Gas station simulator - ESX gas station ownership and management system. Compatible with ESX framework for FiveM servers.
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Turn gas stations into player-owned businesses with this comprehensive management script for ESX servers. With 118 servers already running this system, it's proven to create engaging economic gameplay where players buy stations, manage inventory, set prices, hire employees, and compete for customers. If you're looking to add business ownership depth beyond the usual store scripts, this gas station system delivers complete fuel retail simulation.
You're getting a fully-featured business ownership system specifically designed for gas stations. The script handles property purchase, fuel inventory management, employee hiring, pricing controls, delivery logistics, financial tracking, upgrade systems, and customer transactions. It integrates seamlessly with popular fuel scripts, allowing station owners to sell fuel while managing the behind-the-scenes business operations. Everything is configurable through well-documented files, and the script is optimized to run smoothly even with multiple active station owners.
A player buys a gas station using the configured purchase price (fully customizable). They become the owner and immediately need to import fuel inventory to get started. They hire delivery drivers (real players with the delivery job) who complete fuel sourcing missions, bringing gasoline back to the station. The owner sets fuel prices through the management menu - price too high and customers go to competitors, too low and profit margins suffer. As customers refuel at the station, inventory depletes and revenue accumulates. Owners check statistics to see performance, purchase upgrades to improve efficiency, and manage cash flow to maximize profitability.
Imagine competing gas station owners in Los Santos. One player buys the station near Legion Square and sets premium pricing targeting wealthy customers. Another grabs the station in Sandy Shores with budget pricing for the rural crowd. A third opens in Paleto Bay with mid-tier prices. Delivery drivers choose which station to supply based on wages offered. Customers notice price differences and develop preferences - some always use the cheapest option, others value convenience and location. Owners watch their statistics, adjust pricing when competitors undercut them, and invest in upgrades to reduce operating costs. This creates dynamic, player-driven economic gameplay that evolves organically.
The delivery driver job creates roleplay and economic opportunities. Players take the delivery job, approach fuel depots, and start missions to transport gasoline to stations. Owners set wages to attract drivers - pay too little and nobody restocks your station, pay well and you get reliable supply. Drivers choose which stations to service based on wages and location convenience. This interdependence between station owners and delivery workers creates organic player interaction and economic relationships.
Station upgrades provide tangible benefits that justify investment. Purchase larger fuel tanks to reduce restocking frequency. Upgrade pumps for faster customer service (increases customer throughput during peak hours). Invest in advertising to boost customer traffic to your location. Buy security systems to reduce theft losses. Each upgrade costs money but improves profitability long-term, creating strategic decisions about when to reinvest profits versus taking earnings.
Unlike basic property ownership scripts that just collect rent, this system requires active management and strategic decision-making. You can't just buy a station and forget it - you need to maintain inventory, adjust pricing based on competition, hire reliable employees, and invest in upgrades. The integration with actual fuel mechanics means customer behavior matters - if your prices are too high or you're always out of stock, you lose business to competitors. It's not passive income, it's business simulation.
The 118 servers running this script appreciate the economic depth it adds. Gas stations go from static map props to competitive businesses that drive player interaction. Station owners become invested in their success, checking statistics regularly, tweaking prices, and coordinating with delivery drivers. The competitive pricing aspect creates server drama and alliances - station owners sometimes collude on pricing or wage price wars. For server economies, it adds a realistic business sector that ties into existing fuel mechanics players already use daily.
Every aspect is customizable through config files: station purchase prices (set each location individually), fuel import costs (adjust economy difficulty), storage capacity limits (balance frequent restocking versus convenience), upgrade costs and effects (tune progression speed), delivery wages (control job profitability), and customer pricing ranges (set min/max to prevent extreme pricing). This flexibility lets you balance the system perfectly for your server's economy and player base size.
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