Illegal Orders - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Add dynamic criminal gameplay to your ESX server with Illegal Orders, an optimized mission script that creates engaging illegal activities for players seeking alternative income sources. This open-source system delivers configurable criminal missions involving deliveries, vehicle tasks, and shady deals across multiple locations, all while maintaining exceptional server performance.
ESX Illegal Orders provides a complete criminal mission framework with fully configurable payout structures, customizable mission locations, adjustable mission types, flexible NPC and vehicle configurations, and integrated progress tracking with notification systems. The script includes everything needed to create a thriving underground economy where players take risks for higher rewards compared to legal jobs.
The config file gives you complete control over mission parameters. Set different reward amounts for each mission type - maybe deliveries pay $500 but vehicle acquisition pays $1,200. Configure risk levels by adjusting wanted levels or police dispatch chances. Define cooldown timers to prevent mission grinding. The system supports as many concurrent missions as your server can handle, with configurable limits per player to prevent farming.
Every mission location is editable through the config. Change pickup coordinates, adjust delivery destinations, or add entirely new areas. This flexibility lets you integrate missions into your custom map areas or avoid conflicts with other scripts using the same locations. The system supports multiple locations per mission type, randomly selecting from your configured pool to keep gameplay unpredictable.
ensure esx_illegal_orders to server.cfgUnlike massive crime scripts that bundle dozens of features you may not need, ESX Illegal Orders focuses exclusively on mission-based criminal activities. This targeted approach means zero performance bloat and easy integration with your existing crime systems. The open-source nature lets you customize mission types to match your server's lore - maybe missions involve specific gang territories or require certain items as prerequisites. The expandable framework means you can start simple and gradually add complexity as your server grows.
Because the code is fully open, you can create unique mission variations. Add skill checks so experienced criminals get better missions. Integrate with gang scripts so only certain factions can access specific orders. Add police dispatch integration so high-value missions alert law enforcement. Require specific items or vehicles before missions unlock. The possibilities are limited only by your scripting ability.
The 0.01ms idle performance comes from intelligent thread management and event-driven architecture. The script doesn't constantly check player positions or states - it only activates when players interact with mission points. This makes it safe to run alongside dozens of other scripts without contributing to server lag. During active missions, the 0.03ms impact is negligible even on lower-end hosting hardware.
While the script comes configured for pNotify and rprogress, the documentation includes instructions for swapping these dependencies. Many servers already use ox_lib for notifications and progress bars - the script can be adapted in minutes. This prevents dependency conflicts and lets you maintain consistent UI across all your server's scripts.
Illegal Orders works with ESX's money systems including cash, black money, and bank accounts. Configure which money type missions pay out - maybe deliveries give cash but vehicle tasks give black money that needs laundering. This integration creates natural gameplay loops where criminal missions feed into your server's money laundering and economy systems.
Configure payouts to be 30-50% higher than equivalent legal jobs to account for police risk. Add cooldown timers of 5-10 minutes to prevent constant grinding. Consider tying higher-paying missions to late-night hours when police presence is lower. Use the NPC and vehicle customization to make certain missions more conspicuous, increasing risk proportionally with reward.
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