Advanced & Unique Backpack System for FiveM: This QBCore Script allows players to enhance their inventory management by using customizable backpacks with varying capacities. Whether you're running a roleplay server or any other type of server on the FiveM platform, this system brings a realistic
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The Pockets System revolutionizes inventory management on FiveM servers by introducing realistic carrying capacity mechanics through equippable backpacks and pockets with varying sizes and weight limits. This script addresses one of the most common immersion-breaking aspects of many FiveM servers: players carrying unlimited items with no physical representation. With the Pockets System, inventory space becomes a meaningful resource that players must manage strategically, creating interesting gameplay decisions about what to carry and when to upgrade their storage capacity.
Whether you're running a hardcore survival server where inventory management is crucial, a roleplay server that values realism, or an economy-focused setup where backpack progression creates meaningful character advancement, this system provides the foundation for realistic item carrying mechanics. Players start with limited pocket space and must acquire larger backpacks to increase their carrying capacity, creating natural progression and economic activity around storage solutions.
https://www.youtube.com/watch?v=P3g9PkW2DQ4The Pockets System includes multiple tiers of storage solutions, from basic pockets to large tactical backpacks. Each storage tier has specific weight limits and slot counts, preventing players from carrying unrealistic amounts of items. The system integrates seamlessly with ox_inventory to provide visual representation of equipped backpacks on player characters, so you can actually see who's carrying what based on their visible gear.
Backpacks function as equippable items that increase inventory capacity when worn and return to normal pocket limits when removed. This creates tactical decisions - do you wear a large conspicuous backpack that makes you stand out to police, or stick with smaller pockets to remain low-profile? The visual feedback ensures that inventory capacity isn't just a hidden number but something players and observers can actually see.
Basic Pockets (No Backpack): The default state when no backpack is equipped. Typically provides 20-30 inventory slots with low weight capacity, suitable for carrying essentials like phone, wallet, keys, and small personal items.
Small Backpack: Entry-level storage upgrade offering 40-50 slots and moderate weight capacity. Perfect for casual use, shopping trips, and low-key activities. Small enough to not attract excessive attention but provides meaningful storage increase.
Medium Backpack: Mid-tier option with 60-80 slots and substantial weight capacity. Ideal for workers, hunters, and players who need to carry job equipment or harvested resources. Visible enough that it suggests the player is working rather than criminal activity.
Large Backpack: High-capacity storage with 100-120 slots and heavy weight limits. Commonly used by serious resource gatherers, drug runners, and players engaging in long-term activities away from storage. Highly visible and may attract police attention in urban areas.
Tactical Backpack: Top-tier military-style backpack with maximum capacity of 150+ slots and extreme weight limits. Typically restricted or expensive, used for major operations like heists, large-scale drug transportation, or extended wilderness survival. Extremely conspicuous and often subject to police scrutiny.
dynyx_pockets folder into your server's resources directory and add ensure dynyx_pockets to your server's cfg file.qb-core and ox_inventory.ox_inventory/data/items.lua and paste the provided code to add the backpack items with their respective capacities and configurations.ox_inventory/web/images for proper display.Balanced Progression Server: Set basic pockets to 25 slots/25kg, small backpack to 50 slots/50kg ($500), medium to 80 slots/80kg ($1,500), large to 120 slots/120kg ($5,000), and tactical to 150 slots/150kg ($15,000). This creates clear progression tiers that reward economic advancement.
Hardcore Survival Server: Reduce all capacities by 30-40% to make inventory management a constant challenge. Set basic pockets to 15 slots/15kg, making even basic survival difficult without storage upgrades. Increase backpack prices significantly to make storage a major investment.
Casual Roleplay Server: Increase basic pocket capacity to 40 slots/40kg for convenience, with backpacks offering incremental improvements rather than dramatic changes. Keep prices low ($200-$2,000) so storage isn't a major barrier to gameplay.
Realistic inventory systems create meaningful choices that don't exist with unlimited pockets. A criminal planning a drug run must decide whether to use a large backpack (high capacity but obvious to police) or make multiple trips with a small backpack (time-consuming but safer). Hunters must plan trips around hauling capacity rather than harvesting infinitely. Businesses like backpack shops gain purpose, creating economic activity and job opportunities.
The visual component adds a layer of risk assessment - police can identify suspicious individuals carrying tactical backpacks in urban areas, creating probable cause for searches. Civilians can spot heavily-laden travelers and offer assistance or target them for robbery. The what-you-see-is-what-you-get approach to inventory creates fairness and realism that players appreciate.
Combine the Pockets System with job scripts to create carrying capacity requirements - delivery drivers need medium backpacks for package delivery, fishermen need large bags for catch transportation, paramedics need tactical backpacks for extended medical supplies. Integrate with robbery scripts so stolen goods have weight, preventing instant escape with unlimited loot. Use it with drug scripts so dealers must manage product inventory strategically.
Unlike simple slot-restriction systems, the Pockets System combines visual feedback, hot-swappable storage, and intelligent overflow prevention to create a polished inventory management experience. The dual weight-and-slot system prevents both item count exploits (carrying 100 phones) and weight exploits (carrying one impossibly heavy item). The ox_inventory integration ensures backpacks are visible on character models, creating accountability and tactical considerations. Server owners appreciate the extensive configuration options that allow perfect balance tuning for their specific server economy and gameplay style. Players value the fairness and realism - everyone plays by the same inventory rules, and those rules make logical sense. The system strikes the perfect balance between realistic limitation and enjoyable gameplay, adding depth without frustration. Most importantly, it creates natural progression where upgrading your storage capacity feels like meaningful character advancement, similar to buying a better car or apartment.
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