Immerse yourself in the FiveM delivery business with our easy-to-use Delivery Job Script , compatible with ESX and QBcore frameworks.
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Bring realistic delivery and logistics operations to your FiveM server with GFX Advanced Delivery Job, a comprehensive courier system featuring multi-stop routes, vehicle management, package handling, and progression mechanics. This script transforms basic delivery jobs into an engaging career path with route optimization, time management challenges, and rewarding payment structures that scale with performance.
This complete delivery job system provides everything needed to run professional courier operations on your server. Players start shifts, receive delivery routes with multiple stops, manage packages in their vehicles, and complete deliveries within time windows for bonus payments. The system includes vehicle rental or company vehicles, GPS route guidance, customer interaction mechanics, and a progression system that unlocks better routes and higher pay as players prove their reliability.
Starting a Shift: Players visit a delivery depot location and clock in for their shift. They're assigned a company vehicle (van, truck, or bike depending on route type) or can use their personal vehicle if configured. The system generates a delivery route with 5-15 stops depending on configuration and player level.
Loading Packages: At the depot, players load packages into their vehicle. Each package is a physical inventory item with weight, so vehicle capacity and player inventory space matter. Larger routes require bigger vehicles to carry all packages.
Route Execution: GPS automatically marks the next delivery destination. Players drive to each location, retrieve the appropriate package from their vehicle inventory, and deliver it to the marked point. Customer NPCs accept packages, or players can deliver to business locations, player-owned properties, or designated drop points.
Completion: After all deliveries are finished, players return to the depot to clock out and receive payment. Earnings are calculated based on deliveries completed, time performance (bonuses for fast completion), and penalties for damage or late deliveries.
New delivery drivers start with simple routes - short distances, few stops, forgiving time windows. As they successfully complete deliveries and build reputation, they unlock access to better routes offering higher pay but demanding more skill. Advanced routes might involve cross-map deliveries, tight time windows, fragile packages requiring careful driving, or high-value shipments to dangerous neighborhoods.
The system tracks statistics like total deliveries completed, on-time delivery percentage, packages handled, and total earnings. High-performing drivers earn bonuses, while consistent late deliveries or package damage can result in warnings or temporary suspension from premium routes.
GFX Advanced Delivery Job differentiates itself through depth and realism. Unlike basic delivery scripts that are just drive here, get money, this system creates an actual career path with performance expectations, progression mechanics, and meaningful choices. The multi-stop routing adds logistical thinking - players optimize sequences to minimize backtracking, plan fuel stops, and manage time windows across multiple deliveries.
Physical package items add realism and challenge. Players must actually manage inventory space, load packages correctly, and ensure they're carrying the right package for each destination. This prevents the arcade-like feel of simpler delivery systems where packages are abstract concepts.
Base payment is calculated per package delivered, with bonuses stacking for good performance:
Penalties reduce earnings:
The delivery system can integrate with player-owned businesses, creating a functional supply chain. Restaurant owners need ingredient deliveries, mechanics need parts shipments, and retail shops require inventory restocking. Delivery drivers become essential to the server economy, connecting suppliers to businesses and creating interdependent economic activity.
Business owners can request deliveries through the system, which generates jobs for delivery drivers. This creates player-to-player economic interaction where drivers earn money helping businesses operate, while businesses pay for convenient supply delivery rather than picking up inventory themselves.
Delivery jobs create natural roleplay opportunities. Drivers interact with business owners and customers during deliveries, building relationships and reputation. Dangerous neighborhood deliveries might attract robbers attempting to steal valuable packages, requiring drivers to be cautious or hire security escorts for high-value routes.
Players can roleplay professional couriers building delivery empires - starting as solo drivers and eventually managing their own delivery companies with employee drivers running routes under their business name. The progression system supports this career arc, allowing dedicated drivers to become delivery company entrepreneurs.
Delivery jobs provide essential entry-level employment for new players who need legal income. The skill-based progression means dedicated players can turn delivery work into a profitable career rather than just starter money. By connecting to player businesses, the system creates economic circulation - businesses pay for deliveries, drivers earn income, and both parties spend money back into the economy.
The time investment required for multi-stop routes makes delivery work a meaningful money-making activity that rewards dedication without being exploitable for quick cash farming.
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