FiveM Graffiti spray script
FiveM Graffiti spray script - Have you ever wanted to spray on walls in Los Santos? Now is the day!. Compatible with ESX framework for FiveM servers.
Pré-visualização em Vídeo
Click to load video from YouTube. By watching, you agree to their privacy policy.
FiveM Graffiti Spray Script - Street Art & Territory Marking System
Bring street art culture and gang territory marking to your FiveM server with this comprehensive graffiti system. Players can spray custom text tags anywhere in the world, mark gang territories, create street art, and even remove unwanted graffiti. The system supports up to 12 simultaneous visible tags with persistence across server restarts, making it perfect for gang roleplay and urban environments.
What Makes It Stand Out
Unlike simple decal systems, this script creates genuine street art experiences. Players use spray cans as inventory items, choose from 8 different fonts, select from 21 preconfigured colors, and spray their tags directly onto walls, buildings, and structures. The graffiti persists through restarts (configurable duration), creates realistic day/night visibility, and supports both creation and removal through spray remover items.
Video Preview
Spray features- Works out of the box with ESX, easily changeable to any framework
- Both spray and spray remover are inventory items
- Awesome performance
- Can display up to 12 sprays at a time on screen (but unlimited map-wide)
- 8 preconfigured fonts
- Stays even after restart (configure how many days it stays there)
- Full source code included
- Looks great at day and night
- 21 preconfigured colors
- Supports OneSync/OneSync Infinity
Core Features
- Inventory Integration - Spray cans and removers as usable items
- Custom Text Input - Players type their own graffiti messages and tags
- 8 Font Options - Different styles from clean to wild street fonts
- 21 Color Choices - Full color palette for creative expression
- Persistence System - Tags remain for configurable days (even after restart)
- Removal Mechanics - Spray remover item to clean graffiti
- Performance Optimized - Only loads nearby graffiti for smooth FPS
- Day/Night Visibility - Looks authentic at all times of day
Perfect For
- Gang roleplay servers where territory marking is essential
- Street culture and urban roleplay environments
- Turf war mechanics with visual territory claims
- Vandalism crimes requiring cleanup by city workers
- Street artist characters expressing creativity
- Creating immersive gang neighborhoods with tagged walls
- Government jobs focused on graffiti removal and city maintenance
Gang Territory System
Gangs can spray their tags throughout claimed territory, creating visual dominance in their neighborhoods. Rival gangs crossing out tags becomes an act of disrespect leading to conflicts. The persistence system means territories remain marked until actively removed or the configured duration expires, creating lasting visual representation of gang control.
Creative Expression
Beyond gang tags, players can create street art, leave messages for friends, mark notable locations, create memorial tags for fallen crew members, or simply express themselves through urban art. The variety of fonts and colors enables genuine creative expression within the graffiti system.
City Maintenance Jobs
The removal system creates job opportunities for city workers. Government employees can be tasked with cleaning graffiti from public buildings, businesses can hire cleaners to remove tags, and property owners can maintain their buildings. This creates a dynamic push-and-pull between taggers and cleaners.
Technical Details
The script displays up to 12 graffiti tags simultaneously within viewing range, but supports unlimited tags across the entire map. Performance remains excellent through optimized loading - only nearby tags are rendered, and distant ones are culled automatically. Database storage ensures persistence, with automatic cleanup of expired tags based on your configuration.
Customization Options
Configure how many days tags persist before automatic removal, adjust the maximum number of visible tags per player, modify spray can usage (single use or multiple sprays), set color availability (all 21 or restricted sets), define which jobs can use spray removers, and customize font selections to match your server aesthetic.
Framework Integration
While designed for ESX out of the box, the full source code is included making framework changes straightforward. The system integrates with inventory systems to add spray cans and removers as usable items. Trigger spray animations and sound effects during use for immersive experiences.
OneSync Support
Full compatibility with OneSync and OneSync Infinity ensures graffiti synchronizes properly across all players. Tags appear consistently for everyone, removals sync immediately, and the system scales well for large player counts without performance degradation.
Technical Specifications
- Framework: ESX (easily adaptable to others with source code)
- Max Visible: 12 graffiti tags on screen simultaneously
- Total Capacity: Unlimited map-wide tags
- Fonts: 8 preconfigured street art fonts
- Colors: 21 color options
- Persistence: Configurable duration (days)
- Performance: Optimized rendering with distance culling
- Database: Automatic storage and cleanup
Installation
Quick setup with automated database configuration. Install the resource, configure persistence duration and display limits, add spray cans and removers to your inventory system, and launch. Players can immediately start tagging walls and claiming territory through visual street art.
Framework Compatibility
- ✅ ESX - Plug and play compatibility with ESX frameworks
- ✅ QBCore - Adaptable with included source code
- ✅ Other Frameworks - Full source enables any framework integration
- ✅ OneSync - Complete OneSync and Infinity support






