Wasabi Crutch System - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Elevate your server's medical roleplay to new heights with the Wasabi Crutch System, an open-source injury recovery script that adds authentic physical rehabilitation mechanics to your FiveM server. This isn't just a visual effect - it's a complete injury recovery system that gives doctors real tools for patient care and creates genuine consequences for players who take damage, transforming medical RP from simple heals into meaningful recovery experiences.
Most FiveM servers treat medical care as an instant fix - player gets shot, medic presses a button, full health restored. That approach kills immersion and undervalues the medic role. The Wasabi Crutch System introduces consequences that last beyond the immediate treatment, giving medical professionals ongoing patient care responsibilities and making players think twice before engaging in reckless behavior.
When your server implements injury recovery, you create a chain of meaningful interactions. The car crash victim doesn't just get bandaged and run off - they spend days on crutches, creating opportunities for follow-up medical appointments, physical therapy sessions, disability accommodations, and realistic recovery timelines. This depth transforms medical departments from emergency response units into comprehensive healthcare providers.
Crutch Props & Limp Animation - When a doctor prescribes crutches, the system automatically equips realistic crutch props and applies a natural limping animation to the player's movement. The animation isn't exaggerated or comical - it's a subtle, authentic limp that affects how players navigate the world. The crutches remain visible whether walking, standing, or attempting other actions, creating persistent visual evidence of injury.
Doctor-Controlled Recovery Time - Medical professionals have full control over rehabilitation timelines. When assessing a patient's injuries, doctors can prescribe crutch usage for anywhere from a few hours to several days, depending on injury severity. A sprained ankle might warrant 2-4 hours of crutches, while a severe leg fracture could require days of recovery. This gives medics real diagnostic decision-making power and creates realistic treatment protocols.
Movement Restrictions - Players on crutches experience authentic mobility limitations. Sprint speed is significantly reduced - you can't run full speed on crutches. The system disables weapon usage while on crutches (try firing an assault rifle while using mobility aids), forcing injured players to avoid combat situations. This creates real vulnerability and consequences for injuries, making players value their health.
Persistent Recovery State - If a player disconnects while on crutches, the system remembers their recovery status. When they log back in, they're still on crutches with the remaining time preserved. This prevents players from cheating their recovery by relogging. The persistence uses efficient database storage that doesn't impact server performance.
Death Removes Crutches - If an injured player dies while in recovery, the crutches are automatically removed upon respawn. This makes logical sense - if you died, your previous injuries are irrelevant to your new life. It also prevents frustrating scenarios where players are permanently stuck on crutches after respawning.
Job-Based Prescription System - Configure which jobs can prescribe crutches. Typically you'll limit this to medical professions (doctors, paramedics, nurses), but the system is flexible. You could allow physical therapists, hospital administrators, or even add crutch rental services at medical supply stores. The job restriction ensures only qualified characters make medical decisions.
Usable Item Alternative - In addition to job-based prescription, you can configure a usable item that applies crutches. This could represent over-the-counter mobility aids, crutches borrowed from a friend, or emergency medical supplies. The item-based approach works great for servers where doctors aren't always online or for minor injuries that don't require professional diagnosis.
Configurable Maximum Time - Server owners set the maximum crutch duration to prevent abuse. If you don't want doctors prescribing month-long crutch sentences (whether by mistake or trolling), set a reasonable cap like 72 hours. This protects gameplay while maintaining medical authority.
Export Functions - The system provides clean export functions for developers to integrate crutch mechanics into other scripts. Open the crutch prescription menu programmatically from your custom medical job menus, hospital UI, or injury diagnosis systems. Set or remove crutch time directly from other scripts, enabling integration with advanced injury systems, hospital management scripts, or insurance claim processes.
Framework Bridge - Ships with built-in support for ESX and QBCore out of the box, with a clean bridge architecture that makes adding custom frameworks straightforward. The bridge system handles all framework-specific function calls (getting player data, checking jobs, inventory interactions), so you can adapt it to literally any framework by modifying a single file.
Full Documentation - Every function, export, config option, and integration point is thoroughly documented. Whether you're a veteran developer or just learning to customize scripts, the documentation walks you through setup, configuration, and advanced customization. Examples cover common scenarios like integrating with medical job menus, creating custom crutch items, and syncing with injury damage systems.
Resource efficiency matters, especially for medical scripts that affect multiple players simultaneously. The Wasabi Crutch System runs at 0.00ms idle (literally zero server impact when players aren't actively being treated) and peaks at just 0.01ms during active crutch prescription or removal. This negligible performance footprint means you can run it alongside complex medical systems, injury scripts, and hospital MLOs without worrying about server strain.
The optimization comes from smart event-driven architecture - the script only executes when necessary (player receives crutches, time expires, player disconnects) rather than constantly checking states. Animations and props use native GTA V assets with minimal streaming requirements.
config.lua and configure your framework (ESX or QBCore)ensure wasabi_crutch (or resource name) to server.cfgJob-Based Prescription - Configure which jobs can open the crutch prescription menu. Common setups include doctor, paramedic, surgeon, nurse, or even physical therapist jobs. The system checks both job name and grade, so you could limit prescriptions to senior medical staff only.
Item-Based Usage - Create a crutches item in your inventory system, then configure it as a usable item that triggers the prescription menu. This allows players to use crutches on themselves or others, representing over-the-counter mobility aids or borrowed equipment.
Time Limits - Set sensible defaults and maximums. A good starting configuration might be: default 4 hours, minimum 1 hour, maximum 48 hours. This gives doctors flexibility while preventing extreme abuse.
The Wasabi Crutch System is designed to complement rather than replace your existing medical scripts. It works beautifully alongside injury damage systems, hospital check-in scripts, advanced medical diagnostics, and insurance claim systems. Many servers integrate it as the recovery phase component of comprehensive medical roleplay.
For example, combine it with an injury damage script that detects leg injuries specifically. When leg damage exceeds a threshold, automatically apply crutches. Or integrate with hospital admission systems - when patients are discharged, doctors can prescribe crutches as part of the release process.
Unlike simple animation scripts that just play a limp, the Wasabi Crutch System creates a complete injury recovery mechanic with gameplay implications. The movement restrictions aren't punishing enough to be frustrating, but they're significant enough to matter. Players on crutches genuinely need to adjust their behavior - they can't rush into fights, can't run from police, can't perform physical jobs effectively.
The open-source nature means you're not locked into someone else's vision. Modify the animations, adjust the movement penalties, change the prop models, integrate deeper with your existing systems - the code is yours to customize. Many servers have added features like physical therapy mini-games, insurance claim forms for crutch prescription, or progressive recovery where movement restrictions gradually decrease over time.
Most importantly, it gives medical roles meaningful long-term impact. Instead of being heal bots who restore health and disappear, doctors make decisions that affect patients for hours or days. This creates repeat interactions, follow-up appointments, and ongoing relationships between medical staff and the community.
As an open-source script, you have access to the complete codebase for modification and customization. The developer provides documentation and community support, with frequent updates planned based on user feedback and feature requests. Your purchase includes lifetime access to all updates and improvements.
Join the many servers that have transformed their medical roleplay from instant healing to realistic recovery. The Wasabi Crutch System creates consequences, enables deeper medical roleplay, and makes injuries matter beyond the immediate moment of treatment.
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