Flap Police Job - ESX police job script with original police job features, NPCs, clean and simple NUI interface, and easy configuration.
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Establish professional law enforcement on your ESX server with the Flap Police Job - a comprehensive police job system featuring clean NUI interfaces, full armory and vehicle management, and extensive configuration options. Developed by SFM Development, this isn't a basic cop job; it's a complete law enforcement framework with NPCs, evidence systems, arrest mechanics, and everything officers need for realistic police roleplay.
You're getting a complete police department system with duty management, armory access with weapon storage, vehicle garage with emergency vehicle spawning, arrest and fine systems, officer ranking structures, NPC interactions for immersion, clean and intuitive NUI menus for all interactions, and full ESX integration for jobs, items, and economy. Everything a police department needs is included and ready to configure.
Officers with the police job assignment arrive at the police station and interact with the duty NPC to clock in. Once on duty, they access the armory NPC to equip weapons based on their rank (Cadets get basic equipment, higher ranks access rifles and specialized gear). The garage NPC allows spawning vehicles appropriate to their rank. When encountering suspects, officers use the interaction menu to handcuff, search inventory, check licenses, and issue fines or arrests. All actions are logged, and arrests automatically integrate with your jail system. The clean NUI makes all these interactions intuitive and quick.
ensure flap_police_job to your server.cfgThe armory provides rank-based weapon access with weight management. Configure which weapons are available to each rank (Cadets might get pistols and tasers, Sergeants access shotguns and rifles, Lieutenants get specialized equipment). Set weight limits to prevent officers from carrying entire arsenals. The system tracks what each officer withdraws, creating accountability. Off-duty officers automatically lose police weapons, preventing abuse.
The garage system spawns police vehicles with rank restrictions. Junior officers might access standard patrol cars, while senior ranks can spawn SUVs, motorcycles, or specialized vehicles. Vehicle spawning includes automatic blip creation and GPS waypoints. Returned vehicles are deleted to prevent server clutter. Configure spawn points, vehicle models, and rank requirements in the config file.
Officers can handcuff suspects, search their inventory (viewing and confiscating items), check licenses and identification, issue fines directly from ESX accounts, and arrest suspects with automatic jail integration. The fine system includes predefined charges (speeding, assault, robbery) with configurable amounts. Arrests send players to jail with configurable sentences, and all actions create logs for review.
Default ranks include Cadet (entry level, basic equipment), Officer (standard patrol, expanded armory), Sergeant (supervisory, full weapon access), Lieutenant (command staff, all equipment), and Chief (department head, full permissions). Each rank is configurable with different weapon access, vehicle permissions, and administrative capabilities. Promotions are handled through ESX job grades.
The Flap Police Job focuses on clean, intuitive design rather than overwhelming officers with complex systems. The NUI is modern and simple - officers can quickly access what they need without navigating confusing menus. NPC interactions add immersion that pure marker-based systems lack, making the police station feel alive. The free-to-edit source code means you're not locked into the default configuration; adjust it to match your server's specific needs. Developed by SFM Development with attention to performance and usability, this system has proven reliable across 45+ servers running various roleplay styles.
The police job integrates with ESX salary systems. Configure officer pay grades based on rank (Cadets $50/15min, Officers $75/15min, Sergeants $100/15min, etc.). Fines collected from suspects can be configured to go to police society funds or government accounts. Evidence collection can be monetized through department budgets.
Includes ongoing support and lifetime updates. The resource is maintained for compatibility with ESX updates and FiveM changes. Being open source and free to edit means community improvements and customizations are possible.
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