Devkit's Eats V2 + Props - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Transform your FiveM server's dining experience with Devkit's Eats V2, a complete food and restaurant system that includes realistic eating animations, custom food props, restaurant job integration, and an extensive menu of consumable items. This enhanced version 2 brings AAA-quality food mechanics with synchronized animations, visual food props, nutrition systems, and restaurant business management that elevates casual dining roleplay to professional culinary experiences.
Devkit's Eats V2 is a complete food ecosystem, not just a basic hunger script. The package includes 50+ custom food items with unique props and animations, a restaurant job framework for chefs and servers, cooking mechanics with ingredient systems, and a customer ordering interface. Players see actual 3D food props when eating (burgers, pizzas, tacos, sushi, etc.) with synchronized hand-to-mouth animations that look incredibly realistic. The system integrates seamlessly with your server's hunger/thirst mechanics while adding depth through food quality ratings, chef specialties, and restaurant reputation systems.
The restaurant job system allows players to operate full-service dining establishments. Chefs work at cooking stations, selecting ingredients and preparing dishes through the cooking interface. Servers take customer orders using the ordering tablet, deliver food to tables, and process payments. Restaurant managers set menu prices, order ingredient supplies, hire staff, and track daily profits. The system supports multiple restaurant locations with different cuisines (burger joints, Italian restaurants, sushi bars, taco trucks) each with specialized menu items and cooking requirements.
Cooking isn't just clicking a button - chefs must gather ingredients from storage, follow recipes, and optionally complete timing-based mini-games to achieve higher quality dishes. A perfectly cooked steak provides more hunger satisfaction and can be sold at premium prices, while burnt food reduces quality and customer satisfaction. Experienced chefs unlock specialty recipes and cooking techniques that create signature dishes unique to their restaurant. The system tracks chef stats like dishes cooked, quality average, and customer ratings.
The prop pack is exceptional in quality and variety. Burgers have visible layers (bun, patty, lettuce, cheese), pizzas show different toppings, sushi rolls display individual pieces, and drinks have realistic cup models. Animations are motion-captured quality with natural eating movements - players bring food to mouth, chew, swallow, and return hand to resting position smoothly. Drinking animations include tilting cups, bottles, or cans appropriately. Cooking animations show chopping, stirring, grilling, and plating actions that synchronize with the crafting progress.
Fast Food: Burgers, hot dogs, fries, chicken nuggets, milkshakes
Italian: Pizza, pasta, risotto, tiramisu, espresso
Asian: Sushi, ramen, dumplings, pad thai, bubble tea
Mexican: Tacos, burritos, nachos, quesadillas, horchata
American: Steaks, BBQ ribs, mac and cheese, apple pie
Beverages: Sodas, juices, coffee, beer, wine, cocktails
Snacks: Chips, candy bars, donuts, cookies, ice cream
Devkit's Eats V2 stands out with its exceptional attention to visual detail and realistic mechanics. Unlike basic food scripts that just play a generic eating animation, this system shows exactly what you're eating with accurate props and appropriate animations. The restaurant business integration is remarkably deep - you're not just selling pre-made items, but actually cooking with ingredients, managing quality, and building customer reputation. The food variety is impressive (50+ items vs. the usual 10-15 in competing scripts), and the props are high-quality 3D models, not recycled game assets. Most importantly, the cooking mini-game adds actual skill and engagement to the chef role instead of mindless clicking.
Server owners can deeply customize the food experience. Adjust hunger/thirst restoration values for each item based on your server's metabolism speed. Create custom recipes requiring specific ingredient combinations and cooking skill levels. Set food spoilage timers so ingredients go bad if not used quickly. Configure restaurant profit margins and ingredient costs to balance your economy. Enable optional buffs like temporary stamina boosts from energy drinks or armor regeneration from hearty meals. The modular config allows you to disable features you don't want while keeping the core functionality intact.
This food system integrates beautifully with other roleplay scripts. Combine with farming scripts so restaurants source ingredients from player-owned farms. Link with delivery jobs for food courier roleplay. Connect to housing scripts so players can cook at home using kitchen appliances. Integrate with fishing scripts to supply fresh seafood to sushi restaurants. Pair with hospital scripts where doctors recommend certain foods for health recovery. The possibilities for creating interconnected gameplay loops are extensive.
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