Pickle’s Lottery System - Realistic Lottery System - Keno, Moneyball, and Scratch-offs!. Compatible with ESX framework for FiveM servers.
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Add authentic lottery gameplay to your FiveM server with Pickle's Lottery System, a comprehensive gambling resource featuring Keno number draws, Moneyball jackpot games, and physical scratch-off tickets. This item-based lottery system creates new economy dynamics, gives players legal gambling options, and provides passive income opportunities for server businesses through realistic, configurable lottery mechanics.
Most FiveM servers focus gambling exclusively on casinos and illegal betting, ignoring the massive real-world lottery industry that generates billions in government revenue. Lotteries fill a unique niche in server economies - they provide accessible, legal gambling for players who want occasional excitement without the time commitment of casino games or the risk of illegal betting operations.
Unlike instant-win casino games, lotteries create anticipation cycles. Players buy tickets, wait for scheduled draws, and check results later. This delayed gratification generates ongoing engagement and gives players something to hope for beyond their current gameplay session. The what if I win? factor keeps players thinking about your server even when offline.
Lottery proceeds can fund server operations through the configurable profit distribution system. Route lottery earnings to government societies, business owners, or server money sinks to create economic balance and roleplay-appropriate revenue streams for public services.
Keno - Classic Number Selection
Players receive a Keno ticket item and select their lucky numbers from a range (typically 1-80, configurable). During scheduled draw events, the system randomly selects winning numbers and determines prizes based on how many numbers each ticket matched. Keno offers multiple prize tiers - matching some numbers wins small prizes while matching many numbers wins jackpots.
The multi-tier payout structure means players frequently win small amounts, creating positive reinforcement and encouraging repeat purchases. Even matching 3-4 numbers might return the ticket cost plus a small profit, while matching 8+ numbers could win life-changing jackpots.
Servers can schedule Keno draws at regular intervals (hourly, daily, etc.) or trigger draws manually for special events. The scheduled nature creates routine - players know Keno draws at :00 every hour and plan their gameplay around checking results.
Moneyball - Jackpot Powerball Style
Similar to real-world Powerball/Mega Millions, Moneyball uses multiple number pools with a special moneyball number. Players choose numbers from the main pool (typically 5 numbers from 1-69) plus one moneyball number from a separate smaller pool (1-26). This dual-pool system creates astronomical odds for jackpots while still offering smaller prizes for partial matches.
The jackpot grows over time as more players buy tickets without winning the top prize, creating escalating excitement. Servers can configure maximum jackpot caps or let prizes accumulate indefinitely until someone wins, potentially creating enormous payouts that become server-wide events.
Prize tiers in Moneyball reward matching just the moneyball (lowest prize), matching some main numbers, matching main numbers plus moneyball (mid-tier), and matching all numbers plus moneyball (jackpot). This structure ensures frequent small wins while maintaining the dream of massive payouts.
Scratch-Off Tickets - Instant Win Games
Three pre-configured scratch-off ticket designs included (Lucky 7's, Wild Cherries, and custom options), with the ability to create additional custom scratch-offs. Players purchase scratch-off items, use them from inventory, and instantly see if they won. The immediate feedback loop makes scratch-offs perfect for players who want quick gambling results without waiting for scheduled draws.
Each scratch-off design has configurable odds and prize structures. Create cheap $5 scratch-offs with frequent small wins and rare $500 prizes, or expensive $50 premium tickets with bigger payout potential. The variety lets players choose their risk tolerance and budget.
Scratch-offs work excellently as impulse purchases at convenience stores, gas stations, or general stores. Players add a few scratch-offs to their shopping cart along with regular purchases, scratching them immediately for instant gratification.
All lottery games use inventory items, creating tangible objects that integrate naturally with your server's item economy. Keno tickets, Moneyball tickets, and scratch-offs appear in player inventories as physical items they can hold, trade, gift, or sell to others.
This item-based approach enables unique roleplay scenarios. Players can buy lottery tickets as gifts for friends, gangs can pool money to buy bulk tickets, and characters can establish lottery pools where groups split winnings. Winners hold physical winning tickets that they redeem at lottery stations for cash prizes, creating additional interaction points and roleplay opportunities.
The physical nature also prevents exploitation - players can't instantly buy unlimited tickets. They must visit lottery stations, purchase items, carry them in limited inventory space, and return to claim prizes. These friction points keep lottery gambling in check while making it feel more realistic than abstract number-based systems.
Place lottery stations at strategic server locations - convenience stores, gas stations, government buildings, dedicated lottery offices. Each station location is independently configurable, allowing you to customize which lottery types are available at each spot and how profits are distributed.
For example, configure stations at government-owned stores to send 100% of proceeds to city coffers, while stations at player-owned businesses might send 60% to the business owner and 40% to government. This flexibility accommodates different ownership models and creates diverse business opportunities.
Multiple stations across the map ensure accessibility without requiring players to travel to one centralized location. Place stations in different neighborhoods so players can grab lottery tickets during routine activities rather than making dedicated trips.
The system maintains detailed records of past Keno and Moneyball drawings, showing winning numbers, draw dates, and prize distributions. Players can review historical data to verify fairness, check if their old tickets might have won, and analyze number patterns (even though draws are random, players love looking for lucky numbers).
This transparency builds trust in the lottery system. Players see that draws actually happen, numbers are truly random, and winners exist. Publishing big winners' names (or anonymous identifiers) creates social proof that jackpots are real and winnable, encouraging participation.
Game history also supports server storylines. Announce big lottery winners in server news, create roleplay around characters who win jackpots, and use lottery outcomes as random events that affect character fortunes unexpectedly.
When players redeem winning tickets, the system plays a celebration sound effect and displays winning notifications. This immediate positive feedback reinforces the gambling behavior and makes wins feel rewarding even for small amounts. The auditory cue also alerts nearby players, potentially creating social moments where bystanders congratulate winners.
Configure win notification visibility - broadcast big wins server-wide to create excitement and encourage others to play, or keep wins private for players who prefer anonymity. The celebration system is fully customizable through config settings.
All lottery games feature realistic, configurable odds that server owners can adjust to match their economy and desired prize frequency. Set Keno to pay out frequently with small prizes for casual fun, or configure brutal odds with enormous jackpots for serious gambling.
The odds system uses proper probability calculations to ensure fair, predictable payout rates over time. You can configure the house edge percentage to guarantee the lottery generates profit for your server economy while still providing reasonable player win rates.
Balancing lottery odds requires considering your server's economy. Servers with high average player wealth can offer bigger jackpots and higher ticket prices, while economy-conscious servers might run cheaper lotteries with smaller prizes. The configurable nature lets you find the right balance for your community.
Route lottery earnings flexibly using the proceeds distribution system. Configure each lottery station to split earnings between multiple destinations:
A typical configuration might send 50% to jackpot fund, 30% to government, and 20% to the business owner hosting the lottery terminal. This split ensures jackpots grow over time, government receives tax revenue, and businesses profit from offering lottery services.
ESX Support
Full ESX integration including ESX 1.1, 1.2, Legacy (1.10+), and newer versions. Works with ESX societies for government lottery operations, ESX shops for lottery station locations, and standard ESX item systems for tickets. Compatible with multiple ESX inventory systems through bridge configuration.
Supported ESX inventories include:
QBCore Support
Complete QBCore compatibility with qb-inventory methods, QBCore item systems, and gang/job integration options. The QBCore bridge supports standard QBCore inventory as well as Ox Inventory and Quasar Inventory when used with QBCore framework.
Supported QBCore inventories include:
Custom Framework Bridge
The bridge system is open source, allowing developers to create custom bridges for non-standard frameworks or heavily modified ESX/QBCore setups. The modular bridge design means you can adapt the lottery system to nearly any FiveM framework with basic Lua knowledge.
Lotteries affect server economy in several ways. They function as money sinks when properly configured with house edges, removing currency from circulation and combating inflation. The jackpot fund acts as savings, locking up money until winners claim prizes. Governments receive tax revenue that funds public services or roleplay projects.
However, big lottery wins can suddenly inject large sums into individual players' hands. Monitor jackpot sizes relative to your server economy to prevent destabilization. A $10 million lottery win on a server where most players have $50k creates problems. Configure maximum jackpots appropriate to your wealth distribution.
The delayed payout nature (buy ticket now, win later) makes lottery gambling less destructive than instant-win casino games where players can lose fortunes in minutes. Players typically set lottery budgets (I'll buy $500 in tickets) and stick to them, making lotteries relatively controlled gambling compared to addictive casino systems.
Lottery systems are often overlooked in FiveM server development, but they provide valuable economic and engagement benefits. They offer legal gambling alternatives to casino crime or illegal betting, create anticipation cycles that keep players thinking about your server between sessions, and generate passive revenue for businesses and governments.
Pickle's Lottery System specifically stands out for its completeness - three game types, extensive configuration, flexible profit distribution, framework compatibility through open-source bridges, and item-based integration that works with multiple inventory systems. You get a production-ready lottery system that handles edge cases, prevents exploits, and scales from small community servers to large public servers.
The realistic odds and proper probability mathematics ensure fairness and predictable economic impact. You're not guessing whether the lottery will drain or flood your economy - you can calculate expected returns and configure accordingly.
This is the escrow version with protected code. You have full access to configuration files, bridge files (open source for framework adaptation), UI files (HTML/CSS/JS for customization), and localization files (for translation). Core lottery logic is protected. A source code version is available separately for servers requiring complete code access.
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