Zip-Tie Script - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Add realistic restraint mechanics to your FiveM server with the Zip-Tie Script, providing an alternative to traditional handcuffs for law enforcement, gang members, and criminal scenarios. This script allows players to restrain others using zip-ties, creating immersive kidnapping situations, gang enforcement, police tactical operations, and hostage scenarios. Unlike metal handcuffs, zip-ties offer a different visual and roleplay dynamic - they're disposable, cannot be removed without cutting, and create unique tactical situations.
The Zip-Tie Script provides a complete restraint system with usable zip-tie items, application mechanics, and removal functionality. Players can carry zip-ties in their inventory, apply them to other players to restrict movement and actions, and use cutting tools or specific commands to remove restraints. The script includes proper animations for applying and removing zip-ties, visual prop attachment showing zip-tied wrists, and configurable restrictions on what restrained players can and cannot do. Integration with inventory systems ensures zip-ties are consumed on use, creating item economy around restraints.
Zip-ties create different roleplay dynamics than traditional handcuffs. They're disposable and one-time use, creating item economy and logistical considerations - gangs need to stock up on zip-ties before operations, and running out mid-scenario creates tension. Unlike reusable handcuffs, zip-ties must be cut off, meaning you need specific tools to free someone. This creates realistic scenarios where rescuers need to bring wire cutters, or restrained players must convince someone with a knife to cut them free. The visual difference also matters - seeing someone zip-tied signals a different situation than formal police arrest. It's perfect for gang kidnappings, tactical police raids, or any scenario where traditional handcuffs feel too official or permanent.
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