The Advanced Racing Pack delivers a comprehensive motorsport and street racing framework for FiveM servers, transforming casual driving into organized competitive racing with leaderboards, custom trac...
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The Advanced Racing Pack delivers a comprehensive motorsport and street racing framework for FiveM servers, transforming casual driving into organized competitive racing with leaderboards, custom tracks, racing classes, and event management. This sophisticated racing system goes far beyond simple checkpoint races by providing track creation tools, performance-based vehicle classifications, persistent leaderboards, betting systems, racing crews, and spectator features that create a complete racing subculture on your server. Whether you're building a street racing focused server inspired by underground racing culture, adding competitive racing events to your RP community, or creating a motorsport league with organized championships, this pack provides the technical foundation and gameplay systems to make racing a central, engaging activity rather than a casual distraction.
This complete racing ecosystem includes an in-game track editor allowing players or admins to create custom race circuits with checkpoints and timing systems, a vehicle classification system organizing cars into classes (D through S-tier, or custom classes) ensuring fair competition, persistent leaderboard tracking recording fastest lap times, best racers, and track records across server restarts, racing event manager for scheduling official races with entry fees and prize pools, betting system allowing spectators to wager on race outcomes, racing crew/team functionality for organized group competition, ghost replay system showing optimal racing lines from record runs, spectator camera controls letting non-racers watch events from dynamic angles, and championship/tournament modes for multi-race series with points accumulation. The system includes a modern UI for all race interactions, performance optimization ensuring smooth racing even with multiple participants, and comprehensive configuration options for every aspect of the racing experience.
advanced-racing folder to your server's resources directoryensure advanced-racing to your server.cfgconfig.lua by assigning car models to D, C, B, A, S-tier or custom classesThe track editor empowers creative race circuit design without requiring external mapping tools. Authorized users enter track creation mode, drive or fly to desired checkpoint locations placing them sequentially, define the start grid position and orientation, set the finish line location (can be different from start or same for circuit races), configure lap count and race type (circuit, sprint, point-to-point), add optional boundaries or restricted zones, set vehicle class restrictions for the track, and save the completed circuit to the database where it immediately becomes available for racing. Advanced creators design tracks with varied terrain - city circuits through downtown streets, mountain touge courses with hairpin turns, highway speed runs, off-road rally tracks, or mixed-surface challenges. The system includes checkpoint width adjustment ensuring fairness (wider checkpoints for high-speed sections, narrower for technical corners).
Advanced Racing Pack transcends simple racing scripts by creating a complete motorsport ecosystem rather than just a timing system. The vehicle class segregation ensures competitive balance - new players with D-class vehicles can compete fairly rather than being dominated by S-tier supercar owners, creating accessible entry points while maintaining aspirational progression. The persistent leaderboards and ghost systems tap into competitive psychology - racers obsessively chase records by fractions of seconds, studying ghost replays to optimize racing lines. The crew functionality transforms racing from individual competition into team sport with shared goals and collective achievements. The spectator and betting systems create natural gathering spots for social interaction during events, with non-racers still engaged in outcomes. This transforms racing from press button, drive fast, get reward into a skill-based competitive scene with community, progression, and genuine sports culture.
Create diverse event formats to maintain interest. Weekly circuit championships accumulate points across multiple tracks, crowning overall champions. Friday night street races in downtown with police patrols adding risk/reward elements. Monthly endurance events testing consistency over many laps. Class-specific competitions (D-class showdown, S-tier supercar series) spotlighting different vehicle tiers. Touge/drift events on mountain roads judged on style and time. Pink slip races where winners claim losers' vehicles (high-stakes drama). Crew tournaments with team-based scoring. Themed events using specific vehicle types (motorcycles only, trucks and SUVs, classic cars). The scheduling system allows pre-planned events with RSVP, while spontaneous quick races can launch on-demand.
Racing becomes economically meaningful through multiple revenue streams. Official races charge entry fees with prize pool distribution (winner takes majority, podium finishers get smaller shares). Betting systems create money circulation where skilled racers gain reputation that influences odds, making upset victories profitable for smart bettors. Some servers create racing licenses requiring fees to access competitive events, generating passive income. Vehicle upgrades purchased from racing earnings create economic loops - win races, buy performance mods, win more races. Racing crews might invest in shared garages or team vehicles. Track creators could charge usage fees for access to premium custom circuits. These mechanics make racing a viable career path for players who excel, comparable to jobs like trucking or criminal activities.
The included anti-cheat systems maintain competitive integrity. Server-side checkpoint validation ensures clients can't fake completion without actually passing through. Suspicious lap times (impossibly fast given track length and vehicle class) trigger automatic flagging for admin review. Shortcut detection identifies routes bypassing significant track portions. Ghost replays provide evidence for disputed records - admins can review suspicious runs checking for glitches or exploits. Configurable strictness allows balancing between preventing all cheating versus avoiding false positives on legitimate but exceptional runs. The system logs all race data for auditing, and disputed records can be manually deleted by admins while maintaining overall leaderboard integrity.
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