izzy HUD v5 - The izzy HUD v5 sets new standards on FiveM - You can fully customize this HUD. Compatible with ESX framework for FiveM servers.
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HUDs are tricky. You want something clean that doesn't dominate the screen, but you also need it to display health, armor, hunger, stress, and notifications without feeling cluttered. izzy HUD v5 handles all of that plus adds progress bars for actions. It's designed specifically for QBCore, with built-in exports that replace the default notification and progress bar systems.
You get a complete HUD replacement with status bars (health, armor, hunger, thirst, stress), a notification system with multiple types (success, error, inform), and progress bars for timed actions. Everything integrates with QBCore's native functions, so you don't have to rewrite your existing scripts. The HUD is fully customizable—colors, positions, visibility—all configurable.
Replace your existing QBCore notification function with this:
function QBCore.Functions.Notify(text, texttype, length)
texttype = texttype == success and success or texttype == error and error or inform
length = length or 5000
if type(text) == 'table' then
local ttext = text.text or 'Placeholder'
local caption = text.caption or 'Placeholder'
exports['izzy-hudv5']:addNotification(type, ttext, caption, length)
else
exports['izzy-hudv5']:addNotification(type, texttype == 'error' and 'Error' or texttype == 'success' and 'Success' or 'Notify', text, length)
end
end
For progress bars, use:
function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
exports['izzy-hudv5']:Progress({
name = name:lower(),
duration = duration,
label = label,
useWhileDead = useWhileDead,
canCancel = canCancel,
controlDisables = disableControls,
animation = animation,
prop = prop,
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish then onFinish() end
else
if onCancel then onCancel() end
end
end)
end
Most HUDs force you to rewrite your scripts. izzy HUD v5 works as a drop-in replacement—you modify two functions in QBCore and everything else just works. The progress bar system is particularly solid because it handles animations, props, and control disables all in one call. That means you can make a lockpicking minigame that freezes player movement, shows a lockpick prop, and plays the picking animation without juggling three different script calls. And since it's designed for QBCore specifically, you don't have to deal with framework compatibility issues.
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