FiveM Addiction Script - FiveM addiction management system - It's easy to set up and super fast, using JSON for speed. Compatible with ESX framework for FiveM s
Política de reembolso de 14 días
Actualizaciones gratuitas para siempre
Inspecciona y modifica el código
Haz clic para cargar el video de YouTube. Al verlo, aceptas su política de privacidad.
Config = {
Framework = esx, -- esx or qb
Identifier = discord, -- Identifier for the database (discord / steam / license <- recommended | not recommended -> xbl / live / fivem / ip)
MenuCommand = addictions,
MenuKey = F7,
UseMenuKey = true,
TickTime = 10, -- Seconds (Less than 5 seconds is not recommended!)
EffectCooldown = 30, -- Seconds
Admins = {
discord:397032581326962689, -- Add your steam hex here
},
Addictions = {
[alcohol] = {
title = Alcohol, -- Title of the addiction
addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
needDangerLimit = 50, -- If the need is above this value, danger text will be shown
effectType = 3, -- 1, 2, 3 (this will be played if players addiction is above the limit)
onTick = {
addiction = 0.2, -- Value will decrease with each tick
need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
}
},
[drug] = {
title = Drug, -- Title of the addiction
addictionDangerLimit = 30, -- If the addiction is above this value, danger text will be shown
needDangerLimit = 10, -- If the need is above this value, danger text will be shown
effectType = 2, -- 1, 2, 3 (this will be played if players addiction is above the limit)
onTick = {
addiction = 0.15, -- Value will decrease with each tick
need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
}
},
[cigar] = {
title = Cigar, -- Title of the addiction
addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
needDangerLimit = 15, -- If the need is above this value, danger text will be shown
effectType = 1, -- 1, 2, 3 (this will be played if players addiction is above the limit)
onTick = {
addiction = 0.1, -- Value will decrease with each tick
need = 0.6 -- Value will increase with each tick (if addiction is above the limit)
}
},
},
AddictionHealingItems = {
[water] = {
title = Water,
itemName = water, -- Item name in the database
itemType = drink, -- drink or food or cigaratte
addictionType = alcohol, -- Addiction name
onUse = {
decreaseAddiction = 10,
decreaseNeed = 10
},
},
},
AddictionItems = {
[beer] = {
title = Beer,
itemName = beer, -- Item name in the database
itemType = drink, -- drink or food or cigaratte
addictionType = alcohol, -- Addiction name
onUse = { -- Values to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
[whiskey] = {
title = Whiskey,
itemName = whiskey, -- Item name in the database
itemType = drink, -- drink or food or cigaratte
addictionType = alcohol, -- Addiction name
onUse = { -- Values to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
[vodka] = {
title = Vodka,
itemName = vodka, -- Item name in the database
itemType = drink, -- drink or food or cigaratte
addictionType = alcohol, -- Addiction name
onUse = { -- Values to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
[cigar] = {
title = Cigar,
itemName = cigar, -- Item name in the database
itemType = cigaratte, -- drink or food or cigaratte
addictionType = cigar, -- Addiction name
onUse = { -- Values to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
[weed] = {
title = Weed,
itemName = weed, -- Item name in the database
itemType = cigaratte, -- drink or food or cigaratte
addictionType = drug, -- Addiction name
onUse = { -- Values to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
[meth] = {
title = Meth,
itemName = meth, -- Item name in the database
itemType = cigaratte, -- drink or food or cigaratte
addictionType = drug, -- Addiction name
onUse = { -- Values to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
},
Notify = function(message, type, length)
if Config.Framework == qb then
Framework.Functions.Notify(message, type, length)
else
Framework.ShowNotification(message)
end
end,
}
0 preguntas
Aún no hay preguntas
¡Sé el primero en hacer una pregunta sobre este producto!