LGMods Speedbumps - The LGMods British Speedbumps introduces throughout various locations across the GTA5 map. Compatible with ESX framework for FiveM servers.
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Need to slow down speeders in residential zones, school areas, or business districts without relying on invisible speed zones or admin intervention? LGMods Speedbumps adds physical traffic calming props that actually interact with vehicle physics. Hit them too fast and you'll feel it - suspension compression, potential damage, the works. It's the kind of environmental detail that makes your city feel real and gives players consequences for reckless driving.
This is a prop pack that adds realistic speedbump objects to your server. They're not just visual - they have collision and physics that force vehicles to slow down or take damage. Place them strategically in neighborhoods, near schools, hospital zones, or anywhere you want to enforce lower speeds naturally without scripting complex speed detection systems.
Installation is dead simple. No configuration needed - it's purely a prop/MLO resource that streams to clients automatically. Once installed, you can spawn speedbumps using map editors, placement scripts, or include them in custom MLOs. Players experience them immediately the first time they drive over one, and the props cache locally for instant loading on subsequent encounters.
The speedbump prop is identified by the classname prop_speedbump. You can spawn it via any map editor (like CodeWalker, Map Builder, or in-game editors) or programmatically through object placement scripts. The prop has realistic dimensions matching real-world speedbumps and proper collision mesh for accurate vehicle interaction.
You have several options depending on your server's setup:
Map Editors: Use CodeWalker, Map Builder, or any FiveM-compatible editor. Search for 'prop_speedbump', place it where you want traffic calming, save the map XML, and add to your server resources.
In-Game Editors: If you're running a script-based object placer (many admin menus include this), spawn 'prop_speedbump' and position it using the editor's controls. Most save directly to database or config files.
Custom MLOs: Building a custom neighborhood or business district? Include speedbumps in the MLO file using your preferred 3D editing software. They'll stream with the rest of the interior for seamless integration.
The collision physics are handled by GTA V's native vehicle damage system. Hit a speedbump at high speed (40+ mph) and your suspension compresses hard, potentially damaging shocks or wheels. At extreme speeds (60+ mph), you risk popping tires, bending rims, or even flipping lighter vehicles.
This creates organic enforcement of speed limits. Players learn quickly which roads have speedbumps and adjust their driving accordingly. No scripting required - the physics engine does the work.
First-time players joining your server will stream the speedbump prop assets (a brief one-time download). After that, props are cached locally and appear instantly. The streaming delay is minimal - a few seconds at most - and only affects players the first time they connect.
Because these are static props using native collision, there's zero performance impact once streamed. No scripts running checks, no server-side calculations - just efficient, client-side physics.
LGMods Speedbumps works alongside any other resource without conflicts. Running custom vehicle handling? Speedbumps will interact with your handling mods. Using a damage script? Speedbumps feed into that system's calculations. Map resources, MLO packs, traffic systems - all compatible because this is purely a prop asset.
It solves a common problem elegantly. Most servers resort to scripted speed zones (immersion-breaking speed limiters) or rely on admins watching for speeders (not scalable). Physical speedbumps are realistic, self-enforcing, and add visual authenticity to your city.
The zero-configuration design is refreshing too. No tweaking values, no compatibility patches, no framework integration. Install it, place the props, done. That simplicity makes it accessible even for server owners with minimal technical knowledge.
Imagine a roleplay scenario: Players are racing through a residential neighborhood during a chase. The lead driver forgets about the speedbumps installed at the entrance. Hits one at 70mph, suspension compresses hard, car bottoms out, loses control and crashes into a fence. The pursuing vehicle, familiar with the area, slows appropriately and maintains control.
That creates emergent gameplay and rewards local knowledge. It's environmental storytelling - the speedbumps communicate this is a slow zone without HUD notifications or admin messages.
If you're building an authentic city environment, you need realistic street furniture. Traffic lights, stop signs, and speedbumps all contribute to the feel of a real place with infrastructure designed for safety. This prop pack is one piece of that puzzle - a small detail that makes a big difference in immersion and gameplay.
Plus, from LGMods, you know you're getting quality. Their products are consistently high-standard with proper collision, optimized models, and reliable performance. This speedbump pack maintains that reputation - simple, effective, professional.
The instructions emphasize restarting your server after installation rather than using the 'start' command. This is important for prop resources - FiveM needs to properly index streaming assets during server initialization. Using 'start' mid-session can cause streaming conflicts or invisible props.
Also verify your folder structure carefully. The resource should be 'LGMods_Speedbumps' directly in resources, not nested in additional folders. Common mistake is extracting the ZIP and having 'LGMods_Speedbumps/LGMods_Speedbumps/files' - that extra nesting breaks resource loading.
Seriously, there are no config files. This is intentional - speedbumps don't need configuration. They're physics objects. Place them where you want, they work. That simplicity is a feature, not a limitation. It means less troubleshooting, faster deployment, and one less config file to manage in your already-complex server setup.
For scripting or advanced map building, the prop classname is prop_speedbump. Use this in any object spawning function, map builder search, or MLO creation tool. It's the only identifier you need.
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