Inside Shop Robbery - comprehensive shop management for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Add thrilling convenience store robbery mechanics to your ESX server with this immersive shop heist script. Criminals can rob 24/7 stores and gas stations using realistic holdup mechanics, triggering police responses and creating intense standoff scenarios. Perfect for servers wanting low-level criminal activity that bridges the gap between petty crime and major heists.
This comprehensive robbery system features holdupRewrite mechanics, NPC clerk interactions, cash register looting, police alert systems, and escape mechanics. Robbers must threaten the clerk, collect money from the register, and evade responding officers while managing wanted levels and pursuit. The script includes configurable cooldowns, required police counts, robbery rewards, and multi-location support for stores across Los Santos.
Criminals approach a convenience store and initiate the robbery by targeting the clerk with a weapon. The NPC reacts with fear, raising their hands and complying with demands. Robbers then access the cash register, triggering a progress bar while collecting money. Simultaneously, the script alerts online police officers with location details. The robbery time creates tension - take too long and police arrive before escape. Successful robberies reward cash, but criminals must evade pursuit and lose wanted levels. The cooldown system prevents farming the same location repeatedly, encouraging movement across the city.
Unlike basic press E to rob scripts, this system creates genuine holdup scenarios with clerk interactions and police response mechanics. The required police count prevents robberies during low-pop hours when criminals would face no resistance. The wanted level integration ensures robberies have consequences - criminals must plan escapes and deal with pursuing officers. For ESX servers, this script provides perfect entry-level criminal activity that's more exciting than petty theft but less complex than bank heists. It creates organic police-criminal interactions, pursuit scenarios, and risk-reward decisions that enhance roleplay for both law enforcement and criminal players.
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