FiveM Graffiti spray script - Have you ever wanted to spray on walls in Los Santos? Now is the day!. Compatible with ESX framework for FiveM servers.
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Bring street art culture and gang territory marking to your FiveM server with this comprehensive graffiti system. Players can spray custom text tags anywhere in the world, mark gang territories, create street art, and even remove unwanted graffiti. The system supports up to 12 simultaneous visible tags with persistence across server restarts, making it perfect for gang roleplay and urban environments.
Unlike simple decal systems, this script creates genuine street art experiences. Players use spray cans as inventory items, choose from 8 different fonts, select from 21 preconfigured colors, and spray their tags directly onto walls, buildings, and structures. The graffiti persists through restarts (configurable duration), creates realistic day/night visibility, and supports both creation and removal through spray remover items.
Gangs can spray their tags throughout claimed territory, creating visual dominance in their neighborhoods. Rival gangs crossing out tags becomes an act of disrespect leading to conflicts. The persistence system means territories remain marked until actively removed or the configured duration expires, creating lasting visual representation of gang control.
Beyond gang tags, players can create street art, leave messages for friends, mark notable locations, create memorial tags for fallen crew members, or simply express themselves through urban art. The variety of fonts and colors enables genuine creative expression within the graffiti system.
The removal system creates job opportunities for city workers. Government employees can be tasked with cleaning graffiti from public buildings, businesses can hire cleaners to remove tags, and property owners can maintain their buildings. This creates a dynamic push-and-pull between taggers and cleaners.
The script displays up to 12 graffiti tags simultaneously within viewing range, but supports unlimited tags across the entire map. Performance remains excellent through optimized loading - only nearby tags are rendered, and distant ones are culled automatically. Database storage ensures persistence, with automatic cleanup of expired tags based on your configuration.
Configure how many days tags persist before automatic removal, adjust the maximum number of visible tags per player, modify spray can usage (single use or multiple sprays), set color availability (all 21 or restricted sets), define which jobs can use spray removers, and customize font selections to match your server aesthetic.
While designed for ESX out of the box, the full source code is included making framework changes straightforward. The system integrates with inventory systems to add spray cans and removers as usable items. Trigger spray animations and sound effects during use for immersive experiences.
Full compatibility with OneSync and OneSync Infinity ensures graffiti synchronizes properly across all players. Tags appear consistently for everyone, removals sync immediately, and the system scales well for large player counts without performance degradation.
Quick setup with automated database configuration. Install the resource, configure persistence duration and display limits, add spray cans and removers to your inventory system, and launch. Players can immediately start tagging walls and claiming territory through visual street art.
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