T1ger Scrapyard - ESX custom scrapyard and car chopping script by T1ger. Compatible with ESX framework for FiveM servers.
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A custom and unique scrapyard and car chopping script that brings organized vehicle theft to your FiveM server. T1ger Scrapyard delivers a fully interactive and immersive criminal operation, offering exceptional features to enhance illegal roleplay while maintaining balance through rotating locations and dynamic vehicle lists. This isn't just another basic chop shop - it's a complete criminal enterprise system.
The complete scrapyard operation includes rotating location management, dynamic vehicle target lists, interactive NPCs with realistic behaviors, integrated vehicle lockpicking mechanics, police alert systems, and comprehensive reward distribution. Every aspect is designed to create tension, risk, and reward for criminal organizations willing to invest time in vehicle theft operations.
Step 1: Get The List - Players visit the active scrapyard location and interact with the NPC to receive the current wanted vehicle list.
Step 2: Acquire Target - Locate and steal one of the listed vehicles using the integrated lockpick system or your own methods.
Step 3: Deliver Safely - Transport the stolen vehicle to the scrapyard without damaging it excessively or getting caught by police.
Step 4: Vehicle Analysis - The NPC spawns, walks to the vehicle, and evaluates its condition to determine payment.
Step 5: Get Paid - Receive cash rewards based on vehicle value and condition, plus optional material items.
The scrapyard location automatically rotates every configurable interval (default: customizable in config), forcing criminals to adapt their routes and preventing police from simply camping one spot. The vehicle list regenerates on its own timer, ensuring fresh targets and preventing players from farming the same easy-to-find cars repeatedly. This dynamic system creates organic gameplay that stays fresh across extended play sessions.
T1ger Scrapyard elevates basic vehicle theft into a strategic operation. The rotating locations create territory control dynamics where gangs must monitor and protect their criminal operations. The health-based payment system rewards skilled drivers who can acquire vehicles cleanly rather than encouraging destructive rampages. The integrated lockpicking eliminates script conflicts while the police alert system ensures law enforcement gets involved, creating pursuit scenarios instead of risk-free grinding. The GC-Phone integration adds professional criminal communication that feels authentic in serious roleplay environments.
Each vehicle in the config can be assigned custom reward ranges (min/max amounts), allowing you to balance economy precisely. High-end vehicles can command premium prices while common cars offer lower payouts. The dirty cash option ensures proceeds flow through your criminal economy systems rather than generating clean money. Optional material items like scrap_metal can integrate with crafting systems, giving stolen vehicles value beyond raw cash and creating connections between criminal activities.
The configurable alert system notifies law enforcement when vehicles are delivered to scrapyards, creating natural police pursuit opportunities. Adjust alert frequency, radius, and information detail to match your server's police activity levels. Active departments create high-risk, high-reward scenarios while low-population police forces can have reduced alert rates. The system is easily modified in utils.lua to integrate with any dispatch system your server uses.
Criminal organizations can assign members specific roles: scouts locate target vehicles, acquisition teams steal them cleanly, and drivers deliver without damage for maximum profit. The rotating locations mean teams must communicate and coordinate to track the active yard. Multiple scrapyards support territory control where gangs protect their criminal infrastructure from rivals. The vehicle list creates natural competition when rare, high-value targets appear.
Scrapyards:
Car List:
Chopping Cars:
Other:
Requirements:
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