Car Radio Everywhere - This script uses a library from a developer called Xogos, this library is called xsound and is an incredible tool.
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Break free from the limitations of vehicle-only radio systems with this innovative script that lets players enjoy music anywhere in Los Santos. Whether you're hanging out at a beach party, working at a construction site, running through the city, or just chilling at home, Car Radio Everywhere brings your favorite stations and playlists to any location on the map.
With 160 servers using this unique audio system, Car Radio Everywhere has become the go-to solution for communities wanting music without forcing players to sit in vehicles. It transforms how players experience audio in FiveM by making music a portable, social feature instead of a vehicle-bound limitation.
You're getting a complete portable radio system that gives players access to the full GTA V radio station lineup (or your custom stations) from anywhere in the game world. The script provides intuitive controls for selecting stations, adjusting volume, and managing playback without requiring players to be in vehicles. It's like every player carries a personal radio they can tune and share with nearby players.
The system includes proximity-based audio so music from a player's radio can be heard by others nearby, creating shared listening experiences and social gathering spots. The volume naturally fades with distance, maintaining realism while enabling musical ambiance.
Personal Radio Mode: Players activate their portable radio using a command (like /radio) or menu option. A UI appears showing available stations - all the GTA V classics like Los Santos Rock Radio, West Coast Classics, Non-Stop-Pop FM, Radio Mirror Park, and more. Select a station and it starts playing. Adjust volume from whisper-quiet to party-loud. The music follows you wherever you go - walking, running, swimming, climbing, anywhere.
Proximity Sharing: The brilliant part is how other players interact with your music. If you're blasting Radio Los Santos while hanging at the beach, players within proximity range (configurable, typically 10-30 meters) hear your music too. The closer they get, the louder it sounds - just like approaching a real radio. They can't control your station, but they share the listening experience.
Volume Management: Individual volume control means each player sets their preferred listening level. Some like background music at 20% volume. Others want full-blast party mode at 100%. The proximity system respects individual settings - your 50% volume might be audible to nearby players at their 30% relative volume based on distance.
Multiple Active Radios: When multiple players in the same area have radios playing different stations, the audio naturally blends and competes like real life. The closest/loudest radio tends to dominate, but you hear the mix. This creates realistic social scenarios - someone asks can you turn that down? or switch to my station just like at real gatherings.
Beach Parties: Group of players hangs out at Vespucci Beach. Someone turns on Radio Mirror Park. Everyone in the area hears it, creating shared party atmosphere. People dance, chat, and enjoy the music together without needing a vehicle-based sound system.
Construction Sites: Workers at construction jobs turn on rock music while they work. The job site has ambient audio that makes the work feel less monotonous. Coworkers can request station changes, creating workplace social dynamics.
Street Performers: Musicians doing street performance roleplay use the radio to provide actual background music for their act. Buskers, dancers, and entertainers gain audio enhancement for their performances.
Outdoor Events: Server-hosted events at parks, beaches, or outdoor venues use player radios to provide music. Event organizers play specific stations to set the mood - chill beach vibes, energetic party music, or thematic soundtrack for the event.
Car Meets: Even though it's called Car Radio Everywhere, it enhances car meets too. Players standing around their vehicles discussing mods can have music playing without sitting in cars. The meet has ambient audio that makes it feel like a real automotive gathering.
Walking Around: Players just exploring the city can have a personal soundtrack. Walking through downtown with Radio Mirror Park playing creates a GTA-style cinematic experience. The city feels more alive when you're not moving in silence.
Beyond GTA V's default stations, the script supports custom music streams. Server administrators can add internet radio stations, YouTube playlists (via stream converters), or custom audio sources. Create server-specific stations with curated music that matches your community's vibe.
Custom Station Examples:
The configuration lets you add unlimited custom stations, each with its own stream URL, station name, and icon. Players browse them just like default GTA stations.
The script typically works standalone without framework dependencies, though it can integrate with ESX or QBCore for permission systems or inventory-based radio items.
Permission Tiers: Create VIP/donator-only access to portable radio as a perk. Or make basic radio free but premium custom stations require VIP status. Use permissions to incentivize server support.
Item-Based Radio: Integrate with inventory systems so players need a physical portable radio item to use the feature. They can buy radios from electronics shops, find them as loot, or receive them as rewards. Losing/selling the item removes access until they get another.
Battery System: Add optional battery mechanics where portable radios need charging or battery replacement. Creates minor economy gameplay around radio usage and adds realism.
Frequency Blocking: Configure certain areas (prisons, military bases, underground) where radios don't work due to signal blocking. Adds realism and creates radio-free quiet zones.
GTA V radio stations are fantastic, but they've always been vehicle-locked. When you leave your car, the music stops. Car Radio Everywhere fixes this fundamental limitation, letting players enjoy GTA's amazing audio wherever they go. The soundtrack doesn't end when you park.
The proximity sharing mechanic turns music from a solo experience into a social feature. Your radio choice affects nearby players, creating interactions and shared atmosphere. Music becomes a topic of conversation and social coordination rather than isolated entertainment.
The simplicity is powerful - no complex setup, no expensive dependencies, just turn on radio, enjoy music everywhere. It solves one specific problem (music availability) perfectly rather than trying to be a complex feature-bloated system.
With 160 active installations, this script has proven its value for communities wanting musical flexibility. Server owners report increased player engagement at social gathering spots because music makes them more attractive hangout locations. Beach parties actually feel like parties. Construction sites feel active and alive.
Players appreciate the quality-of-life improvement. Walking around in silence feels empty after you've experienced portable radio. The feature becomes one of those how did we live without this? additions that players take for granted but would complain loudly if removed.
The minimal setup and maintenance make it an easy win for server administrators. Install, configure range, done. It runs reliably without constant updates or troubleshooting. Low effort, high player satisfaction.
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