Document Robbery Job - It’s a new robbery that players can steal documents from offices then sell them to Pawn Shop ( Illegal ESX Job ).
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Add intelligent white-collar crime to your FiveM server with this evidence-based document robbery system that goes beyond typical smash-and-grab scripts. This isn't just another robbery - it's a complete illegal job framework where criminals steal corporate documents from offices and fence them through pawn shops, while law enforcement responds to alarms and must recover physical evidence to make arrests stick. The evidence tracking system creates realistic police work where cops actually investigate crime scenes and need proof for arrests, perfect for heavy roleplay servers that want consequences beyond you got caught, lose your items. With extreme optimization (0.01ms idle, 0.02ms active) and complete customization, this turns document theft into a legitimate criminal career path.
You receive a complete robbery ecosystem with unlimited configurable office locations, each with customizable security assignments (police or sheriff), alarm systems that notify the correct law enforcement agency, and evidence tracking that shows exactly how many documents were stolen from each location. The package includes a fully functional pawn shop system for fencing stolen documents, extensible item configuration for adding more sellable goods, a custom progress bar for lockpicking and theft actions, and complete open-source code so you can modify every aspect. All necessary SQL files, installation guidance, and documentation images are included for immediate deployment.
This is where the script shines for roleplay servers. When criminals rob an office, the system tracks exactly how many documents they stole from that specific location. If police arrest the suspect, they can't just magically know what was stolen - they need to visit the crime scene and check the evidence marker to see how many documents are missing. This creates realistic investigation: cops respond to the alarm, secure the scene, check evidence to determine theft amount, then search the suspect. If the suspect has exactly 15 documents and the scene shows 15 were stolen, that's grounds for confiscation. This prevents arbitrary you look suspicious, drop everything scenarios and forces actual police work.
Each office you configure gets assigned to either police or sheriff (or whatever security jobs you define). This matters for servers with jurisdiction-based law enforcement. Downtown offices might be LSPD jurisdiction while county offices fall under sheriff. When a robbery triggers, only the assigned security job receives the alarm with GPS location. This prevents every cop on the server from responding to every crime and creates realistic jurisdictional boundaries. Security forces can end active robberies by reaching the location marker, representing them securing the scene and stopping the theft in progress.
Generic robbery scripts spawn items in criminals' pockets and cops somehow know exactly what was stolen through psychic powers. This system respects heavy roleplay servers by requiring actual investigation. The evidence checking mechanic is brilliant for servers tired of arbitrary searches - cops need to visit the scene and verify theft amounts before they can justify confiscating documents. This creates amazing roleplay scenarios: criminals might dump documents before arrest, cops might arrive too late and only find partial evidence, or criminals could fence items immediately to destroy evidence. The jurisdictional alarm system prevents the all-too-common problem of 15 cops responding to every crime - only the assigned security force gets notified. The optimization is professional-grade (0.01ms idle rivals the best paid scripts), and being fully open source means you can integrate it with existing systems, adjust difficulty, or add new mechanics without waiting for the developer. The pawn shop inclusion completes the criminal career loop - steal, fence, profit - without requiring separate scripts.
Investigation Gameplay: Detectives respond to alarms, secure scenes, check evidence markers to determine theft scale, then use that information to build cases. Criminals caught with stolen documents matching the evidence count face charges. Those smart enough to fence items quickly might get away with it.
Criminal Career Path: Players who don't want violent crime can specialize in corporate espionage. Hit offices during low-police hours, move documents to secure locations, fence through the pawn shop during shift changes. Becomes a skill-based stealth game rather than a shootout.
Multi-Agency Coordination: Sheriff handles county office robberies while LSPD covers city buildings. Creates realistic jurisdictional boundaries and prevents response overlap. Agencies might coordinate on major heists or compete for arrests.
Add office locations by defining coordinates for the robbery marker, setting the security job (police or sheriff), configuring document amounts (how many can be stolen), and setting difficulty (lockpick time, alarm delay). The config structure is straightforward: copy an existing office entry, change the coordinates and security assignment, and you've added a new heist location. Pawn shop configuration lets you add any items beyond documents - stolen electronics, corporate data drives, whatever fits your server's lore.
Full code access means you can integrate this with existing crime systems, adjust police response mechanics, modify evidence persistence (how long before it resets), or add notification integrations with Discord webhooks for admin monitoring. Want to add a shred documents mechanic to destroy evidence? You can code it. Need integration with a court system that uses evidence tracking? The database structure supports it. The customizable progress bar can be restyled to match your server's UI aesthetic. This isn't a locked black box - it's a foundation you can build on.
The 0.01ms idle performance comes from smart distance checking and marker management. The script only activates proximity checks when players are near configured office locations, and markers only render within draw distance. During active robberies, resource usage peaks at 0.02ms - still negligible. This optimization level means you can run dozens of office locations without impacting server performance, even on budget hosting.
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