Farmer Simulator Job - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
$23.75$42.11
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Description
Farmer Simulator Job [AlmostStandalone] - Complete Agricultural Roleplay System
Farmer Simulator Job brings comprehensive agricultural gameplay to your FiveM server with a multi-stage farming system that goes far beyond simple harvest-and-sell mechanics. This almost-standalone script (minimal framework dependencies) transforms Blaine County's rural areas into productive farmland where players cultivate crops, raise livestock, operate farming equipment, and build agricultural empires. Perfect for servers wanting to add blue-collar work variety or create full farming communities, this job system provides hundreds of hours of engaging content for players who prefer peaceful, methodical gameplay over chaotic city life.
What's Included
This complete farming package includes everything needed to run agricultural operations from seed to sale. The system features multiple crop types with realistic growth cycles, animal husbandry mechanics for livestock management, vehicle integration for tractors and harvesters, processing stations to convert raw materials into finished products, and dynamic market pricing that responds to supply and demand. Players progress through farming ranks that unlock new crops, better equipment, and higher profit margins, creating a satisfying long-term progression system that rewards dedication.
Core Features
Multi-Crop Farming System - Grow wheat, corn, tomatoes, lettuce, potatoes, and pumpkins with different planting seasons, growth times (5-30 minutes), and yield values. Each crop requires specific soil conditions and weather considerations, adding strategic planning to farm management.
Planting & Harvesting Mechanics - Use realistic farming animations and equipment to prepare fields, plant seeds in rows, water crops to accelerate growth, and harvest mature plants. The system tracks individual crop plots, so you can manage multiple fields simultaneously with staggered planting schedules for continuous harvests.
Animal Husbandry - Raise chickens for eggs, cows for milk and beef, pigs for pork, and sheep for wool. Animals require daily feeding, periodic health checks, and humane treatment. Neglected livestock produce less or die, teaching responsibility and routine management.
Farming Equipment - Operate tractors for field plowing, seed spreaders for efficient planting, irrigation systems for watering large areas, and combine harvesters for bulk collection. Equipment can be owned, rented, or borrowed from farm cooperatives depending on your config.
Processing & Crafting - Convert raw crops into processed goods at farmhouses: mill wheat into flour, press corn into oil, slice vegetables for produce crates, pasteurize milk, and package eggs. Processed goods sell for 2-3x raw material value, encouraging value-added production.
Dynamic Market System - Crop prices fluctuate based on server-wide supply (if many farmers harvest wheat, prices drop) and demand cycles (certain crops worth more during specific in-game seasons). Smart farmers monitor markets and time harvests for maximum profit.
Farm Ownership & Upgrades - Purchase personal farm plots ranging from small family gardens to industrial agricultural complexes. Invest in upgrades like automated irrigation (+25% growth speed), premium seeds (+50% yield), and storage silos (bulk storage capacity).
Farmer Progression Ranks - Advance from Farmhand to Master Farmer through 10 ranks by completing harvests, selling products, and maintaining quality. Higher ranks unlock exclusive crops (truffles, grapes for wine), better equipment access, and government subsidies.
Extract farmer-simulator to your resources folder and review included readme
Import SQL file to create farming database tables for plots and markets
Configure standalone mode or framework integration in config.lua
Set farm locations, crop growth times, animal spawn points, and market prices
Add farming vehicle models to server.cfg if using custom tractors/harvesters
Add 'ensure farmer-simulator' to server.cfg (load after framework if using one)
Restart server, create test farm plot, and verify planting/harvest cycle works
Framework Compatibility
✅ ESX Legacy - Integrates with esx_society for farm businesses, uses ESX item system for crops/products, and respects job permissions if configured as a job rather than open activity.
✅ QBCore - Compatible with qb-core items, qb-management for farm ownership, and qb-target for interactions. Supports QB's shared jobs or operates independently.
✅ Standalone Mode - Runs independently without any framework using custom item and money systems included in the script. Perfect for servers wanting farming without full framework overhead.
Configuration Flexibility
Farmer Simulator offers exceptional customization through its extensive config.lua. Adjust crop growth speeds (realistic 30-minute wheat vs. instant arcade mode), set whether weather affects yields (rain boosts growth, drought damages crops), configure animal breeding rates and gestation periods, and define processing ratios (10 wheat = 8 flour). Toggle realistic mechanics like crop disease (requires pesticides), seasonal planting restrictions (can't grow tomatoes in winter), and field fertility depletion (overfarming reduces yields). Set profit margins from subsistence farming (low sell prices, slow progression) to agricultural goldmine (high prices, rapid advancement) based on your server's economy needs.
What Makes It Stand Out
Farmer Simulator distinguishes itself through depth without complexity. The multi-stage farming loop - prepare soil, plant seeds, maintain crops, harvest produce, process goods, sell to market - creates a satisfying workflow that's easy to learn but offers mastery through optimization. Unlike simple press E to collect farming scripts, this system requires planning (what to plant when), resource management (balancing animal feed costs vs. livestock revenue), and market awareness (timing sales during price peaks). The almost-standalone nature means you're not locked into specific framework versions or dealing with dependency conflicts. Whether players farm casually for side income or dedicate themselves to agricultural empires, the system scales beautifully to accommodate both playstyles.