Lottery Draw Script (QB)
Hello everyone, With this system, you can gave gifts, vehicles, money, etc. on your server. You can do the draw easily. With this, you can reduce the money economy on your server. For QBCore Framework Features • It saves the data to the people who buy the ticket. • You can delete the saved tickets f
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Lottery Draw Script (QB) - Automated Weekly Lottery System for QBCore
https://www.youtube.com/watch?v=Lr_EuNPcGcQGive your players a realistic chance to win big with this fully automated lottery draw system built specifically for QBCore servers. This script brings the excitement of real-world lottery games into your FiveM server, complete with weekly draws, jackpot accumulation, and multiple prize tiers. Players can purchase tickets throughout the week, watch live draws, and experience the thrill of potentially winning life-changing amounts of in-game currency.
Unlike simple gambling scripts, this lottery system creates ongoing engagement throughout the week. Players develop routines around checking jackpot amounts, buying tickets before the deadline, and gathering for the live draw event. It's a legitimate money sink that removes excess currency from your economy while giving players an entertaining way to dream big. The automated nature means it runs smoothly without admin intervention once configured.
What's Included
This comprehensive lottery system includes everything you need to run professional lottery operations on your QBCore server. You get the full ticket purchase system with configurable pricing and purchase locations, an automated weekly draw mechanism that can be scheduled for specific days and times, jackpot accumulation that grows when there are no winners, and a complete prize distribution system with multiple tiers.
The script includes customizable UI elements for ticket purchases and draw viewing, database integration for tracking all tickets and winners, admin commands for manual draws or system management, and extensive configuration options to match your server's economy. The draw can be displayed publicly so all players can watch the results in real-time, creating exciting community moments.
Key Features
- Automated Weekly Draws - Set specific days and times for lottery draws to run automatically without admin intervention
- Jackpot Accumulation - Unclaimed prizes roll over to the next week, creating massive jackpots that drive ticket sales
- Multiple Prize Tiers - Not just one winner - configure second and third place prizes to give more players a chance to win
- Ticket Purchase System - Players can buy tickets at configurable locations (shops, lottery kiosks, etc.) with customizable pricing
- QBCore Integration - Fully integrated with qb-core money system, inventory, and notification framework
- Live Draw Display - Public draw events that all online players can watch in real-time for maximum excitement
- Winner Notifications - Automatic notifications to winners with prize amounts and claim instructions
- Draw History - Track past draws, winners, and jackpot amounts for transparency
- Configurable Odds - Adjust the number selection range to control how frequently jackpots are won
- Economy Balancing - Set ticket prices and payout percentages to create a sustainable money sink
- Admin Commands - Manual draw triggers, jackpot adjustments, and system controls for special events
- Database Logging - Complete record of all ticket purchases and draw results for auditing
Perfect For
- QBCore servers needing a legitimate money sink to control inflation
- Communities wanting regular weekly events that don't require admin participation
- Roleplay servers looking for realistic gambling alternatives to casinos
- Servers with mature economies where players accumulate large amounts of cash
- Communities that enjoy scheduled events and collective experiences
- Servers wanting to remove excess currency without punishing players
How It Works
Ticket Purchase Phase: Players visit designated lottery vendors or kiosks throughout the week to purchase tickets. They select their numbers (or use quick pick for random selection) and pay the configured ticket price. Each ticket is recorded in the database with the player's chosen numbers and timestamp.
Weekly Draw Event: At the scheduled day and time, the system automatically selects winning numbers using a random number generator. The draw can be displayed publicly with visual effects, creating an exciting moment where online players gather to watch. The system compares all purchased tickets against the winning numbers to identify matches.
Prize Distribution: Winners are automatically identified based on how many numbers they matched. First place gets the full jackpot for matching all numbers, second and third place prizes are awarded for partial matches (if configured), and prizes are deposited directly into winner bank accounts with notification messages.
Jackpot Rollover: If no one wins the jackpot by matching all numbers, the prize money rolls over to next week's draw, creating increasingly larger jackpots that drive more ticket sales and player engagement.
Technical Details
- Framework: QBCore only (not compatible with ESX)
- Database: MySQL/MariaDB for ticket storage and draw history
- Dependencies: qb-core, qb-menu (or qb-input), qb-target (optional for ticket purchase points)
- Performance: Lightweight with minimal resource usage, draw calculations optimized for servers with thousands of tickets
- Resmon: Typically 0.00-0.01ms idle, brief spike during draw calculations
- Configuration: All settings in config.lua including ticket price, draw schedule, prize percentages, number ranges
Installation
- Extract the lottery script to your server's resources folder
- Import the provided SQL file to create necessary database tables for tickets and draws
- Add the resource to your server.cfg:
ensure qb-lottery(or resource name) - Open config.lua and configure ticket prices, draw schedule, prize percentages, and number ranges
- Set up ticket purchase locations using qb-target or configure shop/vendor interactions
- Restart your server and test ticket purchases and manual draw to verify functionality
- Announce the first official draw date to your player base
Configuration Options
The script offers extensive customization to match your server's needs. Set ticket prices anywhere from $100 to $10,000+ depending on your economy. Configure the number selection range (typically 1-50 or 1-100) to control jackpot frequency - larger ranges mean fewer winners and bigger rollovers. Set the jackpot percentage (how much of ticket sales go to prizes vs. removed from economy), schedule draws for specific days and times that work for your community, enable or disable second and third place prizes, and customize all text and notifications to match your server's theme.
Framework Compatibility
- ❌ ESX - Not compatible (QBCore only)
- ✅ QBCore - Built specifically for QBCore framework with full integration
- ✅ QBOX - Compatible with QBOX as it's based on QBCore structure
- ❌ Standalone - Requires QBCore framework, not standalone
What Makes It Stand Out
This lottery script succeeds where many economy scripts fail - it removes money from your server while making players happy about it. Instead of feeling punished by taxes or fines, players willingly spend money on lottery tickets for the chance at big wins. The weekly schedule creates anticipation and routine, turning the draw into a community event that brings players together.
The automation aspect is crucial for busy server owners. Once configured, this runs indefinitely without requiring admin attention. You don't need to manually run draws, calculate winners, or distribute prizes. The rollover system creates natural hype cycles - when the jackpot reaches massive amounts after several weeks without a winner, ticket sales explode as everyone tries their luck.
Unlike casino scripts where the house always wins immediately, the lottery provides legitimate hope. Someone WILL eventually win the jackpot, creating memorable moments and server legends. Winners become local celebrities, their fortunes become talking points, and the next cycle begins with renewed excitement.
Economic Impact
From an economy management perspective, lotteries are incredibly effective money sinks. You can configure the system to remove anywhere from 20-50% of ticket sales from the economy entirely (the difference between sales and prizes). Over time, this meaningfully impacts inflation without feeling punitive to players.
For example: If 100 players buy $1,000 tickets weekly, that's $100,000 in sales. With a 70% payout configuration, $70,000 goes to prizes and $30,000 is removed from circulation. Multiply that over 52 weeks and you've removed $1.56 million from the economy while creating dozens of exciting winner moments.
Community Building
Beyond economics, the lottery creates shared experiences. Players develop superstitions about lucky numbers, form ticket-buying groups, and gather online for draw events. The anticipation builds throughout the week as the jackpot grows. Winners share their excitement in Discord, and even losers enjoy speculating about what they'd do with the prize money.
Some servers make the draw a special event with admin presence, announcements, and celebrations. Others let it run quietly in the background as a passive system. Both approaches work - the script adapts to your community's culture.
Customization Ideas
Creative server owners have extended this script in various ways. Some add physical lottery kiosks at 24/7 stores for immersive ticket purchases. Others create lottery offices where winners collect prizes in roleplay scenarios. You could add special holiday draws with bonus jackpots, create lottery syndicates where groups pool tickets, or implement scratch-off instant-win tickets alongside the main draw.
The database tracking enables interesting statistics - create leaderboards of biggest winners, track which numbers are picked most often, or analyze ticket purchase patterns to optimize draw schedules for maximum participation.






