy seeds in-game
Framework Compatibility
- ✅ ESX - Fully supported with item callbacks and inventory integration
- ✅ QBCore - Complete support for qb-inventory and qb-target
- ✅ Standalone - Can be adapted with config changes for other frameworks
What Makes It Stand Out
Unlike basic plant in zone scripts, this lets you grow anywhere on the map with real stat management. The male/female seed system adds depth without being overly complicated. Plants are actual world objects that police can find and destroy, creating genuine risk. It's not trying to be a farming simulator - it's designed for criminal roleplay where your grow location is a strategic choice.
Configure
Dependencies: Core (ESX or QB), nh-context, ld-target, ld-taskbar
Installation Instructions:
- Execute SQL file named ld-plants.sql
- Add to your server.cfg:
ensure PolyZone
ensure ld-polyzone
ensure nh-context
ensure ld-target
ensure ld-taskbar
ensure ld-plants - Add items if not exist: fertilizer, water, maleseed, femaleseed, weed
- Configure what you want from config.lua




