AN Mechanic Job for FiveM - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Bring authentic automotive repair roleplay to your FiveM server with this comprehensive mechanic job system designed for both ESX and QBCore frameworks. Players can run realistic repair shops, diagnose vehicle damage, replace parts, perform custom tuning, and build thriving automotive businesses. Perfect for roleplay servers wanting in-depth vehicle mechanics that go far beyond basic health restoration scripts.
This isn't just a vehicle repair script - it's a full business simulation. Mechanics can accept repair orders from customers, diagnose specific damage types (engine, transmission, body, suspension), order replacement parts through an inventory system, and complete professional repairs with detailed animations. The system tracks labor time, parts costs, and profit margins, creating genuine economic gameplay around the automotive repair industry.
Professional mechanic businesses need professional tools. The integrated customer queue manages repair orders with priority levels, estimated completion times, and customer notifications. Mechanics can provide repair estimates before starting work, track job progress, and send bills upon completion. Customers receive status updates about their vehicle and can pick it up when ready, creating realistic service shop roleplay.
Every repair requires appropriate tools, parts, and time. Mechanics must use specific items from their inventory (wrenches, jacks, diagnostic scanners) to perform different tasks. Complex repairs take longer and require more skill, encouraging specialization among mechanic characters. The system includes proper animations for every action - crawling under vehicles, opening hoods, using tools - that make the work feel authentic and engaging.
Server owners have complete control over repair complexity, part requirements, pricing structures, and which vehicle types can be serviced. Configure how long different repairs take, what items are required, how much damage vehicles accumulate, and whether certain modifications are available. The script adapts to servers ranging from casual arcade-style mechanics to hardcore simulation requirements.
Despite the advanced features, this mechanic job runs smoothly even on busy servers. Resource usage stays under 0.02ms during idle periods and peaks at 0.05ms during active repairs. The system uses efficient database queries for tracking repairs and inventory, and all visual effects are optimized for minimal FPS impact. Tested on servers with 200+ concurrent players without performance issues.
Getting started takes about 15 minutes. Install the resource, configure your preferred framework settings (ESX or QBCore), set up mechanic job locations on your map, define which parts you want available, and adjust pricing to match your server economy. The included documentation covers everything from basic installation to advanced customization of repair mechanics and business rules.
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