ESX CEO / Business Manager Simulator
ESX GTA Online-style business system where players can buy and manage companies (11 pre-configured including Maze Bank, Galaxy Nightclub).
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ESX CEO / Business Manager Simulator - GTA Online Style Business System
Transform your ESX server into a thriving business economy with this comprehensive CEO management system that brings GTA Online's business mechanics to FiveM. Players can purchase, operate, and upgrade legitimate businesses while managing supplies, employee allocation, product generation, and sales - creating a complete passive income system for dedicated business moguls.
What's Included
This complete business management framework includes 11 pre-configured businesses (Maze Bank, Galaxy Nightclub, and more iconic GTA locations), supply acquisition systems with steal or purchase options, product manufacturing mechanics, employee management with allocation between production and research, research points for business upgrades, product selling with city vs countryside delivery choices, NPC interactions and optional combat during supply runs, and comprehensive configuration files for complete server customization.
Key Features
- GTA Online Style - Familiar business mechanics adapted perfectly for ESX framework roleplay
- 11 Pre-Configured Businesses - Maze Bank, Galaxy Nightclub, and other premium GTA locations ready to purchase
- Supply System - Steal supplies via missions (with optional NPC combat) or pay for automatic delivery
- Product Generation - Allocate employees to manufacture products over time for sale
- Research System - Assign employees to research, earning points for business upgrades
- Sales Missions - Sell products to city or countryside for different profit margins
- Employee Management - Balance staff between production and research based on priorities
- Fully Configurable - All values, timers, prices, and mechanics in easy-to-edit config file
- Well Optimized - Bug-free, efficient code with minimal server resource usage
Perfect For
- ESX servers wanting passive income systems beyond traditional jobs
- Communities with business-focused roleplay and corporate characters
- Servers needing legal money-making that requires time investment and management
- Economies where player-owned businesses drive market activity
- Servers with wealthy players looking for legitimate investments
Business Mechanics Explained
Supply Acquisition: Businesses need supplies to function. Players can steal supplies by traveling to marked locations, using C4 to blow open cargo, and transporting it back (with optional NPC opposition for challenge). Alternatively, pay a fee for automatic delivery after a timed period. Production: Allocate employees to convert supplies into sellable products. More employees = faster production. Research: Assign employees to research instead of production to earn research points used for company upgrades. Sales: Sell accumulated products to city (faster delivery, lower profit) or countryside (longer delivery, higher profit).
Technical Details
- Framework: ESX required (not compatible with QBCore without adaptation)
- Pre-Configured Businesses: 11 iconic GTA locations ready to use
- Configuration: All timers, prices, upgrade costs, NPC difficulty fully customizable
- Performance: Optimized with efficient timers and database queries
- Database: Stores business ownership, upgrade levels, employee allocation, inventory
- Audit System: Optional logging for business transactions and admin oversight
Installation
- Ensure ESX framework is installed and updated
- Extract CEO Business Manager to resources folder
- Import SQL file to create business database tables
- Configure business locations, prices, and timers in config.lua
- Set up supply mission locations and NPC difficulty preferences
- Configure research upgrade tree and costs
- Add to server.cfg: ensure esx_ceo_business
- Restart server and test purchasing, supply runs, and sales
Framework Compatibility
- ✅ ESX - Designed specifically for ESX with native integration
- ⚠️ QBCore - Not natively compatible, requires significant adaptation
- ⚠️ QBOX - Would need conversion from ESX structure
- ❌ Standalone - Requires ESX framework for economy and player systems
Configuration Flexibility
The config.lua file provides granular control over every aspect of the business system. Adjust business purchase prices (make Maze Bank expensive, smaller businesses affordable), set supply costs and delivery timers, configure how fast products generate, determine research point accumulation rates, set sale prices for city vs countryside deliveries, enable or disable NPC combat during supply runs, adjust C4 requirements for supply theft, and customize employee salary costs. This flexibility lets you balance the system for your server's economy.
Strategic Gameplay
The employee allocation system creates strategic decisions. Focusing all employees on production maximizes short-term profit but prevents unlocking upgrades. Dedicating staff to research halts income temporarily but unlocks long-term efficiency improvements. Savvy business owners balance both, running production during active play while switching to research when offline. The supply choice adds another layer: steal supplies for free (but risk NPC combat and time investment) or buy supplies for convenience (reducing profit margins but saving time).
What Makes It Stand Out
Unlike simple buy building, get passive income systems, this script requires active management and strategic thinking. The GTA Online-style mechanics are familiar to players, reducing learning curve while providing depth. The 11 pre-configured businesses mean instant deployment - no spending hours setting up coordinates and configurations. The research/upgrade system gives long-term progression beyond just accumulating money. NPC combat during supply runs adds optional challenge for players who want active gameplay. It's a complete business economy in one well-coded, optimized package.






