Fruit Picker Job - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Add fruit harvesting roleplay to your FiveM server with ESX Fruit Picker Job, a simple yet engaging agricultural job that lets players earn money picking fruit in orchards and farm fields. This script provides interactive fruit picking mechanics where players visit designated trees or bushes, collect fruit through mini-games or timed actions, fill their inventory, and sell harvested produce for profit. Perfect for servers wanting entry-level legal jobs, the fruit picker position offers steady income through manual labor without complex mechanics or equipment requirements.
ESX Fruit Picker Job provides straightforward fruit harvesting mechanics. Players clock in at the orchard or farm, receive picking instructions, travel to designated fruit trees or bushes marked on the map, interact with plants to harvest fruit through timed actions or simple mini-games, collect fruit into inventory until full, return to the depot to sell their harvest, and receive payment based on quantity picked. The system includes multiple fruit types (apples, oranges, berries), configurable pick times and pay rates, inventory management, and vehicle support for transporting picked fruit.
The fruit picking workflow is straightforward and accessible to new players. First, players travel to the orchard location marked on their map. At the job start point, they interact with the manager NPC or job board to clock in and receive their picker assignment. Once active, the system displays marked fruit trees or bushes around the orchard area where harvesting is available.
Players walk up to any available fruit tree and press the interaction key to begin picking. A progress bar or simple mini-game appears (depending on configuration), simulating the manual labor of harvesting fruit from branches or bushes. After completing the action, fruit items are added to the player inventory. This process repeats until the inventory reaches capacity or the player decides to sell their current harvest.
When ready to collect payment, players return to the depot or collection point. Interacting with the buyer NPC opens a sell menu showing the current fruit inventory and total payout based on quantity. Upon confirmation, fruit items are removed from inventory and cash is deposited into the player account. The entire cycle can then repeat for continuous income generation.
The fruit picker job is designed as an entry-level legal income source that provides steady but modest earnings. Typical configuration might pay $3-5 per fruit picked, with harvest times of 5-8 seconds per fruit. This creates an hourly income of approximately $200-400, making it suitable for new players learning the server while keeping the economy balanced against more advanced jobs.
Server owners can easily adjust these values in the config file to match their economy. Higher-tier fruit varieties can be added with better pay rates to create progression within the job itself. Some servers implement seasonal bonuses or weather-based multipliers to add variety and encourage players to engage with the job at different times.
Beyond basic harvesting, the fruit picker job integrates well with other server systems. Picked fruit can be used as ingredients in cooking scripts, allowing players to process raw fruit into jams, juices, or baked goods for additional profit. Restaurant and cafe businesses can purchase fruit from pickers to create menu items, establishing player-to-player commerce.
Some servers combine fruit picking with farming scripts, where players can own orchards and hire other players as pickers. This creates business ownership opportunities and employee-employer roleplay scenarios. The simple nature of the job makes it perfect for rehabilitation programs in prison servers, where inmates can work picking fruit as part of their sentence.
Fruit picking succeeds as a starter job because it requires zero investment or prerequisites. Unlike taxi or delivery jobs that need vehicles, or mechanic jobs requiring tools and knowledge, fruit picking only needs the player character and basic interaction. The learning curve is almost flat - if you can walk and press a key, you can earn money.
The repetitive nature actually works in favor of new players still learning server rules, controls, and navigation. While harvesting fruit, they can ask questions in chat, read server information, or simply get comfortable with the gameplay loop. There's no pressure to rush or perform perfectly, making it a stress-free introduction to server economy and job systems.
The config file allows server owners to customize every aspect of the fruit picking experience. Orchard locations can be placed anywhere on the map with custom coordinates and zone sizes. Each fruit type can have its own picking time, sell price, and item name. The number of trees per orchard, respawn times, and inventory capacity limits are all adjustable.
Blip settings control how orchards appear on the map, including sprite icons, colors, and labels. Job requirements can be set to restrict picking to specific ESX job grades, or left open for any player to participate. Payment methods support direct cash deposits or integration with society accounts for business-owned orchards.
ESX Fruit Picker Job excels at being exactly what it needs to be - a simple, reliable entry-level job that works out of the box. There's no bloat, no complicated systems, just clean fruit harvesting mechanics that integrate seamlessly with ESX. The configurable nature means it adapts to any server economy, from casual roleplay to hardcore survival.
Unlike complex farming systems that require land ownership, seed planting, and crop management, this script focuses purely on the picking action. That simplicity makes it accessible while still providing meaningful roleplay. Players can have conversations while picking, organize group harvesting events, or simply zone out and earn some starter cash while exploring the server.
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