
How To Install Custom Cars (FiveM)
This is the authoritative, no‑fluff guide to installing custom cars on a FiveM server—safely, correctly, and with production‑ready configs you can copy‑paste. We’ll cover one‑off add‑on cars, multi‑car packs, converting single‑player DLCs, and wiring vehicles into ESX/QBCore shops.
This guide is part of our complete FiveM content creation guide, covering everything from MLO design to scripting, vehicle modding, and building your creator brand.
What you’ll need (prereqs)
- A running FiveM server and FTP/FS access to the
resourcesfolder. - Basic text editor (VS Code) and the ability to restart the server.
- (Optional for conversions) OpenIV to unpack SP DLCs → use our safe link: https://vertexmods.com/en/blog/openiv-download
- (Recommended) An admin menu or spawn tool (e.g., vMenu) for testing: https://vertexmods.com/vmenu
- (Performance) Know how to use Resmon to spot heavy cars: https://vertexmods.com/en/blog/how-to-use-resmon-in-fivem-optimize-resources
Opinionated best practice: Group all vehicles under a resource category folder like
resources/[cars]/.... This keeps your server tidy and lets youensure [cars]to start every pack at once.
Quick map — pick your path
- I have a FiveM‑ready add‑on car (it already ships with
fxmanifest.luaand metas): jump to Install a single add‑on car. - I have an SP DLC (only
dlc.rpfwith metas and models): go to Convert SP DLC to FiveM. - I want many cars in one pack: see Multi‑car resource (batch).
- I want cars purchasable in‑game: see Wire into ESX/QBCore vehicle shops.
Install a single add‑on car (the 90% case)
Let’s assume your car is named elegy and you received YFT/YTD model files and standard vehicle meta files.
1) Create the resource structure
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