Main Features Third-eye targeting for entire job,. Changeable Locations, move this job anywhere in your city. Player Owned Job. Physical Performance Parts Crafting. Working Car Ramps/Lifts. Player Part Pick Up Missions. Player Bar / Chillout Zones. Player Storage. Cloak Room Wit
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Transform your QBCore server with this comprehensive tuner shop job system that goes far beyond basic mechanic scripts. Jakers Tuners Autos delivers a fully-featured, player-owned performance shop where mechanics craft physical parts, use working car lifts, complete part pickup missions, and build a legitimate automotive business complete with bar areas and society account integration.
This complete tuner shop package provides everything needed for immersive automotive performance roleplay. The script centers around physical performance parts crafting - mechanics actually create turbochargers, engine upgrades, suspension kits, and nitrous systems rather than simply purchasing them from menus. Working car ramps and hydraulic lifts let players raise vehicles for authentic repair and modification animations. The third-eye targeting system integrates seamlessly with qb-target for modern, clean interactions throughout the entire job.
The player-owned business model means entrepreneurial players can operate their own performance shops, managing inventory, pricing, and staff. Player part pickup missions send mechanics across the city to collect components and supplies, creating active gameplay beyond standing in the shop. The included bar and chillout zones provide social spaces where car enthusiasts can gather, discuss builds, and form the community culture that makes great tuner shops memorable.
The player ownership model transforms tuner shops from simple job locations into legitimate businesses. Owners purchase the shop business license, then manage all operations including hiring employees, setting part prices, and maintaining inventory levels. The society account integration means all sales revenue flows into the business bank account, which owners use to purchase supplies, pay employees, and reinvest in inventory. This creates real economic gameplay where successful shops become profitable enterprises while poorly-managed ones struggle.
Owners can customize their shop's focus - some might specialize in racing parts and nitrous refills for street racers, while others focus on general performance upgrades and vehicle inspections. The flexibility lets each tuner shop develop unique identity and reputation within your server's automotive community.
Unlike scripts that spawn parts from menus, this system requires actual crafting gameplay. Mechanics gather raw materials and components, then use workbenches to construct performance parts following specific recipes. Creating a turbocharger might require metal, electronics, and precision tools. Building a nitrous system needs bottles, valves, and fuel additives. This crafting requirement means performance parts have real value in your economy - they represent time investment and material costs rather than infinite spawning.
The part pickup missions integrate perfectly with crafting, sending mechanics to collect supplies from locations across the city. These missions create active gameplay loops where mechanics aren't just standing in the shop waiting for customers, but actively sourcing the components needed for their business operations.
The functional car ramp and lift system brings authentic garage aesthetics to tuner shop roleplay. Players drive vehicles onto lifts, use third-eye targeting to activate the hydraulic system, and watch the car raise to working height. With vehicles elevated, mechanics can perform installations with proper positioning rather than awkwardly crouching under grounded cars. The visual impact of seeing multiple cars on lifts in a busy shop creates the atmosphere that makes great automotive roleplay memorable.
Manual part installation adds hands-on gameplay to modifications. Instead of menu-based upgrades, mechanics physically install turbochargers, suspension components, and other parts through targeted interactions. This process can be as simple or complex as your server prefers, from quick installs to multi-step installation procedures with progress bars and tool requirements.
The comprehensive inspection system lets mechanics diagnose vehicle condition before recommending services. Check engine health to identify needed repairs. View current modifications to understand what's already installed. Assess body damage to quote bodywork costs. This diagnostic capability creates consultation roleplay where mechanics explain findings to vehicle owners and recommend appropriate upgrades or repairs based on the car's condition and the customer's goals.
The exclusive job-locked store gives tuner mechanics access to supplies at wholesale prices unavailable to regular citizens. Purchase racing parts, performance components, tools, and consumables at reduced cost, then markup for profit when selling to customers. This wholesale access creates natural economic advantages for legitimate businesses over individuals trying to work on their own cars, driving customers to player-owned shops.
Society account integration means all store purchases and customer sales flow through business banking. Owners track revenue and expenses through the society system, making business management tangible rather than abstract. Successful shops accumulate capital for expansion while struggling businesses face real financial pressure.
The included bar and chillout zones recognize that great tuner shops are social hubs, not just service locations. Car enthusiasts gather in these spaces to discuss builds, show off vehicles, and form the friendships that create server community. The bar area might host informal car meets where racers compare modifications and trade performance tips. The chillout zone provides space for employees to take breaks and customers to wait while their cars are being worked on.
These social features transform the tuner shop from a transactional service location into a community gathering point that generates organic roleplay beyond the mechanics of part installation and vehicle inspection.
The nitrous oxide bottle refill feature serves racing communities perfectly. Racers bring empty NOS bottles to tuner shops for refills rather than purchasing entirely new systems. This creates recurring business for shops - racers become regular customers who return after burning through their nitrous in street races. The refill mechanic also adds realism, as real racers refill bottles rather than replacing the entire system after each use.
Most mechanic scripts provide basic repair functionality with menu-based interactions. Jakers Tuners Autos delivers a complete business simulation with physical crafting, functional equipment, active missions, and economic systems that create genuine player-owned business gameplay. The combination of working lifts, physical part crafting, pickup missions, and social spaces makes this feel like operating a real performance shop rather than just clicking repair buttons. The focus on racing parts and performance modifications rather than general mechanic work gives it clear identity serving the car enthusiast and racing segments of your community.
The changeable location system means you aren't locked into a specific map location. Configure coordinates to place the tuner shop at any garage, warehouse, or custom MLO on your server. This flexibility lets you integrate the job into your server's existing geography and complement your racing scene's locations. Adjust part recipes, crafting costs, store prices, and all gameplay mechanics through comprehensive configuration options that let you tune the system to match your server's economy and gameplay style.
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