dZp Crosshair provides: Hit Marker on hitting any other non dead ped; Red Marker on killing other ped; Hit sound ; Works on NPC and Player peds Works with any framework. Video preview down below.
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Enhance shooting accuracy and player experience with a customizable crosshair system for FiveM. This script adds visible aiming reticles that improve weapon handling, reduce guess-aiming frustration, and create more competitive shooting mechanics. Perfect for servers wanting better gunplay feedback or communities transitioning players from other games with traditional crosshair systems.
A configurable crosshair overlay system that displays customizable reticles when aiming weapons. The script provides multiple crosshair styles, color options, size adjustments, and weapon-specific configurations. Players gain visual aiming reference that improves accuracy while maintaining GTA's core shooting mechanics. The system is performance-optimized and fully customizable to match server preferences and playstyles.
Dot Reticle - Simple center dot for minimal visual obstruction. Ideal for precision weapons and long-range shooting.
Cross Pattern - Traditional crosshair with four directional lines. Balanced visibility and precision for general use.
Circle Reticle - Circular outline indicating general aim area. Useful for shotguns and close-quarters weapons.
T-Shape - Inverted T design popular in tactical shooters. Provides vertical reference without blocking view.
Custom Options - Additional styles configurable through script settings for unique server aesthetics.
GTA V's native aiming can feel imprecise without the targeting reticle, especially for players accustomed to other shooters. This crosshair script bridges that gap, providing familiar aiming feedback while preserving GTA's shooting feel. Unlike heavy HUD mods, this system adds only the essential aiming reference without cluttering the screen. The weapon-specific configuration means crosshairs can be optimized for each gun type - precise dots for snipers, wider patterns for shotguns, balanced crosses for rifles.
Crosshairs significantly improve shooting accuracy by providing consistent aim reference. New players adapt faster to GTA's shooting mechanics with visual guides. Competitive scenarios become more skill-based when everyone has equal aiming tools. The toggle functionality means players can choose their preferred experience - those wanting hardcore realism can disable crosshairs while competitive players enable them. This flexibility accommodates diverse player preferences on the same server.
Server owners control default crosshair settings while allowing player customization. Set server-wide style defaults, restrict certain crosshair types, establish color guidelines for visibility, configure size limits to prevent advantages, and determine which weapons display crosshairs. The config file provides granular control over the crosshair system without requiring code modification. Player commands allow individual adjustments within server-defined parameters.
Typical command structures include crosshair toggle on/off, style selection from available options, color changes using RGB values or presets, size adjustments within allowed ranges, and opacity modifications for visibility. Commands are simple and intuitive, allowing players to customize their experience quickly. Some implementations include GUI menus for easier configuration instead of typed commands.
Training Scenarios - Shooting ranges and training facilities benefit from crosshairs helping new officers or players learn weapon handling without frustration.
Competitive Events - PvP tournaments, shooting competitions, and gang wars gain standardized aiming tools ensuring fair play across all participants.
Tactical Operations - Police raids, military operations, and organized attacks become more precise with proper aiming references for coordinated team shooting.
Casual Gameplay - Regular players enjoy improved accuracy during spontaneous shootouts, self-defense situations, and criminal activities requiring precise shooting.
Crosshair rendering uses efficient 2D drawing methods that have minimal FPS impact. Even on lower-end hardware, the system maintains smooth performance during intense firefights. The client-side architecture means server performance is completely unaffected. Multiple players using crosshairs simultaneously creates no server load increase. The optimization makes crosshairs viable for large-scale servers and resource-limited machines alike.
Some servers debate whether crosshairs provide unfair advantages. The toggle system addresses this by making crosshairs optional - servers can enforce on or off, or let players choose. Weapon-specific crosshairs can be restricted for certain guns to maintain difficulty. Realism-focused servers often disable crosshairs for hardcore experience while competitive servers enable them for skill-based combat. The flexibility allows each community to find appropriate balance.
Crosshair designs can match server themes and aesthetics. Military roleplay servers might use tactical reticles, futuristic servers could have high-tech holographic styles, while casual servers keep simple clean designs. Color options allow players to ensure visibility against various backgrounds - bright colors for dark environments, dark colors for bright areas, or contrasting options for universal visibility. The customization makes crosshairs feel integrated rather than tacked-on.
Based on community feedback, effective configurations typically include medium-sized crosshairs for balance between visibility and obstruction, moderate opacity (50-70%) for subtle presence, weapon-appropriate styles (dots for precision, crosses for general, circles for spread), and toggle controls allowing player choice. Testing with your specific server population helps identify ideal default settings.
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