YesPixel 4.0 Garage System - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Bring the acclaimed YesPixel 4.0 garage experience to your FiveM server with this premium vehicle storage and management system. Inspired by one of the most popular NoPixel-style roleplay servers, this garage system delivers a polished, feature-rich interface for vehicle spawning, storage, and organization. Players get a modern, intuitive UI that makes managing their vehicle collection effortless, while server administrators benefit from clean code, excellent performance, and easy integration with existing frameworks.
Unlike basic garage scripts that simply spawn vehicles from a list, this YesPixel-inspired system provides a complete vehicle management experience. Players can view detailed vehicle information, see custom thumbnails, track vehicle locations, manage multiple garage locations, and access advanced features like impound retrieval and vehicle transfers. The sleek, professional interface matches the high-quality aesthetic that YesPixel servers are known for, instantly elevating your server's perceived quality and attention to detail.
This isn't just another garage script - it's a comprehensive vehicle ecosystem that transforms how players interact with their cars, trucks, boats, and aircraft. The YesPixel 4.0 design philosophy emphasizes clarity, accessibility, and visual appeal, making even routine tasks like spawning a vehicle feel premium and polished. Every aspect has been refined to reduce clicks, minimize confusion, and maximize player satisfaction.
The system intelligently handles vehicle states, tracking where each vehicle is currently located, whether it's in a garage, impounded, out in the world, or in a parking spot. This awareness prevents common issues like duplicate vehicles spawning or players losing track of their cars. The interface provides instant visual feedback about vehicle availability, making it immediately clear what can be spawned and what's currently unavailable.
Getting the YesPixel 4.0 Garage System running on your server is straightforward and well-documented. The resource comes configured for both ESX and QBCore, with clear instructions for selecting your framework. All garage locations are pre-configured with sensible defaults matching GTA V's existing parking structures, but you can easily add, remove, or modify locations to fit your server's custom map.
ESX Integration: The system hooks directly into ESX's vehicle ownership database, reading from the owned_vehicles table and tracking vehicle states. When players purchase vehicles from dealerships, they automatically appear in their garage. The system respects ESX's job system for garage access control and integrates with es_extended society functions for impound fee collection.
QBCore Integration: Fully compatible with QB's player_vehicles database structure, including support for vehicle metadata like fuel level, engine health, and body damage. Works seamlessly with qb-vehicleshop, qb-policejob impound commands, and qb-garages if you're migrating from a different system. Integrates with QB's shared functions for consistent UI styling across your server's resources.
The integrated impound system gives law enforcement realistic vehicle seizure capabilities while providing players a way to recover impounded cars. Police can impound vehicles using job-specific commands, sending them to the impound lot with customizable fees. Players visit the impound garage, see which vehicles are seized, view the impound reason and fee amount, and pay to retrieve their vehicle.
Impound fees can be configured per vehicle class (higher fees for expensive supercars, lower for motorcycles) or based on the impound reason (parking violation vs. felony stop). The system supports multiple impound locations, so different police stations can have their own impound lots. Revenue from impound fees can be directed to police society budgets, government funds, or simply removed from the economy.
Server administrators can customize nearly every aspect of the garage system to match their server's style and needs. The UI colors, fonts, and layout can be modified through the HTML/CSS files. Garage locations are configured in a simple Lua table with coordinates, size, access restrictions, and capacity limits.
You can set different rules for different garage types - maybe public garages hold unlimited vehicles but private apartment garages have a 5-car limit. Job-restricted garages can be created for police cruisers, EMS ambulances, or gang vehicles. Vehicle transfer costs can be configured to create interesting economy choices - is it worth paying $500 to teleport your car across the city, or should you drive it there?
The vehicle thumbnail system supports custom images, letting you create a gallery-style selection interface. Players can scroll through visual representations of their cars rather than reading model names. This is particularly valuable for servers with custom vehicles where spawn codes don't mean anything to players.
From a player perspective, this garage system removes frustration and adds polish to everyday activities. Instead of remembering complex spawn commands or navigating confusing menus, players get a clean, visual interface that makes sense immediately. The YesPixel design is familiar to thousands of FiveM players who've watched NoPixel streams, creating instant recognition and trust in your server's quality.
The vehicle status tracking prevents common headaches - no more wondering where you left your car or accidentally spawning duplicates. The impound system creates meaningful consequences for vehicle misuse without permanently removing cars from players. The multi-location support means players can strategically park vehicles near their frequently visited areas rather than always driving back to a central garage.
The key differentiator is authenticity and polish. This isn't someone's interpretation of how a NoPixel garage might work - it's a faithful recreation of the actual YesPixel 4.0 interface that thousands of viewers recognize from popular streams. That recognition factor immediately positions your server as high-quality and professionally managed.
The performance optimization is exceptional. Many NUI-heavy garage systems cause frame drops when opening the menu or lag when spawning vehicles. This system maintains smooth operation even during heavy use, thanks to efficient database queries, smart caching, and optimized UI rendering.
The dual framework support is implemented properly, not as a half-working afterthought. Both ESX and QBCore versions receive the same features, performance, and polish, making this system suitable for any server regardless of framework choice.
Beyond functionality, this garage system adds subtle roleplay depth. The impound mechanic creates organic interactions between police and civilians. The multi-location system encourages players to think about where they store vehicles - someone living in Sandy Shores might keep a dirt bike there for desert exploration but store their luxury car in the city. The vehicle transfer system can be used for business operations - a delivery company transferring work trucks between depots, for example.
The professional UI quality signals to players that your server is well-managed and worth investing time in. First impressions matter enormously in FiveM, and having a garage system that looks and feels like major servers creates immediate confidence.
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