
Best FiveM Drug and Crime Scripts 2026: Complete Guide
Drug scripts are among the most popular resources on any FiveM RP server. They create risk-reward gameplay loops, drive player interactions, fund criminal organizations, and give law enforcement something to investigate. A well-designed drug system adds depth to both sides of the law. This guide covers the best drug and crime scripts available in 2026.
Why Drug Scripts Matter for RP
Criminal activity is the engine of roleplay conflict. Without it, police have nothing to do, lawyers have no clients, and the economy lacks its underground layer. Drug scripts specifically provide:
- Risk-reward gameplay: High profits balanced against arrest, robbery, and rival gangs
- Supply chains: Growing, processing, packaging, and distribution create multi-step gameplay
- Territory control: Turf wars over drug locations drive gang RP
- Police content: Stakeouts, raids, undercover operations, and investigations
- Economic flow: Money moves from legal jobs into the underground and back
Top Drug Scripts
rcore-drugs
Framework: QBCore, ESX, QBOX
Price: Paid (premium, ~$30)
Developer: rcore
The most comprehensive drug system available. Full supply chain from seed to sale. You can find rcore's full catalog and documentation on the rcore store.
Features:
- Complete grow-process-sell pipeline for multiple drug types
- Dynamic pricing based on supply and demand
- NPC dealer interactions with reputation system
- Corner selling mechanic with police detection risk
- Drug effects on player (blurred vision, speed boost, etc.)
- Configurable grow times, yields, and profits
- Lab locations with equipment requirements
- Meth, cocaine, weed, heroin, and MDMA production chains
- Organized crime faction integration
Best for: Servers that want a deep, feature-rich drug economy.
qb-drugs (Default QBCore)
Framework: QBCore
Price: Free
Developer: QBCore Framework
Basic drug system included with QBCore. Covers the fundamentals.
Features:
- Weed growing with watering/harvesting
- Basic processing tables
- NPC selling locations
- Simple drug effects
Limitations: Limited drug types, basic UI, no dynamic economy, minimal configuration.
Best for: QBCore servers starting out that want basic drug functionality at zero cost.
renewed-drugs
Framework: QBCore, ESX
Price: Free (open source)
Developer: Renewed Scripts
A solid free alternative with more features than qb-drugs.
Features:
- Multiple drug types (weed, meth, cocaine, heroin)
- Processing minigames using ox_lib skill checks
- Sell routes with variable payouts
- Police alerts on suspicious activity
- Configurable locations and payouts
- Active open-source development community
Best for: Servers that want a capable drug system without spending money.
okokDrugs
Framework: QBCore, ESX
Price: Paid (~$20)
Developer: okok Scripts
Features:
- Clean, modern UI
- Multiple production methods
- Drug lab management
- Selling system with risk levels
- Integration with okok ecosystem
illenium-drugs
Framework: QBCore, ESX, QBOX
Price: Free (open source)
Developer: illenium-appearance team
A newer open-source entry with a focus on clean code and configurability.
Features:
- Highly configurable drug types and production steps
- ox_lib minigame integration
- Clean admin commands for managing drug locations
- Supports custom drug types defined entirely in config
Best for: Servers that want a modern free option with good customization.
Related Crime Scripts
Drug scripts work best alongside other crime systems:
Money Laundering
Drug money needs to be cleaned. Money laundering scripts add another gameplay layer where criminals convert dirty money through businesses, casinos, or NPCs. This creates opportunities for business RP. Popular laundering scripts include qb-launderer, rcore-laundering, and the free renewed-laundering.
Robbery Scripts
Bank heists, store robberies, and house burglaries provide alternative criminal income. Popular options include qb-bankrobbery, renewed-banking, and rcore-heists. Combine with a good housing system to enable home invasions as a crime type.
Gang/Territory Systems
Scripts that manage gang territories, reputation, and turf wars. These create structured conflict around drug locations and other criminal enterprises. Territory systems work best when drug selling spots are in contested zones -- this gives gangs a concrete reason to fight over turf.
Evidence Systems
Complement drug scripts with evidence collection for police. rcore-evidence and similar scripts let officers collect evidence at drug labs and crime scenes. Evidence-based investigations add depth far beyond simple arrest-on-sight gameplay.
Integrating Crime with Law Enforcement
The most immersive servers treat drug and crime scripts as one half of a system, with police scripts as the other. When these two sides are properly integrated, every criminal action has a potential law enforcement response -- and vice versa.
Evidence and Investigations
When a player processes drugs at a lab, the best setups leave evidence: drug residue items, discarded packaging, and lab equipment that officers can photograph and collect. Evidence scripts like rcore-evidence or ps-evidence allow officers to build cases over multiple sessions. A drug operation that gets raided mid-run drops evidence that detectives can later use to identify the crew.
Configure your drug script to spawn evidence items on the ground when a lab is abandoned in a hurry (triggered by a police alert). This creates a natural loop: criminals try to clean up, police rush to the scene, chaos ensues.
Police Alert Thresholds
Every major drug script supports configurable police alert triggers. The key is calibration:
- Grow operations: Low alert chance per check (helicopter spotting a plantation). Alert chance should scale with grow size.
- Processing labs: Medium alert chance. Lab smells and chemical deliveries are observable. Alert triggers when processing has been active for X minutes.
- Street selling: High alert chance. Dealing in public should be the riskiest activity. Alert on every X sales within Y radius.
Tie alerts to your dispatch script (ps-dispatch, lation-dispatch) so officers receive properly categorized calls with location data and suspect description.
Undercover Operations
Undercover RP requires the drug script's NPC dealer system to accept player-sold product. Criminals selling to what they think is an NPC buyer -- who is actually an undercover officer -- is an excellent RP scenario. Scripts like rcore-drugs support player-to-NPC selling routes that administrators can monitor, making undercover buys feasible.
For full undercover functionality, pair with an MDT that supports false identities and warrant generation. When the undercover makes their buy, they document it in the MDT and request a warrant for a later arrest.
Drug Testing Kits and Court RP
Add drug testing kit items to your inventory system. Officers who find suspicious substances during a search use the testing kit item, which triggers a server-side check against the item's metadata to confirm it's an illegal substance. This evidence item then appears in the MDT case file. Court RP servers can use this as admissible evidence in trial proceedings.
Framework Compatibility
The choice of framework affects which crime scripts are available. rcore-drugs and renewed-drugs cover ESX and QBCore broadly. For QBOX servers, most QBCore crime scripts work via the bridge layer, but check each script's QBOX compatibility status before purchasing. The cfx.re forums are the best place to verify -- search the script name plus "QBOX" for community reports.
Balancing Drug Economy
The biggest challenge with drug scripts is economic balance. Too profitable and everyone becomes a drug dealer. Too risky and nobody bothers. Here's how to get it right:
| Factor | Too Low | Sweet Spot | Too High |
|---|---|---|---|
| Profit per run | Less than legal jobs | 2-3x legal jobs | 10x+ legal jobs |
| Risk of arrest | 0% (no police alerts) | 20-30% with active PD | 80%+ (not worth trying) |
| Processing time | Instant (no gameplay) | 5-15 minutes per batch | 60+ minutes (tedious) |
| Sell cooldown | None (spam selling) | 30-60 min between runs | Hours (kills motivation) |
For comprehensive economy advice, see our economy balancing guide.
Drug Script Configuration Tips
- Spread locations across the map: Don't cluster drug activities. Force travel and create exposure to other players and police.
- Require cooperation: Make some operations need multiple people. This drives player interaction and gang formation.
- Add police alerts: Configure scripts to notify police at configurable thresholds. This creates organic cop-criminal interaction.
- Rotate locations: Change drug selling spots periodically to prevent camping and keep gameplay fresh.
- Scale difficulty: Make higher-tier drugs require more steps, more players, and more risk for greater reward.
Example Configuration: rcore-drugs Weed Operation
A well-balanced weed configuration might look like:
- Grow time per plant: 20 real-world minutes
- Max plants per location: 12
- Harvest yield: 8-12 bags per plant (randomized)
- Police alert chance per harvest action: 5%
- Sell price per bag: $45-65 (dynamic, drops 10% when market flooded)
- Sell cooldown per NPC: 45 minutes
- Max sell per cooldown period: 30 bags
This produces roughly $1,200-1,800 per grow cycle, which takes 20-30 minutes of active engagement. Against a legal job paying $500-800 for the same time, drugs pay 2-3x more -- offset by risk, attention, and startup costs for grow equipment.
FAQ
Should I allow drugs on my server?
If your server has any criminal RP, yes. Drug systems are the primary driver of criminal gameplay. Without them, gangs lack purpose and police lack cases. Configure them to match your server's tone.
How many drug types should I add?
Start with 2-3 (weed, cocaine, meth is the classic set). Each drug type should have distinct gameplay: different grow methods, processing steps, sell values, and effects. Adding too many dilutes each one's uniqueness.
Do drug scripts affect server performance?
Growing systems that check plant states can impact performance if not optimized. Use scripts with efficient tick rates and avoid having hundreds of active grow spots. Monitor with resmon.
Can I combine free and paid drug scripts?
Yes, but ensure they don't conflict. Using qb-drugs for weed and a paid script for harder drugs is a common approach. Just make sure selling systems and police alerts don't duplicate.
How do I prevent drug exploits?
Key protections: server-side yield calculations (never trust client-reported harvest amounts), rate limiting on sell events, database-level duplicate prevention for batch IDs, and logging every transaction. Regularly check your logs for outlier earnings -- a player making 10x the expected income in one session is a red flag.
Browse our marketplace for drug scripts and crime resources, or explore the full FiveM scripts guide. Community discussion and script reviews can also be found on the cfx.re releases forum.
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