Simple script with UI that allows you to change the way your player shoots. Open with /s_anim or F5 Works on All Frameworks, simple drag and drop installation. Video here
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Shooting Styles revolutionizes FiveM combat by replacing default shooting animations with customizable combat stances and firing styles. This animation overhaul gives players control over how their character handles weapons, from tactical two-handed grips to aggressive one-handed stances. Law enforcement, gang members, and civilian gun owners can now express their character's combat training and personality through their shooting form. Whether you're running a strict police department with by-the-book tactics or a street gang with wild shooting styles, this script delivers the visual authenticity that elevates combat roleplay.
You're getting a complete combat animation replacement system with multiple shooting stance options for every weapon category. The script detects weapon type and applies appropriate animation sets, supporting pistols, SMGs, rifles, and heavy weapons with category-specific stances. Players can switch between shooting styles on-the-fly using configurable keybinds or menu selections.
The system includes professional tactical stances (two-handed grip, isosceles stance, weaver stance), aggressive street styles (sideways grip, one-handed extended, low ready), and specialized combat forms (point shooting, retention shooting, cover-based firing). Each animation set has been motion-captured and refined for realistic weight distribution and recoil management that matches real-world shooting techniques.
resources directoryensure shooting-styles to your server.cfg fileconfig.lua (enable/disable specific styles for your server)The script offers extensive customization to match your server's gameplay balance and roleplay standards. Server owners can enable or disable specific shooting styles, restrict tactical stances to trained characters (police, military), or make aggressive styles exclusive to gang members. Accuracy modifiers can be configured to reward proper technique or penalize unrealistic shooting forms.
Keybind configurations support both keyboard and controller inputs. You can set up a simple toggle system (cycle through stances with one key) or a radial menu system (select from visual stance previews). The menu can display stance names, descriptions, and accuracy impacts to help players make informed tactical choices.
Most FiveM combat scripts focus on damage values and weapon stats while ignoring the visual component of combat. Shooting Styles addresses this gap by making combat look as good as it feels. When players see an officer using proper isosceles stance versus a gang member firing sideways, the visual difference immediately communicates training, discipline, and threat assessment.
The animation quality separates this system from basic stance mods. These aren't stiff, lifeless poses - each stance includes proper weight distribution, natural body mechanics, and realistic recoil management. Characters lean into their shots, manage muzzle rise, and maintain proper sight pictures. The movement animations while aiming ensure that characters don't break stance when strafing or repositioning during firefights.
The optional accuracy modifier system creates meaningful tactical choices. Players using proper two-handed tactical stances gain improved accuracy and reduced recoil, rewarding correct technique. Aggressive one-handed or sideways grips increase weapon spread but allow for faster movement speed or intimidation bonuses in robbery scenarios.
This system can be configured as purely cosmetic (all stances equal performance) or as a gameplay mechanic (stance choice affects combat effectiveness). Most servers find success with a middle ground - slight accuracy bonuses for proper technique without making improper stances unusable. This encourages learning correct forms while still allowing stylistic choices for character expression.
Police departments should establish training protocols where recruits learn proper shooting stances at the gun range before field deployment. Create certification systems where officers must demonstrate proficiency with tactical stances to qualify for patrol duty. Gang factions can develop signature shooting styles that members adopt as part of their crew identity.
Gun stores and shooting ranges can offer training services where instructors teach players how to switch stances and explain the tactical benefits of each form. This creates employment roleplay for trainers while educating new players about the system's features. Character development arcs can show progression from amateur spray and pray styles to disciplined tactical shooting as players gain experience.
The animation streaming system ensures minimal performance impact by loading only active stance animations. When a player switches to a new style, the system unloads previous animations and streams the new set, keeping memory usage low. The script runs at 0.00-0.01ms on resmon, making it viable even for heavily modded servers with resource constraints.
All stance switches are client-side synced, meaning the server doesn't handle animation state for every player. This reduces server load while ensuring all nearby players see consistent shooting styles. The optional persistence system uses minimal database calls (only on player join/quit), avoiding performance degradation from constant saves.
Purchase includes the complete shooting styles system with all stance animations, configuration files, and installation documentation. Support is available for setup assistance, framework integration questions, and configuration guidance. Updates may include new stance options, animation refinements, and compatibility patches for major framework updates.
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