If the same gang group takes all the regions, the amount of time and money you set will be credited to their accounts and that area on the map will be painted in their color. For QBUS Framework NEW UPDATE Gives the items you set to the gang members every hour you set. You can se
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Bring strategic territory warfare to QBCore servers with this gang zone control system featuring capture mechanics, territory benefits, and inter-gang conflicts. Gangs compete for control of map zones providing passive income, spawn advantages, and status. The system includes capture points requiring gang presence over time, defense mechanics where gangs must protect territories from rival takeovers, territory perks like reduced prices at local businesses or hidden stash spawns, and leaderboards tracking gang dominance. Perfect for gang-focused servers wanting objective-based PvP beyond random shootouts.
The system features configurable territory zones throughout the map assigned to different gang factions. Gangs capture zones by maintaining member presence within boundaries for set durations, with capture progress displayed via UI. Controlled territories provide benefits including passive income generation, weapon/drug spawns, safe zones for gang members, and shop discounts. The defense system alerts gangs when rivals attempt takeovers, creating organized gang wars. Administrative tools manage territory assignments, reset captures, and track warfare statistics.
This system transforms gang warfare from random violence into strategic territory control with objectives and rewards. The passive income from controlled zones creates economic incentives for organized gang operations. Defense alerts enable coordinated gang responses rather than guerrilla attacks. The cooldown systems prevent griefing while maintaining competitive warfare.
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