AN Interaction Menu - interactive menu system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Revolutionize your FiveM server's user interface with AN Interaction Menu, a cutting-edge player interaction system inspired by the anticipated GTA 6 design language. This isn't just another radial menu—it's a completely reimagined interaction framework that brings modern UI/UX principles to FiveM with smooth animations, intuitive navigation, context-aware actions, and a visual style that feels like the next generation of Grand Theft Auto. Perfect for servers wanting to provide players with contemporary interface that enhances immersion while improving accessibility and functionality across all gameplay systems.
AN Interaction Menu provides a comprehensive replacement for traditional FiveM interaction systems with forward-thinking design and functionality. The system includes a fluid radial menu interface with gesture-based navigation, context-sensitive action displays that show only relevant options, smooth animations and transitions throughout all interactions, customizable keybind system for quick access, integration hooks for jobs, vehicles, items, and player actions, admin menu section with moderation tools, settings panel for player preferences, and extensive configuration options for server administrators. Everything needed to create a modern, efficient, and beautiful interaction experience that matches the quality expected from next-generation gaming.
AN Interaction Menu includes robust administration tools seamlessly integrated into the menu system for staff members. Admins access special section with player management functions like teleporting, spectating, health/armor modification, vehicle spawning, weather control, time manipulation, and announcement broadcasting. The admin interface maintains the same polished design aesthetic while providing powerful moderation capabilities. Permission levels control which tools appear for different staff ranks. All admin actions are logged for accountability. The unified interface means administrators don't need separate admin panels—everything is accessible through the same familiar menu system used for regular gameplay.
While traditional interaction menus simply list available actions in basic UI, AN Interaction Menu reimagines the entire interaction paradigm with next-generation design thinking. The GTA 6-inspired aesthetic creates visual cohesion with the game world rather than breaking immersion with dated interfaces. Context awareness means players see only relevant actions reducing cognitive load and decision time. Smooth animations provide satisfying feedback that makes every interaction feel responsive and polished. The radial layout offers ergonomic advantages over list-based menus especially for controller users who navigate faster with circular motion. Unlike rigid menu systems, this solution adapts dynamically to player situation, job, location, and nearby objects creating intelligent interface that assists rather than obstructs gameplay. The result is interaction system that feels like natural evolution of Grand Theft Auto controls rather than awkward mod interface.
AN Interaction Menu prioritizes user experience with design decisions that reduce friction and improve accessibility. Large, clear icons help players quickly identify actions even in chaotic situations. Logical grouping places related functions together matching player mental models. Visual feedback confirms selections preventing accidental actions. Keyboard users can navigate efficiently with arrow keys while mouse users enjoy precise clicking. Controller support feels native rather than adapted. The quick favorites system learns player habits allowing customization for different playstyles. Color blindness considerations ensure interface remains usable for all players. Tooltips provide additional context for complex actions. Loading states indicate when actions process preventing player confusion. The cumulative effect is interface that disappears into background allowing focus on roleplay and gameplay rather than fighting with controls.
AN Interaction Menu functions as extensible platform for all server interactions rather than isolated menu system. Clean export functions allow developers to integrate custom scripts seamlessly. Job scripts can register actions that appear contextually. Item scripts can add usage options. Vehicle scripts can extend controls. The menu becomes central hub unifying disparate systems under consistent interface. API documentation provides clear examples for common integration patterns. Server administrators without coding knowledge can add simple menu items through config file. Advanced developers can create complex nested menus with conditional displays and dynamic options. The extensibility ensures menu grows with your server rather than becoming limiting factor requiring replacement as you add features. Any server resource benefiting from player interaction can leverage AN Interaction Menu's polished interface and proven functionality.
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