TopX Kill Feed - This script creates a dynamic kill feed display for FiveM servers, showing real-time updates of player kills.
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Bring competitive clarity to your FiveM server with TopX Kill Feed, a professional-grade kill tracking HUD that displays real-time combat eliminations with clear, visually appealing notifications. This isn't just another basic kill counter - it's a comprehensive combat awareness system that shows players exactly who eliminated whom, with which weapon, and when it happened. Perfect for PvP servers, gang war systems, arena modes, or any server where combat tracking enhances gameplay and competitive dynamics.
The kill feed serves multiple purposes beyond simple information display. It creates competitive awareness, allowing players to track who's dominating in firefights. It provides tactical intelligence, revealing which weapons are being used most effectively. It adds spectator value, making combat more interesting to watch during events or streams. And it establishes accountability - there's no confusion about who got a kill or how an elimination occurred.
Every time a player eliminates another player, the TopX Kill Feed instantly displays a notification showing three critical pieces of information: the killer's name, the weapon used, and the victim's name. These notifications appear in a clean, organized feed typically positioned in the top-right corner of the screen (fully customizable), creating a running record of combat activity.
The feed is limited to displaying the last 5 kills, ensuring it doesn't become overwhelming or cluttered during intense combat situations. Older kill notifications automatically fade out as new ones appear, keeping the display focused on recent activity. This limitation strikes the perfect balance between providing combat awareness and maintaining clean screen real estate.
The system tracks eliminations in real-time with minimal latency. The moment a kill is registered server-side, the feed updates for all players who have the HUD enabled. This synchronization ensures everyone sees the same combat information, supporting fair play and accurate kill tracking for leaderboards or statistics systems.
In traditional competitive FPS games, kill feeds are standard because they serve essential functions: they inform players about combat flow, create competitive narrative (who's on a streak), provide weapon meta information, and make combat more engaging to watch. FiveM servers with significant combat elements need these same benefits.
Without a kill feed, combat becomes confusing. Players don't know if they got credit for eliminations. Spectators can't follow fight dynamics. Gang leaders can't assess how battles are progressing. Kill tracking becomes manual, subjective, and prone to disputes. The TopX Kill Feed solves all these problems with clear, automatic, server-wide combat tracking.
The kill feed interface is built with modern HTML and CSS, creating a sleek, semi-transparent overlay that integrates smoothly with existing HUD elements. The design emphasizes readability - large enough to see at a glance, but not so large it obstructs important screen areas or gameplay elements.
Each kill notification follows a consistent format: [Killer Name] [Weapon Icon/Name] [Victim Name]. This structure allows players to process information instantly without needing to parse complicated layouts. The feed appears in a vertical stack, with newest kills at the top (or bottom, depending on configuration), and older kills gradually fading as they're pushed out by new eliminations.
Color coding enhances readability. Killer names might appear in one color (often red or aggressive tones), victim names in another (often white or neutral tones), and weapon names in a distinct color that draws attention. These visual separations let players extract specific information quickly - if you want to know who's getting kills, you scan one color; if you want to know what weapons are effective, you scan another.
The kill feed can display weapon information in multiple formats depending on configuration. Text-only mode shows weapon names (e.g., Combat Pistol, Assault Rifle). Icon mode displays weapon silhouettes or icons alongside or instead of text. Hybrid mode combines both icon and text for maximum clarity.
Weapon information helps players make tactical decisions. If the feed shows multiple eliminations with sniper rifles, players know to watch for long-range threats. If submachine guns dominate the feed, close-quarters combat is happening. This meta-information adds strategic depth to combat gameplay.
The configuration file provides extensive customization options. You can adjust: screen position (top-right, top-left, bottom-right, etc.), display duration (how long each kill stays visible), maximum kills shown (default 5, can be increased or decreased), color schemes for different text elements, fade animation speed and style, font sizes and families, background opacity and blur effects, and weapon display format (text, icons, or both).
This flexibility ensures the kill feed integrates visually with your server's existing HUD design. If you're running a dark-themed UI, you can adjust colors and opacity to match. If your HUD already uses the top-right corner, you can relocate the kill feed to avoid overlap. The system adapts to your needs rather than forcing a one-size-fits-all design.
The TopX Kill Feed is optimized to have minimal performance impact. It only processes data when kills occur - there's no continuous polling or unnecessary background operations. The HTML/NUI interface is lightweight, using efficient CSS animations for fading and positioning rather than resource-intensive JavaScript animations.
Even during intense combat with rapid-fire eliminations, the feed maintains smooth performance. The 5-kill limit ensures the DOM never becomes bloated with excessive elements. Old kill notifications are removed from memory once they fade out, preventing memory leaks during extended play sessions.
While the kill feed primarily serves as a visual HUD element, it can integrate with kill tracking and statistics systems. If your server runs leaderboards, player statistics, or achievement systems based on combat performance, the kill feed can feed data into those systems.
The script captures structured kill data (killer ID, victim ID, weapon hash, timestamp) that can be logged to databases or passed to other resources. This allows you to build comprehensive combat analytics, track player K/D ratios, identify weapon balance issues, or reward players for elimination achievements - all powered by the same data driving the visual kill feed.
For servers running arena events, deathmatch tournaments, or structured PvP competitions, the kill feed becomes essential infrastructure. It provides spectators with engagement tracking during events, gives participants awareness of competition performance, and creates automatically generated highlight reels of combat activity.
The feed can be configured differently for event zones versus normal gameplay areas. Perhaps the main server has kill feed disabled or limited, but arena zones enable full kill tracking. This flexibility allows you to tailor combat information display to different server contexts.
The TopX Kill Feed supports extensive visual customization. Want a military-themed server? Use olive drab colors and stencil fonts. Running a cyberpunk server? Implement neon colors and futuristic styling. The HTML/CSS structure is clean and well-commented, making modifications straightforward even for those with basic web development knowledge.
Popular customizations include: matching kill feed colors to server logo/branding, adding server-specific weapon icons, implementing faction-colored kill notifications (different colors for different gangs), adding sound effects when kills appear, creating animated backgrounds or effects, and integrating kill streaks or special eliminations with unique visual effects.
Some servers may want to make kill feed visibility optional per player. While the default implementation shows the feed to everyone, the system can be modified to include toggle commands letting individual players disable their kill feed if they prefer clean screens. This respects player preference while keeping combat tracking available for those who want it.
Basic kill notification scripts might show simple text chat messages like Player1 killed Player2. The TopX Kill Feed goes far beyond this with: persistent visual display (not lost in chat scroll), weapon information (tactical intelligence), organized formatting (easy to read at a glance), professional UI design (looks polished, not amateur), configurable display (adapts to server needs), and performance optimization (runs efficiently under load).
For servers serious about combat gameplay, the difference between basic kill notifications and a proper kill feed is night and day. The TopX Kill Feed provides the professional combat tracking infrastructure that competitive and combat-focused servers require.
Whether you're running gang war territories, arena deathmatch events, faction-based conflict systems, or any other combat-focused gameplay, the TopX Kill Feed delivers clear, real-time elimination tracking that enhances competitive awareness and makes combat more engaging for both participants and spectators.
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