Step 1: General Usage...
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RegisterNetEvent('prison:client:Enter', function(time)
local invokingResource = GetInvokingResource()
if invokingResource and invokingResource ~= 'CL-SpawnSelector' and invokingResource ~= 'qb-policejob' and invokingResource ~= 'qb-ambulancejob' and invokingResource ~= GetCurrentResourceName() then
-- Use QBCore.Debug here for a quick and easy way to print to the console to grab your attention with this message
QBCore.Debug({('Player with source %s tried to execute prison:client:Enter manually or from another resource which is not authorized to call this, invokedResource: %s'):format(GetPlayerServerId(PlayerId()), invokingResource)})
return
end
QBCore.Functions.Notify( Lang:t(error.injail, {Time = time}), error)
TriggerEvent(chatMessage, SYSTEM, warning, Your property has been seized, you'll get everything back when your time is up..)
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(10)
end
local RandomStartPosition = Config.Locations.spawns[math.random(1, #Config.Locations.spawns)]
SetEntityCoords(PlayerPedId(), RandomStartPosition.coords.x, RandomStartPosition.coords.y, RandomStartPosition.coords.z - 0.9, 0, 0, 0, false)
SetEntityHeading(PlayerPedId(), RandomStartPosition.coords.w)
Wait(500)
TriggerEvent('animations:client:EmoteCommandStart', {RandomStartPosition.animation})
inJail = true
jailTime = time
local tempJobs = {}
local i = 1
for k in pairs(Config.Locations.jobs) do
tempJobs[i] = k
i += 1
end
currentJob = tempJobs[math.random(1, #tempJobs)]
CreateJobBlip(true)
TriggerServerEvent(prison:server:SetJailStatus, jailTime)
TriggerServerEvent(prison:server:SaveJailItems, jailTime)
TriggerServerEvent(InteractSound_SV:PlayOnSource, jail, 0.5)
CreateCellsBlip()
Wait(2000)
DoScreenFadeIn(1000)
QBCore.Functions.Notify( Lang:t(error.do_some_work, {currentjob = Config.Jobs[currentJob] }), error)
end)
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