FiveM Gamepad Script - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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The FiveM Gamepad Script brings full controller compatibility to your FiveM server, allowing players to use Xbox, PlayStation, and third-party controllers seamlessly. Whether your players prefer console-style gaming or need accessibility options, this script delivers a plug-and-play solution that works out of the box with all major gamepad types.
Console gaming meets FiveM roleplay with this essential script that bridges the gap between keyboard/mouse and controller gameplay. Perfect for servers that want to accommodate all player preferences and expand their audience to include console gamers transitioning to PC FiveM.
https://streamable.com/oz3oefThis comprehensive gamepad script provides complete controller integration for FiveM servers. You'll get automatic controller detection, customizable button mappings, analog stick sensitivity controls, trigger calibration, vibration feedback support, and compatibility with all standard gamepad layouts. The script includes pre-configured profiles for Xbox and PlayStation controllers, ensuring your players can jump in and start playing immediately without complex setup procedures.
gamepad-script folderresources/ directoryensure gamepad-script to your server.cfg fileconfig.lua if you want custom default settings (optional)/gamepad command for personalized adjustmentsThe script includes extensive customization through config.lua where you can set default sensitivity levels, enable/disable vibration globally, configure button swap options (like Xbox/PlayStation layout differences), adjust aim acceleration curves, set vehicle control response profiles, and define menu navigation speed. Server owners can lock certain settings or allow full player customization depending on server philosophy.
Unlike basic controller scripts that only map buttons, this gamepad system provides a complete console-like experience tailored specifically for FiveM. The script includes advanced features like analog stick acceleration curves that feel natural for both driving and walking, adaptive dead zones that prevent stick drift issues, and intelligent context switching that changes button functions based on whether you're in a vehicle, on foot, or in a menu. The vibration system is particularly impressive, offering graduated feedback intensity based on event severity—a minor bump gives gentle rumble while a high-speed crash delivers strong haptic response. Most importantly, the script doesn't just make controllers work, it makes them work well, with years of optimization ensuring that controller players aren't at a disadvantage compared to keyboard/mouse users in any gameplay scenario.
Players using controllers will appreciate the ability to recline comfortably while playing FiveM roleplay, the reduced hand strain during long gaming sessions compared to keyboard use, the familiar console controls they've used for years in GTA V story mode, and the improved driving precision that analog triggers and sticks provide. The script eliminates the learning curve of transitioning from console GTA to PC FiveM, making your server more accessible to a broader player base. Controller users report higher satisfaction with vehicle handling, more immersive gameplay due to vibration feedback, and the convenience of one-handed menu navigation during casual roleplay moments.
Server administrators can configure global settings including whether to allow custom button remapping, default vibration strength, aim assist levels for controller users (to balance against keyboard/mouse precision), and controller detection logging for troubleshooting. The config.lua file provides detailed comments explaining each option and recommended values for different server types (racing vs. roleplay vs. PvP-focused).
The script includes built-in diagnostics accessible via /gamepad debug command that displays detected controller type, button states in real-time, analog stick values, trigger positions, and connection method. Common issues like controller not detected, incorrect button mapping, or vibration not working are addressed in the included documentation with step-by-step solutions. The script logs controller events to F8 console for debugging purposes without cluttering server logs.
In a competitive FiveM landscape, accessibility and player comfort directly impact retention rates. Players who prefer controllers will simply leave servers that don't support their input method properly. This script eliminates that barrier, expanding your potential player base to include console gamers, casual players, accessibility-focused users, and anyone who finds controllers more comfortable for extended play sessions. The professional implementation ensures controller users have an experience equal to keyboard/mouse players, preventing any perception that your server is keyboard only or doesn't cater to all playstyles. With zero performance impact and universal compatibility, there's no reason not to offer full gamepad support.
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