Shop Robbery Brutal Scripts - comprehensive shop management for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Turn every 24/7 convenience store into a high-stakes robbery opportunity with this comprehensive heist script from Brutal Scripts. This isn't a basic hold up the clerk and grab cash system - you're getting synchronized multiplayer robbery mechanics, dynamic NPC reactions, police integration, and cooldown management that creates genuine criminal roleplay depth across your entire map.
Built for both ESX and QBCore/QBOX frameworks, this script handles the complexity of coordinated robberies where multiple criminals work together while police respond in real-time. The system manages everything from robbery initiation to getaway coordination, giving your server the foundation for engaging criminal vs. law enforcement gameplay that keeps both sides invested.
https://www.youtube.com/watch?v=hlOdMUNh4wcMost free robbery scripts treat stores as isolated single-player events - one person walks in, threatens an NPC, grabs money, and leaves. This Brutal Scripts version implements true multiplayer synchronization where all nearby players see the robbery in progress with matched animations. When a criminal aims their weapon at the clerk, every player in the store sees the exact same threatening gesture at the same moment.
This synchronization matters because it enables coordinated heists. Your gang can assign roles - one person intimidates the clerk, another watches the door, a third grabs the register money. Police arriving mid-robbery see an active crime scene instead of a confusing mess of desync'd animations. The result is organic standoffs, hostage situations, and chase sequences that actually make sense visually.
A criminal walks into any configured 24/7 store and initiates the robbery by aiming their weapon at the clerk. The system immediately sends a police dispatch with the store location. The clerk NPC reacts - either complying and opening the register, or pulling their own weapon based on your configured aggression percentage.
If the clerk complies, the criminal must maintain the threat while grabbing cash from the register. This takes time, creating tension as police might arrive mid-heist. Other gang members can enter to provide lookout or crowd control. When police arrive, they see the active robbery with all participants animated correctly, enabling realistic intervention scenarios.
After completing the robbery, the global cooldown activates, preventing that specific store from being hit again immediately. This forces criminals to rotate between locations or wait, preventing single-store farming that kills immersion. The Discord log creates an automatic paper trail for police investigations and admin oversight.
The configurable clerk aggression adds unpredictability to robberies. Set it to 0% and clerks always comply - good for newer criminals learning mechanics. Crank it to 50% and half your robberies turn into shootouts when clerks pull hidden weapons. At 100%, every store employee is basically Dirty Harry, forcing criminals to plan for combat.
This mechanic prevents robbery gameplay from becoming stale repetition. Even experienced criminals can't predict whether a heist will go smoothly or turn into a firefight. It also creates natural escalation - failed robberies where clerks shoot back become murder charges, adding legal consequences beyond simple theft.
The police alert system sends comprehensive 911 dispatches when robberies begin. Police players receive notifications through their job-specific dispatch systems showing which store is being robbed and approximate suspect count. This enables tactical response planning - do they rush in immediately or set up perimeter positions first?
The synchronized animations mean police arriving mid-robbery see the crime in progress exactly as it's happening. There's no confusion about who's the criminal versus innocent bystanders. This clarity enables split-second decision making during dangerous interventions and provides better evidence for in-character court proceedings.
The config file gives you control over every aspect of robbery mechanics. Adjust payout ranges per store, modify time required to complete robberies, change aggression percentages, and customize police alert formats. You can even set different cooldown times for different stores - make high-value locations have longer cooldowns to prevent farming.
Store setup is straightforward coordinate configuration. Add any interior or custom store location by providing coords and heading. This flexibility means custom maps and MLO interiors integrate seamlessly - if you have a custom 24/7 interior, just add its coordinates to make it robbable.
Every robbery automatically logs detailed information to your configured Discord webhook. Logs include criminal player name, server ID, store location, money stolen, whether clerk fought back, robbery duration, and timestamp. This creates an automated crime database for police investigations and admin oversight without manual record-keeping.
The logs also help identify patterns - if one criminal is hitting 20 stores per day, that's flagged behavior. If specific stores get robbed constantly while others don't, you might need to adjust payout balancing. This data-driven approach to server management separates professional communities from amateur setups.
Brutal Scripts has built a reputation for quality multi-framework resources that actually work as advertised. Their shop robbery system gets consistent positive feedback because it solves real problems - desync issues, police integration headaches, and boring single-player robbery mechanics that kill engagement.
Server owners choose this script specifically because it handles the hard parts (synchronized multiplayer animations, framework abstraction) while remaining easy to configure. You're not spending days debugging sync issues or rewriting code for framework compatibility. Install, configure cooldowns and payouts, and it works. That reliability is worth the investment for serious communities.
Getting robbery payouts right is critical for server economy health. Too generous and everyone becomes a 24/7 robber instead of working legal jobs. Too stingy and criminals ignore stores entirely. The script gives you full control over min/max payout ranges and success rates, letting you balance risk versus reward for your specific economy.
Consider setting higher payouts for stores in wealthy neighborhoods and lower payouts in poor areas. This creates territorial value and encourages gang conflict over lucrative robbery locations. Combined with the cooldown system, this geography-based balancing adds strategic depth to criminal gameplay.
The synchronized animation system is the headline feature, but the attention to roleplay detail makes the difference. Clerk aggression creating unpredictability, automatic police integration that actually works, Discord logging for investigations - these aren't flashy features but they're what keep robbery gameplay engaging long-term instead of becoming a boring grind.
The dual framework support also deserves recognition. Most robbery scripts force you to pick ESX or QBCore versions separately. Brutal Scripts abstracts the framework differences, meaning you can switch frameworks or run multiple servers on different bases using the same robbery script. That flexibility matters for growing communities.
After installation, spend time testing different aggression percentages with your staff. Record which settings create the gameplay balance your community wants. Test police response times to ensure alerts work with your dispatch system. Configure payouts based on your economy - a new server might need higher payouts than an established economy where players have money.
Train your police players on responding to store robberies. Establish SOPs (Standard Operating Procedures) for perimeter setup, negotiation tactics, and when to breach. The script provides the mechanics, but proper police training creates the memorable roleplay scenarios that make store robberies more than simple PvE events.
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