FiveM Home Robbery - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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FiveM Home Robbery transforms residential burglary into an engaging, skill-based criminal activity for your server. This sophisticated heist script introduces realistic home invasion mechanics complete with alarm systems, time pressure, and police response - creating tense, memorable gameplay moments that go far beyond simple press E to steal mechanics. Whether you're running a cops-and-robbers server or a complex criminal economy, this script adds depth to your illegal activities lineup.
Each robbery location operates on a time-based availability system that you configure. Criminals can only attempt certain houses during specific timeframes, creating strategic planning requirements. Once inside, players face a race against time to locate the hidden alarm code before police are automatically notified. The code's location randomizes with each robbery attempt, preventing players from memorizing patterns and encouraging thorough searching. This creates genuine tension as the clock ticks down toward law enforcement arrival.
Phase 1: Entry & Code Search - When criminals enter a configured robbery location during the allowed timeframe, the mission begins. They immediately start searching for the alarm code, which could be on a desk, nightstand, kitchen counter, or dozens of other randomized locations. Every second counts as the notification timer counts down.
Phase 2: Alarm Disablement - If players find the code in time, they can access the alarm panel and disable it, silencing the warning and buying more time before police potentially arrive. If they fail, the alarm blares throughout the robbery, increasing risk but not preventing completion.
Phase 3: Looting - Whether the alarm is disabled or wailing, criminals can now search the house for valuables. TV stands might yield electronics, safes could contain cash bundles, jewelry boxes hold sellable goods, and hidden stashes might have black money. Each object is configured independently in your config file.
Phase 4: Exit & Profit - Players must make it to the exit point with their stolen goods. If police were notified and arrive, criminals face arrest and confiscation. Successful escapes lead to the optional seller system where stolen items convert to usable currency.
The config.lua file gives you complete control over every aspect. Set which houses are robbable, define their active hours (maybe wealthy neighborhood houses are only vulnerable at night), configure exactly what items each searchable object can yield, adjust alarm countdown timers, set police notification triggers, and enable or disable the fence system. You can create diverse robbery experiences - quick smash-and-grab locations versus high-value targets requiring careful planning.
Unlike simplistic robbery scripts that just hand out rewards for button presses, Home Robbery creates genuine gameplay. Criminals must scout locations, time their hits appropriately, search thoroughly under pressure, and escape before law enforcement arrives. The randomized alarm code prevents repetitive gameplay, while the configurable loot keeps rewards varied and interesting. Police players get active 911 calls to respond to, creating dynamic pursuits and arrests. It's this interplay between criminal preparation, execution pressure, and law enforcement response that makes Home Robbery engaging for all parties involved.
The alarm code mechanic is what elevates this beyond typical robbery scripts. That moment when players are frantically checking every surface for the code as the timer counts down creates real tension. The decision point - continue searching for the code or abandon that effort and start looting before police arrive - adds strategic depth. Combined with the time window restrictions that force planning rather than constant grinding, Home Robbery respects player intelligence while delivering satisfying criminal gameplay. The 42 sales reflect server owners recognizing the quality difference between this and basic alternatives.
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