GFX EMP Gun
GFX EMP Gun - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
Pré-visualização em Vídeo
Click to load video from YouTube. By watching, you agree to their privacy policy.
GFX EMP Gun - Electromagnetic Pulse Vehicle Disabling System for FiveM
Introduce tactical vehicle disruption capabilities to your FiveM server with the GFX EMP Gun, an electromagnetic pulse weapon system that allows players to disable enemy vehicles from a distance. This immersive law enforcement and tactical combat tool creates realistic EMP gameplay with visual effects, configurable range, customizable impact duration, and optional vehicle explosion mechanics. Perfect for police pursuits, tactical operations, and adding strategic depth to vehicle-based conflicts.
What's Included
The GFX EMP Gun provides a complete electromagnetic pulse weapon system with visual marker effects, configurable deployment mechanics, adjustable impact duration, and vehicle disabling capabilities. When fired, the EMP creates visual markers on target vehicles, disrupts their electrical systems, kills the engine, and optionally triggers explosions. The system includes customizable range detection, automatic connection loss at distance, sound effects, and a clean configuration file for server-specific tuning.
Key Features
- Vehicle Disabling - Electromagnetic pulse shuts down target vehicle engines remotely
- Visual Marker System - 7 configurable visual effects show EMP attachment and active status
- Adjustable Duration - Set how long vehicles remain disabled (default 10 seconds)
- Range Detection - Automatic connection loss if target vehicle moves too far away
- Optional Explosions - Configure whether disabled vehicles explode or just stall
- Sound Effects - Audio feedback when EMP markers are deployed (toggleable)
- Speed Multiplier - Customize marker deployment speed and animation
- Keybind Control - Configurable key for EMP menu access (default: Z key)
- Distance Warnings - Notification system when connection to vehicle is lost
- Fully Configurable - Extensive config file for customizing all mechanics
Configuration File
The script includes a comprehensive config.lua with the following customizable options:
Config = {
showTime = 10, -- 10 seconds default (EMP effect duration)
DefaultKey = Z, -- Default key to open the menu
PlaySound = true, -- Play sound when a marker is created
SpeedMultiplier = 2.236936, -- Speed multiplier for the markers
ExplodeVehicle = false, -- Explode vehicle when kill the engine
Markers = {
marker1,
marker2,
marker3,
marker4,
marker5,
marker6,
marker7,
}
}
Config.Locales = {
[far_away] = Vehicle is too far, connection lost!
}
Configuration Breakdown
- showTime: Duration in seconds the EMP effect lasts on target vehicle (default: 10 seconds)
- DefaultKey: Keyboard key to activate EMP gun menu (default: Z)
- PlaySound: Enable/disable audio feedback when deploying EMP markers (true/false)
- SpeedMultiplier: Controls deployment speed of visual markers (higher = faster)
- ExplodeVehicle: If true, vehicles explode when disabled; if false, they just stall (default: false)
- Markers: Array of visual effect markers shown on disabled vehicles (7 included)
- Locales: Customizable notification messages for different events
Perfect For
- Law enforcement servers needing non-lethal pursuit termination tools
- Tactical operations and special units (SWAT, FBI, military)
- Sci-fi or futuristic roleplay servers
- PvP servers wanting strategic vehicle combat mechanics
- Servers with high-speed chases requiring pursuit intervention
- Advanced police departments with specialized equipment
How It Works
- Player equips the GFX EMP Gun item
- Press Z key (or configured key) to open EMP menu
- Target a vehicle within range
- Deploy EMP markers which attach to the target vehicle
- Visual markers appear showing EMP is active
- Target vehicle engine is disabled for configured duration (default 10 seconds)
- Optional: Vehicle explodes if ExplodeVehicle is enabled
- If target moves too far away, connection is lost and EMP deactivates
- After showTime expires, vehicle can be restarted normally
Tactical Applications
- Police Pursuits: Safely disable fleeing suspect vehicles without deadly force
- Tactical Interventions: Stop hostile vehicles during standoffs or operations
- Checkpoint Control: Prevent vehicles from running roadblocks
- VIP Protection: Disable potential threat vehicles approaching protected areas
- Military Operations: Strategic vehicle disruption in combat zones
- Prison Escapes: Stop fleeing vehicles attempting to leave secured areas
Framework Compatibility
- ✅ ESX - Full compatibility with ESX framework and police jobs
- ✅ QBCore - Complete QB integration with weapon and job systems
- ✅ Standalone - Can be configured to work independently
- ✅ Custom Police Scripts - Integrates with any law enforcement resource
Customization Options
Server owners can fine-tune the EMP Gun to match their gameplay balance:
- Adjust disable duration from instant recovery to extended lockout
- Enable explosions for high-stakes scenarios or disable for realism
- Control deployment speed for cinematic or fast-paced action
- Change keybind to avoid conflicts with other scripts
- Toggle sound effects based on server performance needs
- Customize notification messages and localization
- Modify visual markers to match server aesthetics
What Makes It Stand Out
The GFX EMP Gun offers sophisticated vehicle disabling mechanics that go beyond simple stop vehicle scripts. The visual marker system, range detection, configurable effects, and optional explosion mechanics create a realistic and tactical EMP weapon experience. The extensive configuration options allow servers to balance the weapon for their specific needs - from non-lethal police tool to devastating tactical weapon. Clean code and optimized performance ensure smooth operation even in high-action scenarios.
Balance Considerations
- Set appropriate showTime for your server (longer = more powerful)
- Consider enabling ExplodeVehicle only for military/high-tier units
- Adjust range limits to prevent abuse from excessive distances
- Restrict item access to authorized jobs/ranks
- Test multiplier settings for desired deployment feel
Installation
- Download and extract GFX EMP Gun to your resources folder
- Open config.lua and adjust settings to your preferences
- Configure framework integration (ESX/QBCore)
- Add EMP Gun item to your framework's item database
- Set job restrictions for who can use the weapon
- Add ensure gfx-emp-gun to server.cfg
- Restart server and test with Z key
Requirements
- FiveM server with latest artifacts
- ESX, QBCore, or compatible framework recommended
- Item system for weapon distribution
- Job system for access control (optional)





