DPhone - advanced phone system with calls, messages, and apps for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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DPhone delivers a fully-featured smartphone experience that brings modern mobile communication to your FiveM server with style and functionality. In today's roleplay servers, a quality phone script isn't just a nice-to-have - it's essential infrastructure for player interaction. DPhone understands this by offering a comprehensive suite of apps and features that mirror real smartphone functionality while being optimized specifically for the unique needs of roleplay communities. From basic calls and texts to social media integration and business management tools, this phone system provides everything players need to stay connected, build relationships, and drive emergent gameplay through digital interaction.
What separates DPhone from basic phone scripts is its focus on user experience and roleplay depth. The interface is clean, responsive, and actually feels like using a modern smartphone rather than a clunky game menu. Every feature has been designed with roleplay applications in mind - the Twitter app enables server-wide social dynamics and news propagation, the business system allows players to advertise services and coordinate transactions, and the customizable notification system ensures players never miss important in-game events. Whether players are coordinating criminal operations through encrypted messages, advertising their business on social media, or simply calling a friend for casual conversation, DPhone makes these interactions smooth and immersive.
DPhone's standout feature is its universal voice chat compatibility. Unlike phone scripts that lock you into a specific voice system, DPhone works flawlessly with MumbleVoip (pma-voice), SaltyChat, and TokoVoip right out of the box. When a player makes a phone call, the script automatically routes the audio through your server's voice system with proper distance handling - callers can hear each other clearly regardless of physical location, while nearby players hear only the caller's side of the conversation. This creates realistic phone conversation scenarios where witnesses can overhear one side of a criminal negotiation or suspicious call, adding layers of emergent roleplay possibilities.
The integrated Twitter app transforms how information spreads across your server. Players can post updates about events, share photos of crime scenes (perfect for news reporter characters), announce business promotions, or create viral hashtag campaigns that drive server-wide events. Criminal organizations can use it for propaganda or intimidation, police departments can post wanted alerts, and influencer characters can build followings and measure their social impact. The real genius is how it creates organic player-driven narratives - a single tweet about a robbery can trigger police response, citizen vigilante action, and media coverage, all emerging naturally from player interactions rather than scripted events.
For server economies, DPhone's business features are game-changing. Players can advertise their services (mechanic shops, taxi companies, legal services, criminal enterprises) directly to all online players. Customers can respond to ads, negotiate prices, and coordinate meetups entirely through the phone interface. Business owners can maintain customer contact lists, send promotional messages, and build brand recognition through consistent Twitter presence. This shifts economic activity from being server-admin-driven to truly player-driven, where entrepreneurial characters can actually build businesses through marketing and customer service rather than just grinding job scripts.
Getting DPhone running on your server is refreshingly straightforward. Extract the resource to your resources folder, add it to your server.cfg, and configure your preferred voice chat system in the config file. The script includes detailed configuration options for customizing available apps, notification styles, Twitter character limits, contact permissions, and business listing settings. You can enable or disable specific features based on your server's needs - for example, historical servers might disable Twitter while keeping calls and texts. The locale system lets you add custom translations or modify existing ones without editing core files, making maintenance and updates much simpler.
The phone script market is crowded, but DPhone earns its place through reliability and feature completeness. Many modern phone scripts look beautiful but break under server load or conflict with other resources. DPhone prioritizes stability - it handles multiple simultaneous calls, hundreds of tweets, and continuous message traffic without performance degradation. The notification system is particularly well-designed, using stackable alerts that don't spam the screen but ensure players don't miss important communications. The UI is responsive and intuitive enough that new players can figure it out in seconds, yet deep enough to support complex roleplay scenarios like coordinating multi-stage heists or running investigation operations.
Server owners can customize DPhone's appearance to match their server's aesthetic. The configuration files allow you to change app icons, notification sounds, color schemes, and even add custom apps through the modular app framework. Want to add a banking app that integrates with your economy? The architecture supports it. Need a custom dispatch app for emergency services? You can build it into the existing system. This extensibility means DPhone grows with your server rather than becoming a limiting factor as your community's needs evolve.
Imagine a detective tracking a suspect by monitoring their Twitter posts for location clues, then coordinating with patrol units via phone calls to set up surveillance. Or a criminal organization using group texts to coordinate a bank heist while a nervous lookout makes a panicked call when police arrive early. Business owners can receive customer calls requesting services, negotiate prices over text, and confirm appointments - all creating organic player interactions. News reporters can tweet breaking stories and conduct phone interviews, building storylines that emerge naturally from gameplay rather than scripted events. These scenarios happen because DPhone makes digital communication feel natural and integrated rather than a separate game mechanic.
DPhone is built with server performance in mind. The UI only renders when the phone is open, reducing constant frame overhead. Database queries are optimized and cached to minimize load during high-traffic periods. The Twitter feed uses pagination to handle thousands of posts without loading everything at once. Message history is intelligently cached so players don't experience lag when opening conversations. These optimizations mean you can run DPhone on servers with 200+ concurrent players without phone-related performance issues - a crucial consideration for popular servers where every millisecond of lag matters.
DPhone benefits from active community usage, which means common integration questions and compatibility issues have documented solutions. The configuration is well-commented, making troubleshooting straightforward even for server owners who aren't experienced developers. Regular updates ensure compatibility with the latest FiveM builds and popular voice chat scripts, so you won't find yourself stuck with an abandoned resource that breaks after a game update.
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