DrugFX by ModFreakz - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
$20.51$55.07
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Description
DrugFX by ModFreakz - Advanced Drug Consumption & Effects Framework
DrugFX revolutionizes how drug consumption works on FiveM servers by providing a highly configurable, effect-driven framework that goes far beyond simple health boosts or basic screen effects. This sophisticated system allows you to create realistic, varied, and immersive drug experiences with multiple effect types, customizable intensity levels, and extensive integration options. Whether you're running a hardcore roleplay server or a casual community, DrugFX gives you complete control over how drugs affect your players.
What Makes DrugFX Different
Most drug scripts offer basic functionality: consume item, get simple screen effect, done. DrugFX takes a fundamentally different approach by separating drug types from drug items, allowing you to create sophisticated drug ecosystems where different strains, qualities, or preparation methods produce varied effects. This system enables realistic scenarios where high-quality cocaine provides different experiences than low-grade product, or where marijuana strains have distinct characteristics.
Core Framework Features
Drug Types System - Pre-defined effect categories (stimulants, depressants, hallucinogens, etc.) that control visual, physical, and gameplay effects
Drug Items System - Individual consumables that trigger drug types with varying intensity levels
Intensity Scaling - Same drug type can be triggered at different strengths based on item quality or quantity
Multiple Effect Categories - Visual distortions, movement alterations, health impacts, armor changes, and custom screen effects
Configurable Duration - Control how long each drug effect lasts, with different durations per intensity level
Stacking and Combinations - Multiple drugs can be active simultaneously, creating complex effect combinations
Event-Driven Architecture - Extensive event system allows external scripts to hook into drug consumption and effects
Pre-Configured Drug Types
DrugFX comes with several pre-configured drug types ready to use:
Stimulants - Increased movement speed, energy boost, enhanced awareness effects
Hallucinogens - Intense visual distortions, color shifts, reality-bending effects
Pain Relievers - Health regeneration, damage resistance, calming effects
Performance Enhancers - Temporary stat boosts, endurance increases
Each type includes carefully balanced effects that create genuine gameplay impact without being overpowered or game-breaking. The visual effects are noticeable and immersive without making the game unplayable.
Perfect For These Server Types
Hardcore Roleplay Servers - Realistic drug mechanics enhance criminal and medical roleplay depth
Gang/Criminal Servers - Drug dealing becomes more engaging when products have distinct, meaningful effects
Medical Roleplay - Hospitals and EMS can treat overdoses and drug-related emergencies
Party/Nightlife Servers - Club scenes become more immersive with realistic substance effects
While DrugFX works standalone, it includes optional ESX (es_extended) integration for servers using that framework. The ESX support provides:
Pre-configured drug items that work with ESX inventory
Item consumption hooks that trigger effects automatically
Easy setup for servers already running ESX
No modifications required to existing ESX resources
However, ESX is entirely optional - the framework works perfectly without any framework dependency, making it compatible with QBCore, QBOX, or custom systems.
Advanced Developer Features
For developers looking to create complex drug systems, DrugFX provides extensive event hooks:
Consumption Events - Trigger external scripts when players consume drugs
Effect Start/End Events - Hook into when effects begin or expire
Custom Value Passing - Send custom data to create unique per-item effects
Addiction System Integration - Events designed specifically for external addiction/tolerance scripts
This event system means you can build sophisticated drug ecosystems where consumption affects addiction levels, tolerance builds over time, withdrawal symptoms occur, or overdoses trigger medical emergencies - all managed by external scripts that integrate with DrugFX events.
Technical Specifications
Framework Compatibility: Standalone (works with any framework)
ESX Support: Optional integration available
Performance: Lightweight effect system with minimal resource usage
Dependencies: Optional fivem-getwave for enhanced visual effects (recommended)
Configuration: Lua config files with extensive documentation
Client/Server: Properly synced client-side effects with server validation
Installation Overview
Download DrugFX - Extract the resource to your server resources folder
Install Dependencies - Optionally install fivem-getwave for enhanced effects (recommended)
Configure Drug Types - Customize pre-configured types or create your own
Set Up Drug Items - Define which items in your inventory trigger which effects
Adjust Intensities - Fine-tune effect strengths and durations for your server balance
Add to Server Config - Include DrugFX in your server.cfg
Test Effects - Verify all drug types work as intended with appropriate intensity
Framework Compatibility
✅ Standalone - Works without any framework (recommended for flexibility)
✅ ESX - Optional integration with pre-configured items
✅ QBCore - Compatible via custom item configuration
✅ QBOX - Works with QBOX inventory systems
✅ Custom Frameworks - Event system supports any framework with minor config
Recommended Addon: fivem-getwave
DrugFX is configured by default to work with fivem-getwave, an optional visual effect enhancement resource. While not required, fivem-getwave significantly improves the quality of screen distortion effects, making hallucinations and visual alterations more realistic and immersive. The resource is free and easy to install from GitHub.
Creating Custom Drug Types
The configuration system makes creating entirely new drug types straightforward. Want to add a fictional drug with unique effects? Simply define:
Effect type (visual, movement, health, etc.)
Intensity levels (low, medium, high)
Duration for each intensity
Visual screen effects
Movement speed modifiers
Any custom values for external script integration
This flexibility means DrugFX adapts to any server theme, from realistic modern drugs to fictional sci-fi substances or fantasy potions.
What Makes It Stand Out
DrugFX stands out by treating drug effects as a sophisticated framework rather than simple item consumption. The separation of drug types from drug items creates realistic depth where different products have genuinely different impacts on gameplay. The extensive event system means the framework grows with your server - as you add addiction scripts, medical systems, or criminal mechanics, DrugFX integrates seamlessly through its event hooks.
The developer-friendly architecture makes DrugFX particularly valuable for servers planning long-term drug-related gameplay systems. You're not locked into pre-defined behaviors - the framework provides the foundation, and you build exactly the drug ecosystem your server needs.
Why Server Owners Choose DrugFX
With 18 sales and strong developer community support from ModFreakz, DrugFX has proven itself as a reliable foundation for drug mechanics on FiveM servers. At $18.99, it offers exceptional value for a framework-level system that would take weeks to develop from scratch. Server owners appreciate the balance between pre-configured functionality (it works immediately) and extensive customization (you can modify everything).
Requirements
FiveM server (any framework or standalone)
Basic Lua configuration knowledge for customization
Optional: ESX (es_extended) if using pre-configured ESX items
Optional: fivem-getwave for enhanced visual effects (free, recommended)
More ModFreakz Scripts
DrugFX is part of the ModFreakz collection of high-quality FiveM resources. If you're impressed with DrugFX's quality and flexibility, check out other ModFreakz scripts for similarly well-designed systems across various gameplay categories.
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