Good for mafias and gangs or FiveM ESX drug scripts Location is attached as image. Use this hiding place for gangs!
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Add a clandestine marijuana cultivation operation to your FiveM server with this detailed secret weed farm MLO. Perfect for drug empire roleplay, this hidden grow house transforms an inconspicuous building into a fully functional cannabis production facility complete with grow rooms, processing areas, and security features. Whether you're building a criminal economy, running narcotics investigations, or creating underground business opportunities, this MLO provides the perfect setting for illicit agriculture roleplay.
This isn't a basic warehouse with some plants thrown in - it's a professionally designed cultivation facility that looks like an actual illegal grow operation. Multiple grow rooms with different plant growth stages, climate control equipment, lighting rigs, irrigation systems, drying racks, packaging stations, and defensive positions for protecting the operation. The layout is optimized for both production efficiency and tactical defense during police raids or rival gang attacks.
The MLO package includes a complete multi-room interior mapped for an existing building shell (coordinates provided). You get several distinct grow chambers with different plant configurations representing various growth stages, a processing and packaging area with tables and equipment, storage zones for supplies and finished product, and defensive positions with cover points for security personnel.
Detailed props bring the space to life - grow lights hanging from ceilings, ventilation ducting, water tanks and irrigation pipes, fertilizer containers, drying racks loaded with harvested plants, vacuum sealers, scales, packaging materials, and even some security cameras and monitors. Everything is placed to create an authentic illegal cultivation environment that supports various roleplay scenarios.
Entrance/Security Room: First room features basic security setup with camera monitors showing exterior views. Small desk area with paperwork props suggests this is where operators track who comes and goes. Reinforced door separates this from the actual grow operation.
Seedling/Clone Room: Smaller chamber with young plants under blue-spectrum lighting. Humidity is higher here (represented by misters and humidity controllers). Shelving with seedling trays and propagation equipment. This is where new plants start their growth cycle.
Vegetative Growth Room: Larger space with mid-growth plants under strong grow lights. Dense plant canopy suggests 2-4 weeks of growth. Ventilation fans visible on walls. Irrigation lines run along the floor to each plant station.
Flowering Room: The main production chamber with mature plants heavy with flowers. Red-spectrum lighting optimized for flowering stage. Plants in final weeks before harvest. Requires precise climate control represented by AC units and dehumidifiers.
Drying Room: Climate-controlled space with hanging racks holding recently harvested plants. Proper airflow prevents mold during drying process. Temperature and humidity gauges on walls. This is where fresh harvest cures before processing.
Processing/Packaging Area: Work tables with trimming stations, vacuum sealers, scales, and packaging materials. This is where dried product gets trimmed, weighed, and packaged for distribution. Evidence of active operation with partially processed product.
Storage/Supply Room: Shelving with fertilizer containers, growing medium bags, replacement bulbs, and other supplies. Finished product is also temporarily stored here before distribution. Represents the logistics backbone of the operation.
The MLO completely replaces the interior of a building at the configured coordinates with this detailed grow house. When players enter the building, they see the full cultivation facility instead of the default interior. All props are permanently placed with proper collision, so players can navigate around equipment, take cover behind tables during shootouts, and interact with any drug scripts you have configured.
Most drug production scripts detect specific prop models or location coordinates to enable interaction. Place your script's interaction points at the processing tables, plant stations, or storage areas. Players can then harvest plants, process product, package goods, and manage inventory all within this immersive environment.
This MLO is designed to work with popular weed farming scripts. The room layout supports progressive growth stages if your script has timed growing mechanics. Multiple plant locations allow for batch production where different rooms are at different growth stages simultaneously - while one room is being harvested, another is flowering, and seedlings are starting in the clone room.
Processing tables are positioned for trimming and packaging interactions. Storage areas can serve as inventory stashes where finished product accumulates before distribution runs. The security room is perfect for gang leadership to monitor their operation and coordinate with street-level dealers.
Production Operations: Daily roleplay around tending plants, monitoring growth, harvesting mature crops, processing dried flower, and packaging for distribution. Workers have defined roles - grower, trimmer, packager, security.
Business Management: Leadership meetings in the operation discussing yields, pricing, distribution territories, supplier relationships for growing equipment, and security concerns about police or rivals.
Police Raids: SWAT-style raids with officers clearing rooms, securing suspects, documenting evidence, seizing product and cash, and arresting operators. Complex multi-room layout makes for dynamic tactical scenarios.
Gang Conflicts: Rival organizations hitting the grow house to steal product, destroy competition, or take over the location. Defensive positions around equipment create natural cover for shootouts.
Investigation Arcs: Detectives building cases through surveillance, confidential informants, controlled buys, and ultimately executing search warrants to dismantle the operation.
The attention to detail in representing an actual illegal grow operation sets this apart from basic plants in a room MLOs. Real cannabis cultivation operations have distinct growth stages requiring different environmental conditions - this MLO visualizes that progression across multiple rooms. The presence of professional equipment like carbon filters, climate control, and irrigation systems shows this is a serious operation, not a hobby grow.
The layout is tactically intelligent. Multiple entry points give operators escape routes during raids. The room progression creates natural chokepoints that defenders can hold. Cover positions around equipment make firefights dynamic rather than open warehouse spray-downs. Law enforcement has to methodically clear connected rooms, creating tension and tactical gameplay.
Performance optimization is excellent despite the high detail level. Prop placement is strategic - detailed where it matters for immersion, simplified in areas where players won't focus. This keeps the visual quality high without tanking framerates for players with mid-range hardware.
Servers can tie this location into their criminal economy as a high-value asset. Control of the grow house could be contested territory between gangs. Operating the facility might require significant upfront investment in equipment and supplies, creating actual business management gameplay. Production yields could fluctuate based on how well players maintain the operation through roleplay.
Some servers implement risk/reward mechanics where larger operations like this produce more product but attract more police attention. Smaller street-level grows fly under the radar, but this professional facility generates serious revenue at the cost of being a major target for DEA-style investigation.
The MLO works perfectly as-is, but server developers can customize it further. Add locked doors with key card systems. Place cameras that connect to surveillance scripts. Add hidden stashes in walls or floors. Implement alarm systems that alert gang members when police breach. The detailed environment supports additional interactive elements without feeling cluttered.
Some servers place these MLOs in different locations - industrial districts, rural warehouses, converted residential properties. The interior works in various building shells, giving you flexibility in where to position it geographically on your map.
Walking into this MLO immediately communicates this is an illegal operation. The industrial equipment, security measures, and concealed nature create tension. The multiple growth stages show this is an ongoing business, not a one-time setup. Details like fertilizer brands, grow light models, and packaging materials add authenticity that roleplay-focused players appreciate.
The smell, humidity, and heat of a real grow operation can't be conveyed in FiveM, but the visual representation is convincing enough that players' imaginations fill in the rest. It feels like a space that exists for practical illegal business purposes, not a theme park version of a grow house.
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