Cayo Perico Heist - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Launch elaborate island heists with this Cayo Perico robbery system featuring planning, infiltration, escape mechanics, and team coordination. Bringing GTA Online's iconic island robbery to FiveM roleplay servers, players coordinate teams to assault the fortified compound, navigate NPC security forces, steal valuable statues from the vault, and escape back to Los Santos with the loot. The script includes random statue targets preventing route farming, NPC guards providing combat challenges, discord logging for administrative oversight, anti-cheat protections against exploits, and full server synchronization enabling friends to collaborate across heist phases.
A complete heist system designed specifically for Cayo Perico Island with all necessary scripts for planning, execution, and rewards. The package includes two distinct infiltration approaches (underwater tunnel and wall grappling), NPC guard spawning and patrol systems, random statue selection mechanics, vault breach sequences, escape coordination, discord webhook integration for logging, server-side anti-cheat functions, and comprehensive configuration files. Players receive full code access with no IP locks or encryption, allowing complete customization to match your server's economy and difficulty preferences.
Reunite your friends, prepare your weapons and steal the statues from vault through a multi-phase operation. The heist begins with crew assembly and approach selection. Teams decide between stealthy underwater tunnel infiltration or aggressive grappling hook wall breach. Once on the island, players navigate NPC guards protecting the compound, avoid or engage security forces based on their approach, breach the vault using coordinated timing, identify and steal the randomly selected target statue, and coordinate escape routes back to boats or aircraft for mainland return.
Option to turn on/off gang members and select between two different entry methods creates varied gameplay experiences. The underwater tunnel approach emphasizes stealth and coordination, requiring synchronized swimming, quiet compound entry, and avoiding detection by roaming guards. The wall grappling approach enables direct assault with grappling hooks to scale compound walls, but triggers heavier security response requiring combat readiness. Each approach offers distinct advantages - stealth reduces guard encounters while assault provides faster vault access at the cost of increased danger.
Every server start and heist restart randomizes which valuable statue serves as the target, preventing players from farming the same optimized route repeatedly. This randomization maintains challenge and excitement across multiple heist attempts. Teams can't simply memorize paths and procedures - they must adapt to different vault configurations and statue locations each time. The system ensures long-term replayability and prevents heist repetition from becoming stale or too predictable for veteran criminals.
Server synchronization enables genuine team gameplay where friends can help across all heist phases rather than solo operations. One player might handle vault cracking while teammates provide security. Someone monitors guard patrols while others move the loot. Drivers coordinate extraction vehicles while shooters cover the escape. This cooperative design rewards communication, role specialization, and tactical planning. The heist becomes a social experience bringing crews together for complex operations that solo players can't efficiently complete.
Gang member guards patrol the island compound providing combat challenges and detection risks. The configurable NPC system allows servers to adjust difficulty - enable full security for hardcore experiences requiring skilled combat and stealth, or disable guards for more accessible heist attempts focusing on puzzle-solving and coordination. Guard patrols create dynamic threats that teams must navigate through observation, timing, and either stealth avoidance or tactical elimination.
Server-side security functions prevent common exploits including reward duplication, teleportation to vault, instant completion bypasses, and money manipulation. These protections maintain heist integrity and ensure fair gameplay. Discord logging provides administrators with detailed records of heist attempts including participant names, approach selected, completion status, rewards earned, and timestamps. This oversight helps identify suspicious patterns, balance reward structures, and monitor criminal economy impact.
The configurable reward system integrates with ESX economy for balanced progression. Administrators set statue values matching their server's economic scale - conservative amounts for balanced economies or high payouts for established servers wanting end-game content. The heist can reward dirty money requiring laundering, clean money for immediate use, or valuable items for fence selling. Cooldown systems prevent heist spamming that could destabilize server economies while maintaining it as lucrative high-risk content.
With full code access and no encryption, servers can modify every aspect of the heist experience. Adjust vault layouts and statue positions for variety. Modify guard AI behavior and patrol routes for different difficulties. Create custom rewards including rare items or server-specific valuables. Integrate with custom police systems for dynamic pursuit after heist completion. Add planning phases requiring intel gathering before heist unlocks. Implement reputation systems where heist success builds criminal credibility. The open source nature enables unlimited creativity in adapting the heist to your server's unique gameplay vision.
A totally new Cayo Perico Heist with cinematics bringing GTA Online's iconic island robbery to FiveM roleplay with authentic multiplayer coordination. The random statue system prevents farming the same route repeatedly, maintaining challenge across multiple attempts. Server synchronization enables genuine team gameplay where friends assist in heist phases rather than solo grinding. Anti-cheat protections maintain fair gameplay while discord logging provides administrative oversight. Unlike simple robbery scripts, this creates elaborate criminal operations requiring planning, teamwork, combat skills, and escape coordination - true end-game content for criminal organizations.
Full source code access enables community modifications and improvements. Compatible with standard ESX security and police scripts. Works alongside other heist systems for diverse criminal content. Configuration documentation guides setup and customization. Regular testing ensures compatibility with latest FiveM builds and ESX versions.
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