FiveM Car Wash - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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This isn't your typical stand in marker, press E, car is clean script. FiveM Car Wash brings actual pressure washing mechanics to your server with physically accurate hose behavior, realistic water/soap particle systems, and genuine vehicle cleaning that removes dirt progressively. Players actually work the hose around their vehicle, managing hose length and spray patterns just like real pressure washing. It's the kind of tactile, satisfying gameplay that turns a mundane task into something people actually want to do.
You get a complete pressure washing system with custom 3D models for the pump unit and hose attachment. The hose itself has realistic physics - it stretches as you move, has configurable max length, and will actually snap and explode if you exceed the limit (creating a hilarious money sink if you enable hose break charges). Water and soap spray particles are fully synced across all players, so onlookers see exactly what you're doing.
The dirt removal system actually works - soap loosens grime, water rinses it away, and you can adjust both the cleaning rate and particle density to match your server's preference for realism vs. speed. Multiple configurable locations mean you can set up car washes across the map, and the ESX integration handles payment collection automatically.
Framework Support: Standalone (no framework required) or full ESX integration with money handling and job restrictions
Performance: Highly optimized with efficient particle systems and smart sync logic. Minimal FPS impact even with multiple players washing simultaneously
Customization: Every aspect is config-driven - pump locations, hose model, spray density, clean rates, pricing, job restrictions, break behavior, max length, audio volume, and more
Dependencies: None for standalone. ESX version requires es_extended only
OneSync: Fully compatible and tested on OneSync Infinity
Players approach a configured pump location and interact to equip the pressure washer. A custom pump model spawns, they pick up the hose attachment, and start spraying. The hose visually extends as they walk away from the pump - walk too far and it snaps with a particle explosion (configurable). Water mode rinses the vehicle, soap mode actively removes dirt. Both spray patterns are visible to all nearby players with perfect sync. The 3D UI shows current mode and hose status without cluttering the screen.
For ESX servers, you can charge a fee when players equip the pump, charge them again if they break the hose, and restrict access to specific jobs (mechanic, carwash worker, etc.). For standalone servers, it works out of the box as a free service or with simple per-use fees.
The physics. Most car wash scripts are glorified press E to clean teleports. This actually makes you work the hose around the vehicle, managing your distance from the pump and choosing between soap and water. The hose breaking mechanic adds consequence to carelessness, the progressive dirt removal feels satisfying, and the particle sync means washing cars becomes a social activity. It's the difference between a menu and actual gameplay - players remember the time they snapped three hoses trying to reach a truck in the corner of the lot.
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