okok TalkToNPC - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
$20.51
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Description
okok TalkToNPC - Advanced NPC Dialogue and Interaction System
Revolutionize NPC interactions on your FiveM server with okok TalkToNPC, the most advanced and feature-rich NPC dialogue system available. This premium script transforms static NPCs into interactive characters with cinematic camera work, professional UI design, and flexible dialogue trees that make every interaction feel polished and immersive. Whether you're creating job NPCs, quest givers, shop vendors, or story characters, this system delivers AAA-quality interactions that elevate your server's production value and make conversations with NPCs feel meaningful rather than just clicking through menus.
Unlike basic NPC scripts that just spawn a ped and open a generic menu, okok TalkToNPC creates cinematic dialogue experiences. The camera automatically positions and rotates to focus on the NPC's face during conversations, creating engaging close-up shots that mimic professional game design. The beautifully designed UI displays NPC names, dialogue text, and up to six interactive options with smooth animations that make every conversation visually appealing. This isn't just functional—it's a complete presentation package that makes your server feel professionally developed rather than cobbled together from basic scripts.
What's Included
This comprehensive okok TalkToNPC package includes the complete dialogue system with automatic cinematic camera positioning, customizable UI with smooth animations, support for unlimited NPCs across your map, configurable dialogue trees with up to 6 options per interaction, job restriction capabilities, interaction range settings, NPC spawn management, and integration with okokTextUI for enhanced visual feedback. You'll receive fully documented configuration files with detailed examples, optimized client and server-side code, and complete installation instructions. The script is ready to deploy immediately—simply configure your NPCs' locations, dialogue, and response actions to start creating immersive interactions.
The system supports complex dialogue scenarios including branching conversations, job-restricted interactions (only certain jobs can access specific options), item requirements for dialogue choices, and triggering custom events when players select options. Each NPC can have unique dialogue text, custom names displayed in the UI, specific coordinates and heading for precise positioning, and individual interaction ranges. The package includes extensive configuration examples showing how to create job NPCs, shop vendors, quest givers, and story characters.
Key Features
Automatic Cinematic Camera - Camera automatically positions and rotates to focus on NPC faces during conversations, creating professional close-up shots without any manual setup
Beautiful Custom UI - Professional interface displays NPC names, dialogue text, and interactive options with smooth animations and clean design
Up to 6 Dialogue Options - Each NPC conversation supports up to 6 clickable actions/responses (easily expandable if needed with minor config changes)
Unlimited NPC Support - Create as many interactive NPCs as your server needs with independent configurations for each character
Job Restriction System - Limit NPC interactions to specific jobs (police can access police NPCs, mechanics access mechanic NPCs, etc.)
Configurable Interaction Range - Set how close players must be to interact with each NPC individually
Custom Event Triggers - Each dialogue option triggers custom events, allowing integration with job scripts, shops, quests, or any server system
NPC Spawn Management - Automatically spawns and manages NPCs at configured locations with proper heading/rotation
okokTextUI Integration - Optional integration with okokTextUI for enhanced interaction prompts (can be disabled in config)
Minimap Auto-Hide - Minimap automatically hides during NPC conversations for cinematic immersion (configurable)
Customizable Animation Timing - Adjust UI animation speeds and transitions to match your server's aesthetic preferences
This script has been rigorously tested with 350 NPCs spawned simultaneously to ensure it scales for large roleplay servers:
Idle (not near NPCs): 0.03-0.04ms resource usage
Near an NPC: 0.07-0.12ms resource usage
During Active Conversation: Minimal increase, maintains stable performance
Memory Footprint: Lightweight memory usage even with hundreds of NPCs
These exceptional performance metrics mean you can populate your entire server with interactive NPCs without worrying about FPS drops or server lag, even during peak hours with high player counts.
Perfect For
Job System NPCs - Create interactive NPCs for job centers, bosses, equipment vendors, and task givers for all employment systems
Shop Vendors - Design shop NPCs with dialogue options that open stores, display inventory, or trigger purchase events
Quest Givers - Build story-driven quests with NPCs that provide missions, track progress, and reward completion
Government Services - DMV clerks, city hall officials, courthouse NPCs for licenses, registrations, and permits
Gang Territory NPCs - Gang leaders, territory markers, or recruitment NPCs with job restrictions for faction-based servers
Tutorial Characters - New player guides that explain server rules, commands, and gameplay mechanics through conversations
Story Characters - Immersive roleplay characters that drive server narratives and provide worldbuilding depth
Service Providers - Barbers, tattoo artists, plastic surgeons with dialogue before opening service menus
Information NPCs - Characters that provide server lore, location information, or gameplay tips when approached
Technical Details
Performance: 0.03-0.04ms idle, 0.07-0.12ms near NPCs (tested with 350 simultaneous NPCs)
Compatibility: ESX, QBCore, QBOX, and custom frameworks supported
Dependencies: Optional okokTextUI (can be disabled in config)
Customization: Fully configurable via config.lua with extensive documentation
UI Framework: Custom HTML/CSS/JavaScript interface with smooth animations
Database: No database required - all configuration handled via Lua config files
Installation Guide
Download and Extract - Unzip the okok TalkToNPC package to access the resource folder
Add to Resources - Place the resource folder in your FiveM server's resources directory
Install Dependencies (Optional) - If using okokTextUI integration, ensure okokTextUI is installed and running
Configure NPCs - Edit config.lua to add your NPCs with coordinates, dialogue, options, and event triggers
Update server.cfg - Add start okok-talktonpc to your server configuration file
Customize UI (Optional) - Adjust HTML/CSS files to match your server's visual theme
Test Interactions - Restart server and test NPC conversations, camera positioning, and event triggers
Integrate with Scripts - Connect dialogue options to your job scripts, shops, or custom events
Framework Compatibility
✅ ESX - Full compatibility with all ESX versions, perfect for job NPCs and framework-integrated interactions
✅ QBCore - Native QBCore support with seamless integration into QB job and business systems
✅ QBOX - Works flawlessly with QBOX framework without modifications
✅ Standalone - Can function independently for basic NPC interactions without framework requirements
✅ Custom Frameworks - Flexible event system allows integration with any custom framework
Configuration Capabilities
In the config file, you have complete control over every aspect of NPC behavior and interactions:
NPC Model Selection - Choose from any FiveM ped model to spawn your desired character types
NPC Display Name - Set the name that appears at the top of the dialogue interface
Dialogue Messages - Write custom dialogue text that NPCs speak during interactions
Precise Positioning - Define exact coordinates (X, Y, Z) and heading/rotation for NPC placement
Interaction Distance - Set how close players must be before interaction prompts appear
Dialogue Options - Configure up to 6 clickable options with custom text and event triggers
Job Restrictions - Limit interactions to specific jobs or leave empty for public access
Event Integration - Specify which events trigger when players select each dialogue option
UI Customization - Adjust animation speeds, colors, fonts, and positioning through config settings
okokTextUI Toggle - Enable or disable okokTextUI integration with a simple boolean flag
Minimap Behavior - Choose whether to hide minimap during conversations for cinematic effect
What Makes It Stand Out
okok TalkToNPC stands out from basic NPC scripts through its cinematic presentation and professional polish. The automatic camera system is genuinely impressive—you simply set NPC coordinates and heading, and the script intelligently positions the camera for perfect close-up shots during conversations. This level of automation means you get AAA-quality cinematics without manually setting up camera angles for each NPC. The camera smoothly transitions when dialogue opens, focuses on the NPC's face, and returns to normal view when conversations end, creating immersive interactions that feel professionally produced.
The UI design is another standout feature. Rather than generic menu boxes, this system presents dialogue through a beautifully animated interface with NPC names prominently displayed, dialogue text that's easy to read, and option buttons that respond smoothly to interaction. The visual polish makes every conversation feel important and engaging rather than just another menu to click through. Players notice the difference immediately—NPCs feel like actual characters to interact with rather than static menu triggers.
Perhaps most importantly, the script achieves this level of quality while maintaining exceptional performance. Testing with 350 NPCs proves this system scales for the largest roleplay servers without compromising FPS or server stability. The configuration flexibility means you can create simple vendor NPCs in minutes or complex quest givers with branching dialogue trees—all through the same intuitive config structure. Whether you're building a small community server or a massive 200+ player roleplay city, okok TalkToNPC provides the professional NPC interaction system your server deserves.
Detailed Information
Informations:
The camera is automatically positioned and rotated according to the NPC's position and rotation (basically you just need to set the NPC's coordinate and heading);
You can set up to 6 options/actions (it is possible and easy to add more if you want, just send me a message);
The okokTextUI script can be disabled by simply setting Config.OkokTextUI = false on the config file;
The animation time can be easily changed on the config file;
The minimap is hidden by default when interacting with an NPC (possible to disable it on the config file).
In the config file you are able to set:
The NPC you want to spawn;
The NPC name (that appears on the top of the interface);
The NPC's dialog message;
The NPC coordinates and rotation;
The interaction range (how close you have to be to interact with them);
The options displayed on the interface and which event they trigger;
The jobs allowed to interact with the NPC (possible to have no jobs, just leave it empty).