Dynamic Towing Job - Simple and effective Tow job script. Compatible with ESX framework for FiveM servers.
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Bring authentic roadside assistance and vehicle recovery gameplay to your FiveM server with Dynamic Towing Job. This comprehensive towing script transforms vehicle recovery from a simple teleport mechanic into engaging, skill-based gameplay that rewards precision driving and creates natural interaction opportunities between mechanics, law enforcement, and civilians. Whether you're running a realistic economy server where proper vehicle handling matters or need a civilian job that generates consistent activity, this system delivers professional-grade towing mechanics with both ESX integration and standalone functionality.
Unlike basic impound scripts that simply delete vehicles, Dynamic Towing Job creates actual gameplay loops. Tow truck operators respond to service calls, navigate city streets with attached vehicles, manage realistic physics and handling challenges, deliver vehicles to designated locations, and earn money based on distance and difficulty. The system supports random dispatch missions for solo play and player-requested services for interactive roleplay, making it valuable for both active job seekers and servers building comprehensive service economies.
The Dynamic Towing Job package provides complete towing functionality out of the box. You get the core towing script with physics-based vehicle attachment, dispatch system for generating random towing missions, payment calculation based on distance and vehicle type, flatbed and traditional tow truck support, impound lot integration, damage assessment features, and both ESX framework integration and standalone operation modes. The script includes configurable tow truck spawn locations, customizable payment rates, adjustable mission frequency, and integration hooks for existing garage and impound systems.
config.luaensure dynamic-towing to your server.cfgconfig.lua (set ESX = false)server.cfg and restart serverDynamic Towing Job goes beyond simple press E to attach vehicle mechanics by implementing realistic physics that affect gameplay. Towing a heavy truck genuinely feels different from towing a compact car - braking distances increase, turning becomes more careful, and reckless driving results in detachment or damage. The economic model creates meaningful decision-making where players weigh mission distance against potential payout, and the dual dispatch/service request system supports both solo grinding and interactive roleplay. Most importantly, the script enhances immersion by replacing instant vehicle respawns with actual recovery gameplay that creates jobs, generates interaction, and adds realism to vehicle ownership.
The configurable payment system allows server owners to balance towing income against other jobs. Base pay covers fuel and time investment, distance multipliers reward longer hauls, vehicle type bonuses add variety (luxury cars pay more than compacts), damage penalties encourage careful driving, and optional customer tips enable roleplay generosity. The system can be tuned for casual servers where towing is just one income option or serious economies where professional tow operators earn competitive wages.
Law enforcement integration transforms towing from purely civilian work into cross-department collaboration. Police can request towing for DUI arrests (impound the vehicle while driver is jailed), crime scene processing (move evidence vehicles to police impound), traffic enforcement (clear illegally parked vehicles), accident scenes (remove damaged vehicles blocking roads), and pursuit terminations (impound vehicles used in chases). This creates roleplay interaction between police and tow operators while generating consistent work for both departments.
Towing Job for ESX, also standalone possibilityThe comprehensive config file allows customization of every gameplay parameter. Set payment amounts per distance unit, define vehicle type multipliers, configure mission spawn frequency and locations, adjust towing physics strength and detachment sensitivity, specify impound lot coordinates, enable or disable specific features, customize notification styles and text, and integrate with existing garage or vehicle management systems. Well-commented code makes modifications straightforward even for server owners with limited Lua experience.
Dynamic Towing Job uses efficient coding practices to minimize server load. Physics calculations only run for active tow operators with attached vehicles, mission spawns use controlled timers rather than constant checks, client-side rendering handles visual elements without server strain, and proper event cleanup prevents memory leaks during long play sessions. Even servers with dozens of active tow drivers maintain stable performance.
Dynamic Towing Job fills a specific niche in FiveM gameplay - realistic vehicle recovery that creates jobs, generates interaction, and adds immersion. The dual ESX/standalone support ensures compatibility with most server frameworks, while the realistic physics and economic balance prevent it from feeling like a boring grind or overpowered money printer. For servers building comprehensive economies where vehicle ownership has weight and consequences, this script provides essential infrastructure. For civilian job seekers tired of passive businesses, it offers active, skill-based gameplay with tangible rewards. The attention to detail in physics, payment calculation, and integration options reflects development by someone who understands FiveM roleplay requirements, not just basic scripting.
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