FiveM Haze Growing System - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
$31.31
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Description
FiveM Haze Growing System - Advanced Weed Cultivation Script for Drug Roleplay
Elevate your FiveM server's drug economy with this sophisticated cannabis growing system that transforms marijuana cultivation from a simple press E activity into a complex, rewarding enterprise. The Haze Growing System provides realistic plant lifecycle management, growth stages, environmental factors, and harvest mechanics that create genuine agricultural gameplay for your server's drug dealers and criminal organizations. Whether you're running a cartel-focused server or adding depth to your illegal economy, this weed script delivers the cultivation mechanics that make drug farming feel like a legitimate (albeit illegal) business operation.
This growing system goes beyond basic drug scripts by implementing realistic botany mechanics. Players must plant seeds, monitor growth progress through multiple stages, provide proper care and environmental conditions, protect their crops from theft or police raids, and finally harvest mature plants for processing into sellable products. The system creates time investment and risk management gameplay - larger operations yield bigger profits but attract more attention from law enforcement and rival criminals looking to steal valuable crops.
What's Included
The complete Haze Growing System package includes seed acquisition mechanics, planting functionality with location validation, multi-stage growth progression with visual plant models, harvesting tools and mechanics, processing systems to convert raw plants into sellable products, and integration points for your server's economy and drug selling scripts. The system features customizable growth timers, yield amounts, quality variations, and environmental factors that server owners can tune to match their desired gameplay balance and economic flow.
Key Features
Realistic Growth Stages - Plants progress through seedling, vegetative, flowering, and harvest-ready stages with distinct visual models for each phase
Time-Based Progression - Configurable growth timers create investment periods where players must wait and protect crops before harvesting profits
Planting Locations - Designate specific indoor grow houses, outdoor fields, or hidden locations where cultivation is possible
Seed Economy - Seeds must be acquired through purchase, theft, or harvest, creating a supply chain and investment cost
Harvest Mechanics - Interactive harvesting process yields raw plant material based on plant maturity and quality
Processing System - Raw plants must be processed into usable/sellable drugs through drying, trimming, or packaging mechanics
Quality Variables - Environmental factors, care levels, and genetics affect final product quality and sale value
Theft Protection - Plant ownership tracking prevents random players from stealing crops, though raids remain possible
Visual Feedback - Clear UI indicators show plant health, growth stage, and time remaining until next stage
Batch Growing - Experienced growers can manage multiple plants simultaneously for industrial-scale operations
Resource Requirements - Optional systems for water, nutrients, or lighting create additional management depth
Law Enforcement Integration - Police can discover and destroy grow operations, creating risk vs. reward gameplay
Perfect For
Drug Cartel Servers - Provide your criminal organizations with realistic cultivation operations as the foundation of their drug empire
Gang Territory Control - Different gangs can control grow houses in their territories, creating valuable assets worth defending
Underground Economy - Create a complete drug supply chain from cultivation to street sales
Risk vs. Reward Gameplay - Large grow operations yield massive profits but attract police attention and rival gang raids
Long-Term Investment - Players invest time and resources into crops that mature over hours or days, creating commitment and stakes
Passive Income Systems - Established growers can maintain operations that generate revenue between active play sessions
Police vs. Criminal Dynamics - Law enforcement raids on grow houses create tense confrontations and asset seizure scenarios
Specialized Careers - Players can specialize as master growers, creating a distinct role beyond generic criminal activities
Technical Details
Framework Compatibility - Works with ESX, QBCore, and standalone frameworks (check description for specific version)
Performance Optimization - Efficient plant spawning and growth tracking minimize server resource usage even with large operations
Database Integration - Persistent plant storage ensures crops survive server restarts and maintain growth progress
Inventory Integration - Harvested products integrate with your server's inventory system (ESX, QB, OX Inventory, etc.)
Customizable Timers - Adjust growth speed from minutes to hours/days based on your server's economy pace
Location Flexibility - Set up grow locations anywhere - indoors, outdoors, buildings, or custom MLO interiors
Economy Balance - Configurable seed costs, harvest yields, and processing ratios let you tune profitability
Installation
Extract the Haze Growing System resource to your server's resources folder
Import the provided SQL file to create database tables for plant tracking and ownership
Add the resource to your server.cfg file
Configure grow locations, growth timers, and yield amounts in config files
Set up seed acquisition sources (shops, dealers, or loot tables)
Integrate harvested items with your existing drug selling or processing scripts
Configure police permissions for raid and destruction capabilities
Restart server and test complete cycle from planting to harvest to sale
Balance economic values based on your server's drug market and player feedback
Framework Compatibility
✅ ESX Legacy - Full integration with ESX economy, inventory, and item systems for weed cultivation gameplay
✅ QBCore - Compatible with QB inventory and economy systems (confirm version in script documentation)
✅ QBOX - Works with QBOX framework (check compatibility notes)
✅ Standalone Options - Can be adapted for custom frameworks with inventory system integration
What Makes It Stand Out
The Haze Growing System differentiates itself from simplistic drug scripts by treating cultivation as a genuine enterprise rather than instant gratification. The multi-stage growth process creates timeline pressure - players can't just plant and immediately harvest; they must return periodically to check progress, defend their investment, and ultimately collect profits after meaningful time investment. This transforms weed growing from a forgettable activity into a strategic operation that requires planning, protection, and patience.
The location-based growing system creates territorial value. A hidden outdoor field might be safer from police but vulnerable to discovery by other players. An indoor grow house provides security but requires property investment and has limited space. This strategic decision-making adds depth that generic drug scripts lack. Players must balance scale (more plants = more profit), security (hidden locations vs. defended facilities), and time management (can they harvest before police investigations locate the operation?).
Quality and yield variations create skill progression. Experienced growers who understand the system can maximize output through optimal care and environmental management, while beginners might get mediocre yields. This expertise development gives long-term players something to master and creates market differentiation - premium quality weed from skilled growers commands higher prices than amateur product.
Gameplay Integration Strategies
Tiered Growing Locations - Small starter plots for new dealers, medium houses for established operators, large warehouses for cartel-level operations
Police Investigation System - Tips from informants, surveillance operations, and evidence gathering lead to grow house raids
Rival Gang Raids - Competing organizations can raid each other's grows to steal crops and damage enemy income
Supply Chain Depth - Seeds from one script, growing from this script, processing from another, selling from street dealer scripts creates full pipeline
Set growth timers long enough that players can't harvest constantly (diminishes value), but short enough that they see progress within a play session (maintains engagement). Balance seed costs and harvest yields so profit margins are attractive but require multiple successful grows to recoup facility investment. Make large-scale operations proportionally more profitable to encourage expansion, but increase risk factors (police attention, raid visibility) to prevent unlimited growth.
Law Enforcement Counterplay
Integrate with police MDT or investigation scripts so officers can track suspected grow operations. Give police tools to destroy plants and seize equipment, creating real consequences for discovery. Implement tip systems where NPCs or players can report suspicious activity. Balance police powers so skilled, discrete growers can succeed while careless operators get shut down, creating a cat-and-mouse dynamic that benefits both sides.
Recommended Companion Scripts
Pair with property or housing scripts to establish grow houses. Combine with drug processing and packaging scripts for full production pipeline. Use alongside street dealer or drug selling scripts for complete supply-to-sale gameplay. Integrate with gang territory systems to make grow locations valuable strategic assets. Add farming or gardening animations for immersive planting and harvesting interactions.