Pug Coke Job - Full QBCore & ESX Compatibility. Compatible with ESX framework for FiveM servers.
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Transform your FiveM server's drug economy with the Pug Coke Job, a comprehensive cocaine production and distribution script that lets players build and operate complete narcotics empires. This isn't a simple drug farming script - it's a full-featured business management system with ownable laboratories, upgradable operations, dangerous drug runs via aircraft, police raid mechanics, and multi-member organization support that creates rich criminal roleplay opportunities.
The Pug Coke Job recreates the complete cocaine production pipeline that makes drug trade roleplay engaging and strategic. Players start by acquiring one of 30 preconfigured laboratory locations scattered across the map - hidden facilities where they'll establish their operation. These aren't shared public locations; each lab can be owned by only one player or organization at a time, creating scarcity and competition for prime production facilities.
Once established, owners invest in their operation through progressive upgrades. Start with basic equipment that produces cocaine slowly, then upgrade to better manufacturing employees that increase passive production rates. Invest in better aircraft for drug transportation - beginning with slow, vulnerable planes and working up to faster, more reliable aircraft that can handle larger shipments. Expand member slots to bring more associates into the operation, distributing tasks and increasing efficiency.
This progression system creates long-term goals and investment opportunities. Players aren't just running repetitive drug tasks; they're building businesses that grow more profitable over time, creating attachment to their operations and stakes worth protecting from both police and rival criminals.
Ownable Laboratory System (30 Locations) - The script comes with 30 pre-placed laboratory door locations distributed across San Andreas. Each door represents a potential lab site that becomes active when purchased. The first buyer gains exclusive ownership - no sharing, no public access. This scarcity creates a real estate element to the drug trade; players must scout locations, evaluate their strategic value (proximity to airfields, distance from police stations, concealment from casual observation), and compete for the best sites.
Laboratory ownership includes setting custom passwords for access control, managing member permissions, and controlling all aspects of the operation. Owners can sell their labs to other players (through roleplay and in-game mechanisms), creating a secondary market for established operations. The 30 locations are easily changeable in configuration, so you can move labs to better suit your server's map modifications or create custom locations.
Passive Income Production System - Unlike active-only drug systems that require constant grinding, the Pug Coke Job includes passive production. Employee upgrades work continuously to manufacture product even when owners are offline, simulating the real criminal enterprise model where operations continue around the clock. When players log in, they find product ready for distribution, creating actual business value from their invested capital.
The passive system balances gameplay by preventing 24/7 grind requirements while still rewarding active participation. Product accumulates at configured rates based on upgrade levels, but players must actively run distribution to convert product into profit. This creates gameplay rhythm: invest in upgrades, let production accumulate, then engage in the thrilling drug run activities to monetize your stockpile.
Advanced Coke Plane Drug Runs - The heart of active gameplay is the drug run system. Players load accumulated product into aircraft and fly dangerous routes to distribution points, navigating police detection risks, rival interference, and environmental hazards. The flight itself uses custom animations and network syncing to create immersive, multiplayer-visible activities - other players can see your aircraft loaded with contraband, creating interception opportunities and tension.
Multiple simultaneous drug runs are possible, allowing organizations with multiple members to coordinate large-scale operations. Imagine three associates each flying loaded aircraft in formation, providing mutual protection against police interdiction or rival attacks. This multi-operator capability transforms drug runs from solo activities into coordinated criminal operations.
Upgradable Aircraft Progression (3 Tiers) - Start with basic, slow aircraft vulnerable to police interception. As profits accumulate, upgrade to mid-tier planes with better speed and capacity. Eventually unlock premium aircraft that can carry massive shipments quickly and reliably. The three pre-configured plane tiers create clear progression goals, and the system is configurable so you can add more tiers or change which aircraft represent each level.
Aircraft upgrades aren't just cosmetic - they directly impact profitability and risk. Better planes complete runs faster (reducing exposure time), carry more product (increasing profit per run), and may be more resistant to damage if interdiction attempts occur. The progression motivates continued investment and creates visible status symbols (everyone knows the top-tier plane when they see it).
Upgradable Employee/Production System (3 Tiers) - Employee upgrades represent hiring better chemists, expanding production equipment, or improving manufacturing processes. Each tier increases passive production rates, reducing the time required to accumulate sellable product stockpiles. Like aircraft upgrades, three tiers come pre-configured with easily modified settings.
This upgrade creates economic decision-making: invest in better employees for faster production, or invest in better planes for more profitable runs? Different players will choose different strategies, creating diverse business models within the same script.
Member Slot Expansion - Start with limited member capacity, then purchase additional slots to bring more associates into your organization. More members mean more simultaneous drug runs, better security, division of labor (some manage production, others handle distribution), and shared investment in upgrades.
The multi-member system transforms cocaine production from solo criminal activity into organized crime family operations. Organizations can assign roles - one member manages the lab and upgrades, another handles drug runs, a third provides security during operations. This creates interdependency and teamwork within criminal organizations.
Police Raidable Facilities - Law enforcement isn't powerless against your empire. Police jobs can discover and raid cocaine laboratories, seizing product, arresting operators, and potentially shutting down operations. This risk element creates genuine tension and consequences, making the criminal gameplay meaningful rather than a risk-free money printer.
The raid system works both ways - organizations can fortify labs, station guards, and prepare defensive plans. When police attempt raids, firefights can erupt, creating dynamic conflict between criminal and law enforcement factions. Successful raids become memorable server events, while successfully defending against raids builds criminal organization reputations.
Custom Password Protection - Each laboratory can be secured with owner-defined passwords, preventing unauthorized access even if someone discovers the location. This security layer allows organizations to vet new members before granting access, protects against infiltrators, and creates espionage/betrayal roleplay opportunities (what if someone steals the password?).
Passwords can be changed as needed, allowing response to security breaches. If a former member becomes a threat, change the password and they're locked out. This access control gives owners real security tools to protect their investments.
4,400 Lines of Code - This isn't a weekend project; it's a substantial, professionally developed system. The 4,400 lines of code create a complete, feature-rich experience with extensive configuration options, error handling, and gameplay depth.
0.0ms Idle Performance - When players aren't actively engaged with the system, it consumes zero measurable server resources (0.0ms resmon). This optimization is critical for drug scripts since they run constantly in the background. You can deploy this script without worrying about server performance degradation.
Advanced Animation & Network Syncing - All actions use proper animations that other players can see. When someone loads product into an aircraft, nearby players see the animation. When flying drug runs, the aircraft and its cargo are visible to other players, creating opportunities for interception, protection, or observation. This network syncing creates a shared, visible criminal economy rather than isolated, invisible activities.
Database Storage & Tracking - All critical data - ownership records, upgrade levels, member permissions, product stockpiles, financial transactions - stores in database tables. This persistence ensures operations survive server restarts, allows historical tracking, and enables admin oversight if needed. The database approach also facilitates potential future features or third-party integrations.
The config.lua file provides extensive customization options - adjust production rates, set upgrade costs, configure aircraft specifications, define laboratory locations, modify member slot limits, set police raid mechanics, customize language strings (full multi-language support system), and fine-tune economic balance to match your server's economy.
The custom configurable language system supports multiple languages, making the script accessible to international communities. Translate all in-game messages, notifications, and UI text to any language by editing the language configuration file.
Support for other core names means if you've renamed ESX or QBCore resources, the script adapts. Custom target system support (qb-target, ox_target, etc.) and inventory system compatibility (qb-inventory, ox_inventory, qs-inventory, or custom) ensure the script works with your existing infrastructure rather than forcing you to change your setup.
ensure pug-coke-job (or resource name) to server.cfgThe FiveM marketplace has numerous drug scripts, but few offer the depth and progression of the Pug Coke Job. Most drug systems are simple farming loops - go to location, press button, receive drugs, sell drugs, repeat. The Pug system creates an actual business empire with real investment, meaningful upgrades, strategic decisions, and competitive dynamics.
The ownable lab system alone differentiates it from public-location drug scripts. When players invest in purchasing and upgrading their own facility, they develop genuine attachment and stakes worth defending. The passive production respects players' time while still requiring active participation for profit. The aircraft progression creates visible status and capability growth.
Most importantly, the integration of law enforcement through raidable facilities creates genuine risk and conflict. Many drug scripts exist in isolation from police gameplay; the Pug Coke Job makes drugs a central element of cops-vs-criminals roleplay, benefiting both factions with engaging gameplay.
The full open-source nature means you can modify anything - adjust economic values, add new upgrade tiers, integrate with other criminal scripts, customize animations, or expand features. You're not locked into someone else's vision or forced to request changes; you have complete control over your server's implementation.
Readme and Config documentation:
Readme: https://i.imgur.com/Hn9I9Qz.png
Config: https://i.imgur.com/wKbcEvJ.png https://i.imgur.com/0z1KG1S.png
The script's economy should integrate with your server's overall financial balance. If your server has high incomes from legal jobs, drug profits should be competitive but not overwhelmingly superior (otherwise everyone becomes a drug dealer). If legal jobs pay poorly, drugs can be more lucrative to create meaningful risk-vs-reward criminal paths.
Consider upgrade costs relative to potential returns. If employees upgrade costs $100,000 but increases production by $50,000/day, the payback period is 2 days - reasonable investment. If it costs $1,000,000 for $10,000/day increase, the 100-day payback might be too slow to feel rewarding.
Aircraft upgrades should feel significant. If the top-tier plane costs 10x the basic plane, it should provide substantial benefit - much faster runs, significantly larger capacity, or noticeably better handling. Make the investment feel worth it.
See the Pug Coke Job system in action:
https://www.youtube.com/watch?v=e9VcJsMekCsFull development support and custom script adjustment request support. The script comes with comprehensive documentation, but if you need setup assistance, configuration help, or custom modifications for your specific server, development support is included with your purchase.
This completely configurable script consists of everything you need to run a complete cocaine empire system on your server - from ownable facilities and passive production to dangerous drug runs and police raids. Transform your server's criminal economy with the most comprehensive coke job script available for FiveM.
Full QBCore & ESX Compatibility. (supports custom qb-core names and all qb custom file dependency names)
THIS SCRIPT IS FULLY OPEN SOURCE & for ESX/QB
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