FiveM Job Center - Selection - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Give your players a modern, intuitive way to find employment with this professional job selection interface. This isn't just a basic job menu - it's a complete career center system that transforms how players discover, apply for, and switch between jobs on your server. Whether you're running a serious roleplay economy or managing diverse employment opportunities, this script delivers the polished, user-friendly experience that makes job selection feel like visiting an actual employment office rather than navigating clunky menus.
What sets this apart is the focus on presentation and accessibility. Instead of confusing text menus or scattered NPC interactions, players access a centralized job center with clear information about available positions, requirements, pay rates, and responsibilities. The visual interface makes comparing opportunities simple, while the streamlined application process reduces friction when players want to switch careers. This creates a more dynamic economy where players actively explore different job paths rather than staying locked into their first choice.
You receive a complete job center framework that integrates seamlessly with your existing ESX or QBCore job systems. The core interface displays all available jobs on your server with detailed information about each position - base salaries, required licenses or skills, job descriptions, and current employee counts. Players can browse opportunities at their own pace, reading about what each job entails before committing.
The application system handles job changes with proper framework integration - players can quit current positions, apply for new ones, and have their character data updated automatically. Administrative controls let you configure which jobs appear in the center, set application requirements (license checks, level requirements, cooldown periods), and manage permissions for who can access the system. The script includes both physical location support (job center building) and command-based access for flexible deployment.
Players approach physical job center locations marked on the map or access the system via command. The interface opens with a clean layout showcasing available positions. Each job listing displays essential information at a glance - job title, base salary range, current openings, and brief descriptions. Filter options help players narrow choices by category (legal vs. illegal), pay range, or availability.
Clicking a job reveals expanded details - full description of responsibilities, required licenses or items, pay structure (hourly, commission, bonus systems), and any special requirements. Visual indicators show whether the player meets prerequisites - green checkmarks for eligible, red X for missing requirements with explanations. This transparency helps players understand what they need to qualify for desired positions.
The application process is straightforward. Eligible players click Apply and receive confirmation of their new job assignment. The system automatically updates their framework job data, society memberships, and permissions. If currently employed, they're prompted to quit their existing position first. Cooldown timers prevent immediate re-switching, encouraging commitment to career choices.
Server admins configure the job center through a comprehensive config file. Define which jobs appear in listings - hide admin positions, whitelisted jobs, or restricted roles. Set global or job-specific requirements like minimum play time, character level, or owned properties. Configure cooldown periods between job changes - enforce 24-hour waits to prevent abuse or allow flexible switching.
Customize the information displayed for each job. Write compelling descriptions that explain what players will do, enticing them to try different careers. Set accurate salary information so players can compare earning potential. Define categories for better organization - emergency services, government, businesses, criminal enterprises. These organizational tools prevent the job list from becoming overwhelming as your server grows.
Monitor job market health through the system. Track how many players hold each position, identifying understaffed jobs needing incentives or oversaturated positions needing caps. Review application history to spot players who excessively job hop, indicating potential rule violations. Use this data to balance your server economy.
Place physical job centers at logical locations - the unemployment office in downtown Los Santos, city hall for government positions, or union halls for blue-collar jobs. Create specialized centers in different cities for regional employment. This geographic distribution encourages exploration while making job seeking feel grounded in the game world.
Link the system with whitelisting for premium jobs. Display positions like police, EMS, or mechanics in the job center but require additional approval steps. Players see what's available and understand what they're working toward, while you maintain quality control over critical roles. The job center becomes the first step in your application pipeline.
Integrate with license systems - require commercial driver licenses for trucking jobs, weapon licenses for security positions, or professional certifications for specialized roles. The job center checks for these automatically, creating natural progression paths. Players obtain licenses first, then unlock corresponding career opportunities.
Beyond basic configuration, the system supports extensive customization. Modify the UI design through CSS to match your server's visual identity - adjust colors, fonts, layouts, and animations. Add custom fields to job listings like uniform requirements, work schedules, or equipment provided. Create application forms collecting additional information from players seeking specific roles.
Implement advanced requirement logic - require combinations of items, licenses, and achievements. Configure different cooldown periods for different job categories (instant for civilian jobs, 48 hours for law enforcement). Add integration hooks for other scripts like level systems, reputation systems, or skill frameworks. The modular design accommodates diverse server architectures.
Most servers rely on scattered NPCs, confusing commands, or admin-dependent job assignments. This job center consolidates everything into one intuitive system that respects players' time and intelligence. The professional presentation makes your server feel more polished and accessible compared to competitors using outdated job selection methods.
The balance between freedom and structure is key. Players can explore careers independently without waiting for admin assistance, yet requirements and cooldowns prevent exploitation. This autonomy improves player satisfaction while reducing administrative workload. You're not constantly processing job change requests - the system handles it automatically within your defined parameters.
The job center becomes a roleplay location in its own right. Characters visit when seeking employment changes, creating organic player interactions. Unemployment office staff (whitelisted roles) can assist players, explain requirements, or conduct interviews for premium positions. This adds depth to government roleplay beyond police and EMS.
Create storylines around job seeking - characters struggling to find work, celebrating promotions, or networking at the center. Host job fairs where business owners recruit employees directly. The centralized location facilitates employment-related roleplay that scattered NPCs never could.
A well-designed job center positively affects server economy health. Players more readily switch from low-paying jobs to better opportunities, increasing economic mobility. This prevents wage stagnation where players stay in starter jobs indefinitely because changing is too complicated. Better job mobility means more players earning appropriate incomes, which supports all businesses.
Monitor job market saturation through the system. If too many players choose high-paying jobs, adjust requirements or caps. If critical positions stay empty, increase visibility or incentives. The job center provides data and tools for active economic management.
For new players, the job center is invaluable. Instead of reading complex guides or asking in chat, they see all options clearly presented. Helpful descriptions explain what each job involves before committing. Requirement indicators show progression paths - You need a fishing license to become a commercial fisherman tells players exactly what to do next.
For experienced players, the system enables experimentation. Try different careers without administrative friction, discovering what gameplay you enjoy most. This retention matters - players who find engaging jobs stay active longer than those stuck in positions they dislike.
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